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Total AP: 3AP
 
Total AP: 3AP
  
The Exalt may channel his or her Anima Banner to provide extra armor (+6AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection.
+
The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection.
  
 
  See page 113 of the SoF rulebook for more information.
 
  See page 113 of the SoF rulebook for more information.
 +
 +
 +
'''Alternate Power''':
 +
 +
 +
''Barrier''
 +
 +
'''Sample Power Aspect''':
 +
 +
'''Base AP Cost''': 3AP
 +
 +
'''Activation''': Fate Point
 +
 +
'''Activation Time''': Simple Action
 +
 +
'''Duration''': 1 + Affinity Rating x 3 hours or until dismissed.
 +
 +
'''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1)
 +
 +
'''Total AP Cost''': 3AP
 +
 +
You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles.
 +
 +
See page 119 of the SoF rulebook for more information.
  
  
Line 99: Line 123:
 
'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Cloaked(+2)
+
'''Modifiers''': Cloaked(+2), Triggers Anima Banner (-1), Muted Anima*(+1)
  
 
'''Total AP''': 3AP
 
'''Total AP''': 3AP
  
The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving.  
+
The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving. Unlike other anima effects, this power is designed hide the anima banner form others.  
  
 
  See page 122 of the SoF rulebook for more information.
 
  See page 122 of the SoF rulebook for more information.
Line 124: Line 148:
  
 
''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome. Apparently there is some degree of dissatisfaction over the appropriateness of the Twilight caste anima effect, with some people arguing for a power more thematically fitting. Perhaps it is something we can discuss.''
 
''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome. Apparently there is some degree of dissatisfaction over the appropriateness of the Twilight caste anima effect, with some people arguing for a power more thematically fitting. Perhaps it is something we can discuss.''
 
  
 
==Lunars==
 
==Lunars==
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Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''.
 
Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''.
  
  See pages 117 of the SoF rulebook for more details.
+
  See pages 117 and 178 of the SoF rulebook for more details.
  
  
 
'''Changing Moon Caste Anima Effect'''
 
'''Changing Moon Caste Anima Effect'''
 
  
 
''Chameleon''
 
''Chameleon''
  
'''Sample Power Aspect''': Lunar Shroud
 
 
'''Base AP Cost''': 1AP
 
 
'''Activation''': Fate Point
 
 
'''Activation Time''': Free Action
 
 
'''Duration''': Scene
 
 
'''Modifiers''':  Cloaked (+2), Reflexive (+1), Triggers Anima Banner (-1).
 
 
'''Total AP Cost''': 3AP
 
 
The area around the lunar is bathed in ever-shifting shadows and silver light, making it difficult to discern the Lunar's exact location, or his identity.  The Lunar gains +4 on rolls to remain unseen if he isn't moving, and +2 to rolls if he is.
 
  
 
  See page 122 of the SoF rulebook for more information.
 
  See page 122 of the SoF rulebook for more information.
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'''No Moon Caste Anima Effect'''
 
'''No Moon Caste Anima Effect'''
  
 
''Imbue Zone''
 
 
'''Sample Power Aspect''':
 
 
'''Base AP Cost''': 2AP
 
 
'''Activation''': Fate Point
 
 
'''Activation Time''': Simple Action
 
 
'''Duration''': Scene
 
 
'''Modifiers''': Second Aspect (+1), Simultaneous Activation (+1) Triggers Anima Banner (-1)
 
 
'''Total AP Cost''': 3AP
 
 
The No Moon who activates this Power is enveloped in shadows and finds their ability to work Sorcery enhanced.  They gain the Penumbra (P) and Occult Blessing (P) aspects for the rest of the scene, the former makes the Lunar harder to hit, while the latter is an aid to Sorcerous actions.
 
 
See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 
  
  
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  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 
  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
  
 +
=Terrestrial Exalted=
  
=Terrestrial Exalted=
 
  
 
While individually less powerful than the Celestials, the Dragonblooded are much more numerous. When they work together, they can achieve incredible things.
 
While individually less powerful than the Celestials, the Dragonblooded are much more numerous. When they work together, they can achieve incredible things.
Line 389: Line 376:
  
  
''Imbue Armour''
+
''Imbue Armour + [[SoF_Exalted/New_Advantages#Robust_Defense |Robust Defense]]*''
  
 
'''Sample Power Aspect''': Earth Attunement
 
'''Sample Power Aspect''': Earth Attunement
  
'''Base AP Cost''': 3
+
'''Base AP Cost''': 4
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
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'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Armour or clothing Only (-1), Increased Health (+1), Triggers Anima Banner (-1).  
+
'''Modifiers''': ''Imbue Armour'': none ''Robust Defense'': Improved Resistance (+1), Strenuous (-1), Package: Triggers Anima Banner (-1).  
  
 
'''Total AP Cost''': 2
 
'''Total AP Cost''': 2
  
You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. Additionally, add one Physical Stress box.
+
You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. Use Endurance +1 to defend against physical attacks.
  
 
  See page 138 of the SoF rulebook for more information.
 
  See page 138 of the SoF rulebook for more information.
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  See pages 155 of the SoF rulebook for more information.
 
  See pages 155 of the SoF rulebook for more information.
 +
  
  
Line 517: Line 505:
  
  
'''Dusk Caste Anima Effect'''
+
'''Day Caste Anima Effect'''
  
  
''Terrify''
+
''Chameleon''
  
'''Sample Power Aspect''': Grim Visage
+
'''Sample Power Aspect''': Hidden in Plain Sight
  
'''Base AP Cost''': 2AP
+
'''Base AP Cost''': 1
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
  
'''Activation Time''': Simple Action
+
'''Activation Time''': Free action
  
 
'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Horrific (+1), Aura of Terror (+1), Potent Terrify (+1), Triggers Anima Banner (-1)
+
'''Modifiers''': Cloaked(+2), Triggers Anima Banner (-1) Muted Anima*(+1)
 +
 
 +
'''Total AP''': 3AP
 +
 
 +
The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving. Unlike other anima effects, this power is designed hide the anima banner form others.
 +
 
 +
See page 122 of the SoF rulebook for more details.
 +
 
 +
 
 +
'''Daybreak Caste Anima Effect'''
 +
 
 +
 
 +
''Armor''
 +
 
 +
'''Sample Power Aspect''': Cloak of Daybreak
 +
 
 +
'''Base AP Cost''': 1 AP
 +
 
 +
'''Activation''': Fate Point
 +
 
 +
'''Activation Time''': Free Action
 +
 
 +
'''Duration''': Scene
  
'''Total AP Cost''': 4AP
+
'''Modifiers''': Insulating (+1), Heavy Compatibility (+2), Triggers Anima Banner (-1)
  
The Exalt can trigger its anima banner to appear larger and more threatening, frightening his foes in the process. When triggered, make a Contested Roll (Exalt’s Essence +2 [+Edge] vs. Willpower) against all enemies in same zone. Enemies that fail the contest must take a Mental Aspect related to their fear of the Exalt.
+
'''Total AP''': 3AP
  
See page 183 of the SoF rulebook for more details.
+
The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. This stacks with any armour they may be wearing.
  
 +
See page 113 of the SoF rulebook for more information.
  
'''Midnight Caste Anima Effect'''
 
  
 +
'''Alternate Power''':
  
''Repel Creature''  
+
''Barrier''
  
'''Sample Power Aspect''': Life Transfer Technique, Vile Display of Darkness
+
'''Sample Power Aspect''':  
  
'''Base AP Cost''': 1AP
+
'''Base AP Cost''': 3AP
  
'''Activation Cost''': Fate Point
+
'''Activation''': Fate Point
  
 
'''Activation Time''': Simple Action
 
'''Activation Time''': Simple Action
  
'''Modifiers''': Aura* (+1), Once per Scene (-1), Common Creature [Mortals] (+1), Potent Repel (+1), Destructive Repel (+1), Triggers Anima banner (-1)
+
'''Duration''': 1 + Affinity Rating x 3 hours or until dismissed.
 +
 
 +
'''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1)
  
 
'''Total AP Cost''': 3AP
 
'''Total AP Cost''': 3AP
  
 +
You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles.
  
The unveiling of the Exalt's banner is a horrifying thing to behold. Roll your Essence +2 to set up the block. Mortals in the same Zone that witness such a vile use of dark powers must roll its Willpower to resist. If they fails, they must immediately retreat from the zone the Abyssal occupies, taking Stress equal to the amount they failed by. Or if it cannot, it must move as far away from you as possible. Once outside of the affected zone, it must overcome the block to get back in (and takes Stress if it fails to do so).
+
See page 119 of the SoF rulebook for more information.
  
See page 169 of the SoF rulebook for more details
 
  
 +
'''Dusk Caste Anima Effect'''
  
'''Daybreak Caste Anima Effect'''
 
  
 +
''Terrify''
  
''Armor''
+
'''Sample Power Aspect''': Grim Visage
  
'''Sample Power Aspect''': Cloak of Daybreak
+
'''Base AP Cost''': 2AP
 
 
'''Base AP Cost''': 1 AP
 
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
  
'''Activation Time''': Free Action
+
'''Activation Time''': Simple Action
  
 
'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Insulating (+1), Heavy Compatibility (+2), Triggers Anima Banner (-1)
+
'''Modifiers''': Horrific (+1), Aura of Terror (+1), Potent Terrify (+1), Triggers Anima Banner (-1)
  
'''Total AP''': 3AP
+
'''Total AP Cost''': 4AP
  
The Exalt may channel his or her Anima Banner to provide extra armor (+6AR) for one scene. This stacks with any armour they may be wearing.
+
The Exalt can trigger its anima banner to appear larger and more threatening, frightening his foes in the process. When triggered, make a Contested Roll (Exalt’s Essence +2 [+Edge] vs. Willpower) against all enemies in same zone. Enemies that fail the contest must take a Mental Aspect related to their fear of the Exalt.
  
  See page 113 of the SoF rulebook for more information.
+
  See page 183 of the SoF rulebook for more details.
  
  
'''Day Caste Anima Effect'''
+
'''Midnight Caste Anima Effect'''
  
  
''Chameleon''
+
''Repel Creature''  
  
'''Sample Power Aspect''': Hidden in Plain Sight
+
'''Sample Power Aspect''': Life Transfer Technique, Vile Display of Darkness
  
'''Base AP Cost''': 1
+
'''Base AP Cost''': 1AP
  
'''Activation''': Fate Point
+
'''Activation Cost''': Fate Point
  
'''Activation Time''': Free action
+
'''Activation Time''': Simple Action
  
'''Duration''': Scene
+
'''Modifiers''': Aura* (+1), Once per Scene (-1), Common Creature [Mortals] (+1), Potent Repel (+1), Destructive Repel (+1), Triggers Anima banner (-1)
  
'''Modifiers''': Cloaked(+2)
+
'''Total AP Cost''': 3AP
  
'''Total AP''': 3AP
 
  
The Exalt can manipulate its Anima banner to give him or her a degree of camouflage, making it more difficult to spot the Exalt. This effect applies to both the Exalt and any gear she has on herself. She gets a +4 bonus to avoid being noticed when stationary and a +2 bonus if moving.  
+
The unveiling of the Exalt's banner is a horrifying thing to behold. Roll your Essence +2 to set up the block. Mortals in the same Zone that witness such a vile use of dark powers must roll its Willpower to resist. If they fails, they must immediately retreat from the zone the Abyssal occupies, taking Stress equal to the amount they failed by. Or if it cannot, it must move as far away from you as possible. Once outside of the affected zone, it must overcome the block to get back in (and takes Stress if it fails to do so).
  
  See page 122 of the SoF rulebook for more details.
+
  See page 169 of the SoF rulebook for more details
  
  
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The Moonshadow Caste Anima Effect is different from the rest as it has more of a long-term and complex narrative impact than a immediate and straightforward one. By channeling his Anima Banner, the Exalt can magically bind all parties in an oath or contract to abide by its stipulations. Once done, all those involved in the oath or contract gain the Aspect ''Sacred Oath(P)'', which can be invoked or compelled as normal. This permanent aspect  remains until the oath or contract is satisfied (at which point the GM may opt to give a FP as a reward) or until it is broken. If the party breaks the oath or contract, he or she gains the Aspect ''Cursed(P)''. How long the ''Cursed(P)'' Aspect remains is up to the GM, though he or she might want to wait until a most inopportune time to Compel the character to do something he or she certainly does not want to do (“What? You’re out of fate points? I had no idea...”). Once the GM feels the character has been sufficiently cursed for breaking their oath, the Aspect may be removed.
 
The Moonshadow Caste Anima Effect is different from the rest as it has more of a long-term and complex narrative impact than a immediate and straightforward one. By channeling his Anima Banner, the Exalt can magically bind all parties in an oath or contract to abide by its stipulations. Once done, all those involved in the oath or contract gain the Aspect ''Sacred Oath(P)'', which can be invoked or compelled as normal. This permanent aspect  remains until the oath or contract is satisfied (at which point the GM may opt to give a FP as a reward) or until it is broken. If the party breaks the oath or contract, he or she gains the Aspect ''Cursed(P)''. How long the ''Cursed(P)'' Aspect remains is up to the GM, though he or she might want to wait until a most inopportune time to Compel the character to do something he or she certainly does not want to do (“What? You’re out of fate points? I had no idea...”). Once the GM feels the character has been sufficiently cursed for breaking their oath, the Aspect may be removed.
  
Also, the Moonshadows, being the diplomats and messengers of the Deathlords, are protected by ancient pacts with the creatures of death. As a result, Moonshadows and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Moonshadow violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure.
+
Also, the Moonshadows, being the diplomats and messengers of the Deathlords, are protected by ancient pacts with the creatures of death. As a result, Moonshadows and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Moonshadow violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure.  
  
  
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'''Orichalcum Caste Anima Effect'''
+
'''Adamant Caste Anima Effect'''
  
 +
''Awe''
  
''Imbue Weapon''
+
'''Sample Power Aspect''':
  
'''Sample Power Aspects''':
+
'''Base AP Cost''': 2
 
 
'''Base AP Cost''': 3
 
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
  
'''Activation Time''': Simple Action
+
'''Activation Time''': Free Action
  
 
'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Damage-only (-1), Triggers Anima Banner (-1)
+
'''Modifiers''': Triggers Anima Banner (-1)
  
'''Total Cost''': 1AP
+
'''Total AP Cost''': 1
  
'''Requires a Power Source'''
+
'''Requires a Power Source and Affinity Ability'''
  
  
When activated, you gain a persistent Aspect which can be invoked to add +2WR to any weapons wielded by you.
+
When triggered, you gain the persistent Aspect ''Aura of Secrecy(P)'', which can be invoked to make people forget you.  
  
  See page 139 of the SoF rulebook for more information.
+
  See page 118 of the SoF rulebook for more information.
  
  
'''Moonsilver Caste Anima Effect'''
+
'''Jade Caste Anima Effect'''
  
 +
''[[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]]''
  
''Enhanced Reflexes''
+
'''Sample Power Aspect''': Iron Constitution Technique
  
'''Sample Power Aspects''':
+
'''Base AP Cost''': 2AP
 
 
'''Base AP Cost''': 3
 
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
  
 
'''Activation Time''': Free Action
 
'''Activation Time''': Free Action
 +
 +
'''Duration''': Scene
  
 
'''Modifiers''': Triggers Anima Banner (-1)
 
'''Modifiers''': Triggers Anima Banner (-1)
  
'''Total Cost''': 2AP
+
'''Requires a Power Source'''
  
 +
'''Total Cost''': 1AP
  
You gain the persistent Aspect ''Enhanced Reflexes(P)''. You may also roll your Agility to defend against ranged attacks from bows and firewands.
 
  
See page 130 of the SoF rulebook for more information.
+
You gain the ability to become inhumanly durable, gaining the Aspect ''Enhanced Endurance'' when this power is activated, as well as adding +2 Stress boxes and +3 to other Endurance rolls.
  
  
'''Jade Caste Anima Effect'''
+
'''Moonsilver Caste Anima Effect'''
  
 +
''Enhanced Reflexes''
  
''[[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]]''
+
'''Sample Power Aspects''':
  
'''Sample Power Aspect''': Iron Constitution Technique
+
'''Base AP Cost''': 3
 
 
'''Base AP Cost''': 2AP
 
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
  
 
'''Activation Time''': Free Action
 
'''Activation Time''': Free Action
 
'''Duration''': Scene
 
  
 
'''Modifiers''': Triggers Anima Banner (-1)
 
'''Modifiers''': Triggers Anima Banner (-1)
  
'''Requires a Power Source'''
+
'''Total Cost''': 2AP
  
'''Total Cost''': 1AP
 
  
 +
You gain the persistent Aspect ''Enhanced Reflexes(P)''. You may also roll your Agility to defend against ranged attacks from bows and firewands.
  
You gain the ability to become inhumanly durable, gaining the Aspect ''Enhanced Endurance'' when this power is activated, as well as adding +2 Stress boxes and +3 to other Endurance rolls.
+
See page 130 of the SoF rulebook for more information.
  
  
'''Starmetal Caste Anima Effect'''
+
'''Orichalcum Caste Anima Effect'''
 
 
  
 
''Imbue Weapon''
 
''Imbue Weapon''
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'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Triggers Anima Banner (-1)
+
'''Modifiers''': Damage-only (-1), Triggers Anima Banner (-1)
  
'''Total Cost''': 2AP
+
'''Total Cost''': 1AP
  
 
'''Requires a Power Source'''
 
'''Requires a Power Source'''
  
  
When activated, you gain a persistent Aspect which may be invoked on rolls to hit and initiative.
+
When activated, you gain a persistent Aspect which can be invoked to add +2WR to any weapons wielded by you.
  
 
  See page 139 of the SoF rulebook for more information.
 
  See page 139 of the SoF rulebook for more information.
Line 738: Line 745:
  
 
'''Soulsteel Caste Anima Effect'''
 
'''Soulsteel Caste Anima Effect'''
 
  
 
''Awe''
 
''Awe''
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'''Adamant Caste Anima Effect'''
+
'''Starmetal Caste Anima Effect'''
  
 +
''Imbue Weapon''
  
''Awe''
+
'''Sample Power Aspects''':
  
'''Sample Power Aspect''':
+
'''Base AP Cost''': 3
 
 
'''Base AP Cost''': 2
 
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
  
'''Activation Time''': Free Action
+
'''Activation Time''': Simple Action
  
 
'''Duration''': Scene
 
'''Duration''': Scene
Line 781: Line 786:
 
'''Modifiers''': Triggers Anima Banner (-1)
 
'''Modifiers''': Triggers Anima Banner (-1)
  
'''Total AP Cost''': 1
+
'''Total Cost''': 2AP
  
'''Requires a Power Source and Affinity Ability'''
+
'''Requires a Power Source'''
  
  
When triggered, you gain the persistent Aspect ''Aura of Secrecy(P)'', which can be invoked to make people forget you.  
+
When activated, you gain a persistent Aspect which may be invoked on rolls to hit and initiative.
  
  See page 118 of the SoF rulebook for more information.
+
  See page 139 of the SoF rulebook for more information.
  
  
Line 866: Line 871:
 
Total AP: 3AP
 
Total AP: 3AP
  
The Exalt may channel his or her Anima Banner to provide extra armor (+6AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection.
+
The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection.
  
 
  See page 113 of the SoF rulebook for more information.
 
  See page 113 of the SoF rulebook for more information.
 +
 +
 +
'''Alternate Power''':
 +
 +
 +
''Barrier''
 +
 +
'''Sample Power Aspect''':
 +
 +
'''Base AP Cost''': 3AP
 +
 +
'''Activation''': Fate Point
 +
 +
'''Activation Time''': Simple Action
 +
 +
'''Duration''': 1 + Affinity Rating x 3 hours or until dismissed.
 +
 +
'''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1)
 +
 +
'''Total AP Cost''': 3AP
 +
 +
You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles.
 +
 +
See page 119 of the SoF rulebook for more information.
  
  
Line 893: Line 922:
  
 
  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 
  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 +
  
  
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''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome.
 
''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome.
 
  
 
[[SoF_Exalted |Back to Main Page]]<br>
 
[[SoF_Exalted |Back to Main Page]]<br>

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