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− | '''Name: Slongor the Schemer''' | + | =='''Name: Slongor the Schemer'''== |
− | <br/>
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− | A character played by Julius Sleazer, and a member of [[The Esoteric Order of Eldritch and Superlative Sorceries]]
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| + | Level: 5 |
| + | Current XP: |
| + | XP to next Level: |
| + | HP: 22 |
| + | AC |
| + | THAC0 |
| + | Saving Throws: |
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− | ==Slongor the Schemer==
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− | *Level: 5 (Thaumaturgist)
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− | *Current XP: 22,501 (+10% bonus to earned XP due to INT 16)
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− | *XP to next Level: 40,001
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− | *HP: 22
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− | *AC: 7 (-2 due to DEX 16 & -1 since wizardly robes count as AC 9 in this campaign)
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− | *THAC0: 19
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− | *Saving Throws:
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− | **Paralyze/Poison/Death Magic: 14
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− | **Petrification/Polymorph: 13
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− | **Rod/Staff/Wand: 11
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− | **Breath Weapon: 15
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− | **Spell: 12
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| + | Attributes |
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− | <br/>
| + | Strength: 11 |
− | '''Attributes'''
| + | Dexterity: 16 |
| + | Constitution: 16 |
| + | Intelligence: 16 |
| + | Wisdom: 14 |
| + | Charisma: 17 |
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− | *Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%)
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− | *Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2)
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− | *Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%)
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− | *Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.)
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− | *Wisdom: 14
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− | *Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%)
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− | <br/>
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− | | + | Estate: (Describe your characters household and surroundings here, in at least vague terms.) |
− | <br/>
| + | Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.) |
− | '''Estate:''' Slongor inhabits a crumbling stone manse of modest size that has been in his family for many generations [Location: 21:11]. It has running water and a few temperamental electric lights. More importantly, it is surrounded by an electric fence, for Slongor dwells hard by the territory of a sept of sapient humanoids who are given over to unwholesome practices.
| + | Equipment & Money Carried: (List here those things your character has in their immediate possession.) |
− | | + | Spells Currently Memorized: (Self-explanatory) |
− | <br/>
| + | Weapons: (if the character has a weapon, list its pertinent combat statistics here.) |
− | '''Non-Combatant Estate Personnel:''' One ostler. One butler. One maid. One cook. One gardner. One dog-keeper. Four war dogs. One semi-functional automaton that serves as a reminder of grander days.
| + | Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.) |
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− | <br/>
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− | '''Treasury:''' 1x Oil of Slipperiness, 1x Potion of Plant Control, 1x Cloak of Poisonousness, 1x Javelin of Lightning
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− | <br/>
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− | '''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
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− | <br/>
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− | '''Spells Currently Memorized:''' 1st: Affect Normal Fires, Hold Portal, Melt, Shield. 2nd: Melf's Acid Arrow, ESP. 3rd: Clairaudience.
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− | <br/>
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− | '''Spells Known:'''
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− | *1st-Level Magic-User: Affect Normal Fires, Charm Person [Unique], Firewater, Hold Portal, Melt, Shield, Write
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− | *2nd-Level Magic-User: Fool's Gold, Forget, Invisibility [Unique], Melf's Acid Arrow, ESP
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− | *3rd-Level Magic-User: Clairaudience, Haste [Unique], Material
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− | <br/>
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− | '''Weapons:''' (if the character has a weapon, list its pertinent combat statistics here.)
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− | <br/>
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− | '''Specialties:''' (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)
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− | ==Henchpersons==
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− | ===Mongro the Masterful===
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− | *Level: 4 (Hero)
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− | *Class: Fighter
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− | *Current XP: 9,000
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− | *XP to next Level: 18,001
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− | *HP: 25
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− | *AC:
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− | *THAC0: 17
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− | *Saving Throws:
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− | **Paralyze/Poison/Death Magic: 13
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− | **Petrification/Polymorph: 14
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− | **Rod/Staff/Wand: 15
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− | **Breath Weapon: 16
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− | **Spell: 16
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− | *Description: Mongro is an arrogant foreign fighter. He delights in boasting and brawling.
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− | <br/>
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− | '''Attributes'''
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− | *Strength: 15 (+200 weight allowance, Open Doors on a 1-2, BB/LG 7%)
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− | *Dexterity: 9
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− | *Constitution: 10 (System Shock Survival 70%, Resurrection Survival 75%)
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− | *Intelligence: 14
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− | *Wisdom: 12
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− | *Charisma: 12 (Max Henchmen 5)
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− | Equipment:
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− | *Chain Mail
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− | *Shield
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− | *Spear
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− | *Scimitar
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− | *Longbow w/ 20 arrows
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− | ===Ormon the Old===
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− | *Level: 4 (Hero)
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− | *Class: Fighter
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− | *Current XP: 9,000
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− | *XP to next Level: 18,001
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− | *HP: 20
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− | *AC:
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− | *THAC0: 17
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− | *Saving Throws:
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− | **Paralyze/Poison/Death Magic: 13
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− | **Petrification/Polymorph: 14
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− | **Rod/Staff/Wand: 15
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− | **Breath Weapon: 16
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− | **Spell: 16
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− | *Description: Ormon the Old is a decrepit man-at-arms who once served Slongor's father. While he is not the warrior he once was, he is cunning and gives beneficial counsel.
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− | <br/>
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− | '''Attributes'''
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− | *Strength: 9 (Open Doors on a 1-2, BB/LG 1%)
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− | *Dexterity: 6 (Defensive Adjustment +1 (penalty))
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− | *Constitution: 7 (System Shock Survival 55%, Resurrection Survival 60%)
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− | *Intelligence: 11
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− | *Wisdom: 15
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− | *Charisma: 10 (Max. Henchmen 4)
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− | Equipment:
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− | *Chain Mail
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− | *Shield
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− | *Spear
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− | *Scimitar
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− | *Footman's Mace
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