Siyavash "Sukhbataar"

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Siyavash "Sukhbataar", Vister warrior, 20 years old, played by Asen_G

  • Class: Lancer 1, XP: yet to be acquired
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 20 (+5) / DEX 12 (+1) / CON 18 (+4)
  • INT 14 (+2) /WIS 16 (+3) /CHA 13 (+1)

Combat

  • Init: +1 (Dex)
  • BAB: +1 / Melee +6 / Ranged +2
  • Defence: 13 (10 + 1 DEX +2 Shield Guard)
  • Fort: +5 (1 +4 Con) / Ref: +1 (0 +1 Dex) / Will: +4 (1 +3 Wis)
  • Vitality Points: Vitality: 16 / Wound Points: 18

Common Attacks/Defences/Actions:

  • Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h
  • Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h

Social, Interests & Religion

Social:

  • Lifestyle: 1 (Panache 1 [+x Appearance; Income 10 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Vister (native)
  • Language: "Lingua Franca" of the Empire
  • Study: Vister tribes
  • Study: Impact of Empire politics on the citizen's lifestyle
  • Alignment:

Religion:

  • Animist


Abilities, Feats & Proficiencies

  • Nom: Basic Skill Mastery (Horseman)
  • Nom: Animal Empathy +5 Disposition of non-adversary animals
  • Nom: Attribute Training +1 to lower of Dex/Con
  • Nom: Linguist +2 Languages
  • Nom: Practised Haggle If spend action die for Haggle and it fails, gain die back. Vs. multiple, only if fails vs. all.
  • Nom: Trackless Step +10 to DCs of Tracking checks to follow your trail
  • Feat: Eastern Horde Benefit: Explorer is an iconic class. Lose light-sensitive and suffer exactly 1 point per subdual damage die when making a Push Limit check (damage isn’t rolled).
  • Feat: Talented (horseman) (Chosen Basic Skill Mastery (Horseman), may spend 1 skill point to purchase 1 rank in both skills at the same time (without exceeding maximum skill rank).)
  • Alignment: Blessed (Heroism) Heroism I: gain two bonus action dice at the start of each Dramatic scene. May immediately give one of them to a hero who can see or hear him.
  • Class: Proficiencies: Hurled weapons / Edged weapons (forte, +1 to Attack rolls with Edged weapons) / Blunt weapons / Bows / Unarmed
  • Class: Born in the saddle (Level 1:each time he fails Intimidate/Ride

check without error, it's still a success as long as the check DC/opponent’s check result equal or less than your Class Level + 20. Only lowest possible result achieved if grades of success are possible.)

  • Lifetime companion (Gain a mount, replaced at no cost if killed. 20% discoundt applies with mounts and mount-related gear).

Skills (ranks/stat/misc)

(4+Int 2 = 6/lvl) Max 4 Total 24

  • Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus : 7 ride, 9 Survival (and Born in the saddle in case of failure)
  • Athletics 3+ 5Stat bonus=8
  • Impress 2+1 Stat bonus=3
  • Intimidate 4+Stat bonus= 7 (and Born in the saddle if failure scored)
  • Notice 4+3 Stat bonus=7
  • Tactics 4+2 Stat bonus=6
  • Resolve 3+ 4 Stat Bonus=7

Gear

  • Mountain horse (Large Walker — 50 XP): Str 14, Dex 10, Con 12, Int 6, Wis 10, Cha 4; SZ L (1×2, Reach 1); Spd 50 ft. ground; Init III; Atk II; Def III; Res VI; Health IV; Comp I; Skills: Acrobatics III, Athletics IV, Notice IV, Resolve III; Qualities: fearless I, improved sense (scent), improved stability, superior traveler II.

Attacks/Weapons: Kick I

  • Mountain horse (Large Walker — 50 XP): ( TL 1 )

Str: 14/+2; Dex: 10/+0; Con: 12/+1; Int: 6/-2; Wis: 10/+0; Cha: 4/-3; Init: 1=1+0(dex) Melee: +2=0+2(str) Fort: +3=2+1(con) Health: +4=1+1(con)+2(size) ~ 20/18 Ranged: +0=0+0(dex) Ref: +2=2+0(dex) Def: 10=10+1+0(dex)-1(size) Comp: +0 Will: +2=2+0(wis) Speed: 50 ft. ground Skills: Acrobatics (Dex): +4=4+0; Athletics (Str): +7=5+2; Notice (Wis): +5=5+0; Resolve (Con): +5=4+1; Qualities: fearless I, improved sense (scent), improved stability, superior traveler II. Attacks: Kick I [1d8 20] Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

  • Panache: 3, Prudence: 0, Total: 130 s
  • Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s
  • Cavalry axe 1d8 lethal 20 AP 2, cavalry S/1h Hard 2 12D 8 lbs. Ancient 15s
  • Short bow Arrow 19–20 20 ft. × 6 Cavalry S/2h Hard 1 10D 4 lbs. Primitive 40s
  • Arrows: Standard (30) 1d6 lethal — — AP 2, poisonous — Hard 1 7D 1/10 lb. Primitive 10s
  • Garrote Silences a held or pinned target as a free action D/2h Soft 1 5D 1/10 lb. Primitive 1s
  • Canteen/waterskin Holds 2 quarts of liquid T/1h Soft 1 5D 1 lb. ** Primitive 5s
  • Firesteel/tinderbox Starts fire in 1 round D/2h Hard 1 7D 1/2 lb. Ancient 8s
  • Whistle Signal 1 mile (outdoors) or 500 ft. (indoors) D/1h Hard 1 7D 1/2 lb. Primitive 2s
  • Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s
  • 24 s left

History

Born: Xth day of the month of **** and ****, Yth month of 475

Info The first Oior-pata, man-slayers, we met the year I was born. Since then, they attack more and more often. They kill men, and kidnap women, preferring girls. Some of them had cut one of their breast so they would be better able to shoot a bow. What a loss, some of them would make good slaves, if not for the self-mutilation! But let's not digress. It is not that we can't hold them off. The problem is, they seem to draw bigger and bigger numbers from somewhere. Each year, there are more of them. My father, the khan, always the first to think of backup plans, decided to send me to the Empire to get some information. We still hope it wouldn't be necessary, and the noble families wouldn't look kindly on this plan. Still, if the Oior-pata keep attacking, the nobles will have to shut up and obey the khan's will when I return. It was years since I last saw the mountain. Sometimes, I dream of her. Yes, her - the Mountain is always a "she" to the Vister. But my duty is above all else. For now, I'm living in the Empire, looking and everything, and I take notes. Maybe it will be better to fight the Oior-pata to the last man, woman and child, or maybe we would have to carve out a new homeland for our people. I haven't made my mind yet, and neither can I rush it. Who else would be to blame if the khan makes a wrong decision, if not the son who didn't bring enough information? Still, there is a conflict in the Empire. I went to a place that seems like one of the hubs of resistance. Maybe there is opportunity for the Vister there to make allies and find a new home...

Notes

On horses and signs Vister put on them: The one that's higher on the horse's flank is lion sign all Vister tribes have in common. The specific symbol varies according to the tribe, so some Vister might have a lion dormant sign, for example, this is the sign of the Fire Mountain tribe. Their message is clear, beware the lion when he awakes! But one thing all Vister recognize is, we are all children of the Father Lion. Well, some think we are actually children of the Mother Lion, but everybody knows the lion's spirit might be either a male or female lion, and it's still the same spirit. The shamans can sort it out between them, but to everybody else, it's the same. The Vister of the steppes seem to stick to the Mother Lion sign, while the mountain Vister stick to the Father Lion. We still know we are all Children of the Lion! Of course, there are quarrels even within a family. It's just seldom as bloody as it would be with a stranger. The Quartz Ridge tribe has a lion rampant sign, with the lion carrying a shield and an axe, spear, or hammer in the other. The message is clear enough, we are ever-vigilant, but we don't start fights, generally. My personal sign is an axe. Nothing more, but that's enough. As third son of the khan, I am the axe held by the Quartz Ridge's lion! Of course, on my horses, we only use the variant with the axe for the tribe's sign.

On Women (and other things that cut): Some historian from the Empire, Diordorus-or-something, commented that "Vister women fight like the men and are nowise inferior to them in bravery'. I think he underestimated our women-folk! Sure, I don't say the Vister men are worse fighters, this wouldn't be true. It's just that women don't participate in all fights but major ones, but when they do, beware! Their ferocity is virtually unmatched. I suppose that they know that if they fall, their children might very easily die. Much as he tries, a man is not that good in taking care of infants. It really makes them nasty fighters... well, that, or they just chose to fight in the days when the feel like fighting, if you get what I mean! Given that on those days, an average woman might make you hurt using nothing but words, imagine what she'll do when she uses an weapon on top of that! All in all, in the mountain, women take care of the children and house, men hunt, take care of the herds, and fend off the first attacks, should an enemy appear. When the tribe is threatened, though, we all fight as one, for both the daughters and the sons of the Lion share the same ancestor spirits! That's why we bury both men and women with their personal weapons. I see in the Empire, many women don't even own weapons. The first few months, I believed they are just hiding them better than we do at home... now I just find it weird.