Editing SoF Exalted/Anima Effects
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 38: | Line 38: | ||
− | ''' | + | '''Eclipse Caste Anima Effect''' |
+ | |||
+ | |||
+ | ''Oath Binding'' | ||
+ | |||
+ | '''Sample Power Aspect''': Arcane Contracts | ||
+ | |||
+ | '''Base AP Cost''': 3AP | ||
+ | |||
+ | '''Activation''': Fate Point | ||
+ | |||
+ | The Eclipse Caste Anima Effect is different from the rest as it has more of a long-term and complex narrative impact than a immediate and straightforward one. By channeling his Anima Banner, the Exalt can magically bind all parties in an oath or contract to abide by its stipulations. Once done, all those involved in the oath or contract gain the Aspect ''Sacred Oath(P)'', which can be invoked or compelled as normal. This permanent aspect remains until the oath or contract is satisfied (at which point the GM may opt to give a FP as a reward) or until it is broken. If the party breaks the oath or contract, he or she gains the Aspect ''Cursed(P)''. How long the ''Cursed(P)'' Aspect remains is up to the GM, though he or she might want to wait until a most inopportune time to Compel the character to do something he or she certainly does not want to do (“What? You’re out of fate points? I had no idea...”). Once the GM feels the character has been sufficiently cursed for breaking their oath, the Aspect may be removed. | ||
+ | |||
+ | Also, the Eclipses, being the diplomats and messengers of the Unconquered Sun, are protected by ancient pacts with the Fair folk, demons, and spirits. As a result, Eclipses and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Eclipse violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure. | ||
+ | |||
+ | ''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome. Apparently there is some degree of dissatisfaction over the appropriateness of the Twilight caste anima effect, with some people arguing for a power more thematically fitting. Perhaps it is something we can discuss.'' | ||
+ | |||
+ | |||
+ | '''Night Caste Anima Effect''' | ||
− | '' | + | ''Chameleon'' |
− | '''Sample Power Aspect''': | + | '''Sample Power Aspect''': Shadowy Veil |
'''Base AP Cost''': 1 | '''Base AP Cost''': 1 | ||
Line 49: | Line 67: | ||
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | '''Duration''': | + | '''Activation Time''': Free action |
+ | |||
+ | '''Duration''': Scene | ||
− | '''Modifiers''': | + | '''Modifiers''': Cloaked(+2), Triggers Anima Banner (-1), Muted Anima*(+1) |
− | '''Total AP | + | '''Total AP''': 3AP |
− | The Exalt can | + | The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving. Unlike other anima effects, this power is designed hide the anima banner form others. |
− | See page | + | See page 122 of the SoF rulebook for more information. |
Line 79: | Line 99: | ||
Total AP: 3AP | Total AP: 3AP | ||
− | The Exalt may channel his or her Anima Banner to provide extra armor (+ | + | The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. This stacks with any armour they may be wearing. |
See page 113 of the SoF rulebook for more information. | See page 113 of the SoF rulebook for more information. | ||
− | ''' | + | '''Alternate Power''': |
− | '' | + | ''Barrier'' |
− | '''Sample Power Aspect''': | + | '''Sample Power Aspect''': |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 3AP |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | '''Activation Time''': | + | '''Activation Time''': Simple Action |
− | '''Duration''': | + | '''Duration''': 1 + Affinity Rating x 3 hours or until dismissed. |
− | '''Modifiers''': | + | '''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1) |
− | '''Total AP''': 3AP | + | '''Total AP Cost''': 3AP |
− | + | You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles. | |
− | See page | + | See page 119 of the SoF rulebook for more information. |
− | ''' | + | '''Zenith Caste Anima Effect''' |
− | '' | + | ''Repel Creature'' (Undead, Demons) |
− | '''Sample Power Aspect''': | + | '''Sample Power Aspect''': Wrath of Sunshine |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 1 |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | + | '''Duration''': Instant | |
+ | |||
+ | '''Modifiers''': Additional Creature Type (Demons; +1), Destructive Repel (+1), Aura* (+1), Once per Scene (-1), Potent Repel (+1), Triggers Anima Banner (-1) | ||
+ | |||
+ | '''Total AP Cost''': 3AP | ||
− | + | The Exalt can trigger its anima banner to fend off the undead, demons, and other creatures of darkness. To Repel a creature, roll the Exalts Affinity as a Block Action (page 260 of SoF rulebook). All undead and demons in the same Zone must roll its Willpower to resist. If it fails, it must leave the Zone or, if that’s not possible, move as far away as possible from the Exalt. | |
− | + | See page 169 of the SoF rulebook for more details | |
==Lunars== | ==Lunars== | ||
− | + | These mighty savages are the champions of Luna. | |
+ | |||
+ | '''Changing Moon Caste Anima Effect''' | ||
Line 146: | Line 172: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': ''Augmented Movement'': Improved Speed | + | '''Modifiers''': ''Augmented Movement'': Improved Speed (+1), Provided (+2), Strenuous (-1), ''Inhuman Strength'': none, Package: Triggers Anima Banner (-1). |
− | '''Total AP Cost''': | + | '''Total AP Cost''': 4AP |
Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''. | Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''. | ||
− | See pages 117 of the SoF rulebook for more details. | + | See pages 117 and 178 of the SoF rulebook for more details. |
− | ''' | + | '''Alternate Power''' |
− | '' | + | ''Luna’s Fitness'' (Linked Power) |
− | '''Sample Power Aspect''': | + | '''Sample Power Aspect''': |
− | |||
− | |||
− | |||
− | |||
− | ''' | + | '''Base package Cost''': 6AP (2+1+2) |
− | ''' | + | '''Activation Cost''': 1FP |
− | '''Modifiers''': | + | '''Modifiers''': Triggers Anima Banner (-1), Forced Link (-1) |
− | ''' | + | '''Final AP Cost''': 3AP |
− | + | ''Augmented Movement'' (Jump) | |
− | + | '''Base AP Cost''': 1 | |
− | |||
− | |||
− | ''' | ||
+ | '''Activation''': None | ||
− | |||
− | ''' | + | ''Strongman'' (Heroic Advantage) |
'''Base AP Cost''': 2AP | '''Base AP Cost''': 2AP | ||
− | ''' | + | Gives a +2 bonus to all Strength-based maneuvers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Incredibly Strong''. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ''' | + | '''No Moon Caste Anima Effect''' |
− | |||
− | |||
− | |||
Line 208: | Line 219: | ||
− | '''Chosen of | + | '''Chosen of Battles Anima Effect''' |
− | '' | + | ''Imbue Zone'' |
− | '''Sample Power Aspect''': Lesser Sign of | + | '''Sample Power Aspect''': Lesser Sign of Mars |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 2AP |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
Line 223: | Line 234: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': | + | '''Modifiers''': Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) |
− | '''Total AP Cost''': | + | '''Total AP Cost''': 3AP |
− | The Sidereal makes the Lesser Sign of | + | The Sidereal makes the Lesser Sign of Mars, bringing forth the power of the Maiden of Battles for themselves and their allies. This grants the ''Mars' Blessing(P)'' Aspect to both the Sidereal and every ally within the range of the power, which can be invoked during any defensive roll to protect from harm. |
− | See | + | See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone. |
− | '''Chosen of | + | '''Chosen of Endings Anima Effect''' |
− | '' | + | ''Imbue Zone'' |
− | '''Sample Power Aspect''': Lesser Sign of | + | '''Sample Power Aspect''': Lesser Sign of Saturn |
'''Base AP Cost''': 2AP | '''Base AP Cost''': 2AP | ||
Line 247: | Line 258: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': | + | '''Modifiers''': Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) |
'''Total AP Cost''': 3AP | '''Total AP Cost''': 3AP | ||
− | The Sidereal makes the Lesser Sign of | + | The Sidereal makes the Lesser Sign of Saturn, bringing forth the power of the Maiden of Endings for themselves and their allies. This grants the ''Saturn's Blessing(P)'' Aspect to both the Sidereal and every ally within the range of the power, which can be invoked during any attack to help bring an end to things. |
− | See | + | See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone. |
− | '''Chosen of | + | '''Chosen of Journeys Anima Effect''' |
− | '' | + | ''Enhanced Speed'' |
− | '''Sample Power Aspect''': Lesser Sign of | + | '''Sample Power Aspect''': Lesser Sign of Mercury |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 1AP |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
Line 271: | Line 282: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) | + | '''Modifiers''': Metro Class Speed (+2), Expansive Effect (+1), Allies Only (+1) Triggers Anima Banner (-1) |
− | '''Total AP Cost''': | + | '''Total AP Cost''': 4AP |
− | The Sidereal makes the Lesser Sign of | + | The Sidereal makes the Lesser Sign of Mercury, bringing forth the power of the Maiden of Journeys for themselves and their allies. This grants the Sidereal and their allies a running speed of 50mph, able to move two additional Zones when using Hustle, and +5 on running/Agility rolls in a chase. |
− | See the | + | See page 129 of the SoF rulebook for more details. |
Line 304: | Line 315: | ||
− | '''Chosen of | + | '''Chosen of Serenity Anima Effect''' |
− | '' | + | ''Awe'' |
− | '''Sample Power Aspect''': Lesser Sign of | + | '''Sample Power Aspect''': Lesser Sign of Venus |
'''Base AP Cost''': 2AP | '''Base AP Cost''': 2AP | ||
Line 319: | Line 330: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': | + | '''Modifiers''': Expanded Coverage (+1), Allies Only (+1), Triggers Anima Banner (-1) |
'''Total AP Cost''': 3AP | '''Total AP Cost''': 3AP | ||
− | The Sidereal makes the Lesser Sign of | + | The Sidereal makes the Lesser Sign of Venus, bringing forth the power of the Maiden of Serenity for themselves and their allies. This grants the ''Venus' Blessing(P)'' Aspect to both the Sidereal and every ally within the range of the power, which can be invoked to aid performances, carouse and charm. |
− | See the | + | See page 118 of the SoF rulebook for more information. |
=Terrestrial Exalted= | =Terrestrial Exalted= | ||
+ | |||
While individually less powerful than the Celestials, the Dragonblooded are much more numerous. When they work together, they can achieve incredible things. | While individually less powerful than the Celestials, the Dragonblooded are much more numerous. When they work together, they can achieve incredible things. | ||
Line 389: | Line 401: | ||
− | ''Imbue Armour'' | + | ''Imbue Armour + [[SoF_Exalted/New_Advantages#Robust_Defense |Robust Defense]]*'' |
'''Sample Power Aspect''': Earth Attunement | '''Sample Power Aspect''': Earth Attunement | ||
− | '''Base AP Cost''': | + | '''Base AP Cost''': 4 |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
Line 401: | Line 413: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': Armour | + | '''Modifiers''': ''Imbue Armour'': none ''Robust Defense'': Improved Resistance (+1), Strenuous (-1), Package: Triggers Anima Banner (-1). |
'''Total AP Cost''': 2 | '''Total AP Cost''': 2 | ||
− | You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. | + | You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. Use Endurance +1 to defend against physical attacks. |
See page 138 of the SoF rulebook for more information. | See page 138 of the SoF rulebook for more information. | ||
Line 504: | Line 516: | ||
See pages 155 of the SoF rulebook for more information. | See pages 155 of the SoF rulebook for more information. | ||
+ | |||
Line 517: | Line 530: | ||
− | ''' | + | '''Day Caste Anima Effect''' |
− | '' | + | ''Chameleon'' |
− | '''Sample Power Aspect''': | + | '''Sample Power Aspect''': Hidden in Plain Sight |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 1 |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | '''Activation Time''': | + | '''Activation Time''': Free action |
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': | + | '''Modifiers''': Cloaked(+2), Triggers Anima Banner (-1) Muted Anima*(+1) |
− | |||
− | |||
− | + | '''Total AP''': 3AP | |
− | + | The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving. Unlike other anima effects, this power is designed hide the anima banner form others. | |
− | + | See page 122 of the SoF rulebook for more details. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | See page | ||
Line 583: | Line 573: | ||
'''Total AP''': 3AP | '''Total AP''': 3AP | ||
− | The Exalt may channel his or her Anima Banner to provide extra armor (+ | + | The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. This stacks with any armour they may be wearing. |
See page 113 of the SoF rulebook for more information. | See page 113 of the SoF rulebook for more information. | ||
− | ''' | + | '''Alternate Power''': |
+ | ''Barrier'' | ||
− | + | '''Sample Power Aspect''': | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Sample Power Aspect''': | ||
'''Base AP Cost''': 3AP | '''Base AP Cost''': 3AP | ||
Line 623: | Line 588: | ||
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | + | '''Activation Time''': Simple Action | |
− | + | '''Duration''': 1 + Affinity Rating x 3 hours or until dismissed. | |
+ | '''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1) | ||
− | + | '''Total AP Cost''': 3AP | |
− | + | You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles. | |
− | + | See page 119 of the SoF rulebook for more information. | |
− | ''' | + | '''Dusk Caste Anima Effect''' |
− | '' | + | ''Terrify'' |
− | '''Sample Power | + | '''Sample Power Aspect''': Grim Visage |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 2AP |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
Line 650: | Line 616: | ||
'''Duration''': Scene | '''Duration''': Scene | ||
− | '''Modifiers''': | + | '''Modifiers''': Horrific (+1), Aura of Terror (+1), Potent Terrify (+1), Triggers Anima Banner (-1) |
− | '''Total Cost''': | + | '''Total AP Cost''': 4AP |
− | + | The Exalt can trigger its anima banner to appear larger and more threatening, frightening his foes in the process. When triggered, make a Contested Roll (Exalt’s Essence +2 [+Edge] vs. Willpower) against all enemies in same zone. Enemies that fail the contest must take a Mental Aspect related to their fear of the Exalt. | |
+ | See page 183 of the SoF rulebook for more details. | ||
− | |||
− | + | '''Midnight Caste Anima Effect''' | |
− | ''' | + | ''Animate Dead'' + ''Leach'' |
+ | '''Sample Power Aspect''': Life Transfer Technique, Vile Display of Darkness | ||
− | '' | + | '''Base AP Cost''': 6AP |
− | ''' | + | '''Activation Cost''': Fate Point |
− | + | '''Activation Time''': Simple Action | |
− | |||
− | |||
− | |||
− | '''Activation Time''': | ||
− | |||
− | |||
− | ''' | + | '''Modifiers''': ''Animate Dead'': Once per scene (-1), ''Leach'': , Once per Scene (-1), Deadly Leach (+1), Ranged (+1), Package: Triggers Anima banner (-1) |
+ | '''Total AP Cost''': 5AP '''Needs bringing down to 4AP''' | ||
− | You | + | You can infuse the body of a dead creature with some sort of animating energy, restoring it to a mockery of life. The dead creature is a mindless automaton directed by your will. All of its Physical Abilities remain unchanged, but its Mental Abilities are reduced to ‐1 and its Social Abilities are reduced to ‐3. The creature’s Stress Tracks may need to be adjusted to account for these new Ability ratings. |
− | + | Additionally, by harming others, the Midnight Caste can replenish their own vitality. | |
+ | See pages 112 and 143 of the SoF rulebook for more details | ||
− | |||
+ | ''Alternative Midnight Power to Leach?'' | ||
− | |||
− | ''' | + | ''Repel Mortal Human'' |
− | '''Base AP Cost''': | + | '''Base AP Cost''': 1AP |
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | ''' | + | '''Modifiers''': Aura (targets all mortal humans in zone)(+1) |
− | ''' | + | '''Total Cost''': 2AP |
− | + | Mortal humans in the same that witness such a vile use of dark powers must roll its Willpower agasint a Black Action (based on Abyssals Infinity) to resist. If it fails, it must immediately retreat from the zone the Abyssal occupies. Or if it cannot, it must move as far away from you as possible. Once outside of the affected zone, it must overcome | |
+ | the block to get back in. | ||
− | |||
− | ''' | + | '''Moonshadow Cast Anima Effect''' |
− | + | ''Oath Binding'' | |
+ | '''Sample Power Aspect''': Arcane Contracts | ||
− | + | '''Base AP Cost''': 3AP | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Base AP Cost''': | ||
'''Activation''': Fate Point | '''Activation''': Fate Point | ||
− | ''' | + | The Moonshadow Caste Anima Effect is different from the rest as it has more of a long-term and complex narrative impact than a immediate and straightforward one. By channeling his Anima Banner, the Exalt can magically bind all parties in an oath or contract to abide by its stipulations. Once done, all those involved in the oath or contract gain the Aspect ''Sacred Oath(P)'', which can be invoked or compelled as normal. This permanent aspect remains until the oath or contract is satisfied (at which point the GM may opt to give a FP as a reward) or until it is broken. If the party breaks the oath or contract, he or she gains the Aspect ''Cursed(P)''. How long the ''Cursed(P)'' Aspect remains is up to the GM, though he or she might want to wait until a most inopportune time to Compel the character to do something he or she certainly does not want to do (“What? You’re out of fate points? I had no idea...”). Once the GM feels the character has been sufficiently cursed for breaking their oath, the Aspect may be removed. |
− | |||
− | ''' | ||
− | + | Also, the Moonshadows, being the diplomats and messengers of the Deathlords, are protected by ancient pacts with the creatures of death. As a result, Moonshadows and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Moonshadow violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure. | |
− | |||
− | + | ==Alchemicals== | |
+ | The Alchemical Exalted are the Exalted native to the machine world of Autochthonia. Their powers are granted to them by the Primordial Autochthon. They are champions of industry and technology. | ||
− | + | The Alchemical Exalted have artificial bodies composed of the various Magical Metals, from which they derive their Castes. | |
− | |||
− | |||
− | |||
− | |||
+ | '''Adamant Caste Anima Effect''' | ||
''Awe'' | ''Awe'' | ||
− | '' | + | ''Aura of Secrecy(P)'' |
− | |||
− | ''' | + | '''Jade Caste Anima Effect''' |
− | ''' | + | ''Enhanced Endurance'' |
− | |||
− | ''' | + | '''Moonsilver Caste Anima Effect''' |
− | ''' | + | ''Enhanced Reflexes'' |
− | |||
− | + | '''Orichalcum Caste Anima Effect''' | |
− | + | ''Imbue Weapon'' | |
− | |||
+ | '''Soulsteel Caste Anima Effect''' | ||
''Awe'' | ''Awe'' | ||
− | ''' | + | ''Aura of Dread(P)'' |
− | |||
− | ''' | + | '''Starmetal Caste Anima Effect''' |
− | ''' | + | ''Imbue Weapon'' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 801: | Line 735: | ||
'''Green Sun Princes''' | '''Green Sun Princes''' | ||
− | |||
+ | '''Defiler Caste Anima Effect''' | ||
− | |||
− | ''' | + | '''Fiend Caste Anima Effect''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Malefactor Caste Anima Effect''' | '''Malefactor Caste Anima Effect''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 874: | Line 748: | ||
− | '' | + | '''Slayer Caste Anima Effect''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[SoF_Exalted |Back to Main Page]]<br> | [[SoF_Exalted |Back to Main Page]]<br> |