Skein of Worlds:Old Main Page

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Revision as of 13:47, 18 November 2008 by MagiMaster (talk | contribs) (Table of Contents)
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This is an attempt to better organize and expand on the setting I started on the D&D message boards a long time ago. (Yes, I'm ArchmageOmega on that board.) I also have an old website for this, but I intend this page to be more up-to-date and complete. BTW, if you have a better name for this than Skein of Worlds, let me know. This is a work in progress, so if you have something to contribute, please say something. Now that I've got most of the information down, I need to go back and separate it into multiple pages, and separate the fluff from the crunch. --MagiMaster

Overview

This setting is designed for Dungeons and Dragons 3.5, but could easily be adapted to other systems since it doesn't specify too much in the way of rules. I will use terminology from D&D and The Manual of the Planes to describe things though, since that's what was originally used to design this. (It's also no coincidence that it's organized similarly to The Manual of the Planes.)

This is based on the standard cosmology, the Great Wheel. In the Great Wheel cosmology, it is assumed that the material plane is an infinite plane, full of spheres of material; however, only one or two of these spheres are ever used. The most immediate difference in the Skein of Worlds is that most of these spheres are inhabited and there are ways of traveling between them. Most of the other differences stem from trying to restrict methods of travel and from extrapolating the consequences of that.

Finally, the Skein of Worlds setting is designed to accommodate any level of play from level 1 to epic to deific.

Player's Guide

This section contains all the descriptive bits about the setting. While this is ostensibly the Player's Guide, there may be information in here that a GM would not want the players to have access to.

GM's Guide

This section contains all of the system specific rules about how this setting works.