Slongor the Schemer

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Name: Slongor the Schemer


Slongor the Schemer

  • Level: 5
  • Current XP: 22,501
  • XP to next Level: 40,001
  • HP: 22
  • AC
  • THAC0
  • Saving Throws:
    • Paralyze/Poison/Death Magic:
    • Petrification/Polymorph:
    • Rod/Staff/Wand:
    • Breath Weapon:
    • Spell:



Attributes

  • Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%)
  • Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2)
  • Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%)
  • Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.)
  • Wisdom: 14
  • Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%)




Estate:
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Spells Known:

    • 1st-Level Magic-User: Affect Normal Fires, Firewater, Hold Portal, Melt, Shield, Write
    • 2nd-Level Magic-User: Fool's Gold, Forget, Melf's Acid Arrow, ESP
    • 3rd-Level Magic-User: Clairaudience, Material


Weapons: (if the character has a weapon, list its pertinent combat statistics here.)
Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)