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''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome. Apparently there is some degree of dissatisfaction over the appropriateness of the Twilight caste anima effect, with some people arguing for a power more thematically fitting. Perhaps it is something we can discuss.''
 
''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome. Apparently there is some degree of dissatisfaction over the appropriateness of the Twilight caste anima effect, with some people arguing for a power more thematically fitting. Perhaps it is something we can discuss.''
 
  
 
==Lunars==
 
==Lunars==
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Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''.
 
Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''.
  
  See pages 117 of the SoF rulebook for more details.
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  See pages 117 and 178 of the SoF rulebook for more details.
  
  
 
'''Changing Moon Caste Anima Effect'''
 
'''Changing Moon Caste Anima Effect'''
 
  
 
''Chameleon''
 
''Chameleon''
  
'''Sample Power Aspect''': Lunar Shroud
 
 
'''Base AP Cost''': 1AP
 
 
'''Activation''': Fate Point
 
 
'''Activation Time''': Free Action
 
 
'''Duration''': Scene
 
 
'''Modifiers''':  Cloaked (+2), Reflexive (+1), Triggers Anima Banner (-1).
 
 
'''Total AP Cost''': 3AP
 
 
The area around the lunar is bathed in ever-shifting shadows and silver light, making it difficult to discern the Lunar's exact location, or his identity.  The Lunar gains +4 on rolls to remain unseen if he isn't moving, and +2 to rolls if he is.
 
  
 
  See page 122 of the SoF rulebook for more information.
 
  See page 122 of the SoF rulebook for more information.
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'''No Moon Caste Anima Effect'''
 
'''No Moon Caste Anima Effect'''
  
 
''Imbue Zone''
 
 
'''Sample Power Aspect''':
 
 
'''Base AP Cost''': 2AP
 
 
'''Activation''': Fate Point
 
 
'''Activation Time''': Simple Action
 
 
'''Duration''': Scene
 
 
'''Modifiers''': Second Aspect (+1), Simultaneous Activation (+1) Triggers Anima Banner (-1)
 
 
'''Total AP Cost''': 3AP
 
 
The No Moon who activates this Power is enveloped in shadows and finds their ability to work Sorcery enhanced.  They gain the Penumbra (P) and Occult Blessing (P) aspects for the rest of the scene, the former makes the Lunar harder to hit, while the latter is an aid to Sorcerous actions.
 
 
See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 
  
  
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  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 
  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
  
 +
=Terrestrial Exalted=
  
=Terrestrial Exalted=
 
  
 
While individually less powerful than the Celestials, the Dragonblooded are much more numerous. When they work together, they can achieve incredible things.
 
While individually less powerful than the Celestials, the Dragonblooded are much more numerous. When they work together, they can achieve incredible things.
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''Imbue Armour''
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''Imbue Armour + [[SoF_Exalted/New_Advantages#Robust_Defense |Robust Defense]]*''
  
 
'''Sample Power Aspect''': Earth Attunement
 
'''Sample Power Aspect''': Earth Attunement
  
'''Base AP Cost''': 3
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'''Base AP Cost''': 4
  
 
'''Activation''': Fate Point
 
'''Activation''': Fate Point
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'''Duration''': Scene
 
'''Duration''': Scene
  
'''Modifiers''': Armour or clothing Only (-1), Increased Health (+1), Triggers Anima Banner (-1).  
+
'''Modifiers''': ''Imbue Armour'': none ''Robust Defense'': Improved Resistance (+1), Strenuous (-1), Package: Triggers Anima Banner (-1).  
  
 
'''Total AP Cost''': 2
 
'''Total AP Cost''': 2
  
You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. Additionally, add one Physical Stress box.
+
You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. Use Endurance +1 to defend against physical attacks.
  
 
  See page 138 of the SoF rulebook for more information.
 
  See page 138 of the SoF rulebook for more information.
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  See pages 155 of the SoF rulebook for more information.
 
  See pages 155 of the SoF rulebook for more information.
 +
  
  
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'''Total AP''': 3AP
 
'''Total AP''': 3AP
  
The Exalt may channel his or her Anima Banner to provide extra armor (+6AR) for one scene. This stacks with any armour they may be wearing.
+
The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. This stacks with any armour they may be wearing.
  
 
  See page 113 of the SoF rulebook for more information.
 
  See page 113 of the SoF rulebook for more information.
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'''Alternate Power''':
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''Barrier''
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'''Sample Power Aspect''':
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'''Base AP Cost''': 3AP
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'''Activation''': Fate Point
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'''Activation Time''': Simple Action
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'''Duration''': 1 + Affinity Rating x 3 hours or until dismissed.
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'''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1)
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'''Total AP Cost''': 3AP
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You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles.
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 +
See page 119 of the SoF rulebook for more information.
  
  
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Also, the Moonshadows, being the diplomats and messengers of the Deathlords, are protected by ancient pacts with the creatures of death. As a result, Moonshadows and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Moonshadow violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure.
 
Also, the Moonshadows, being the diplomats and messengers of the Deathlords, are protected by ancient pacts with the creatures of death. As a result, Moonshadows and their companions may not be attacked by these groups when on legitimate business with those beings. These creatures must honor the code of hospitality unless the Moonshadow violates the oath first. Note that this bonus is permanent and constant and does not require any sort of FP expenditure.
 
  
 
==Alchemicals==
 
==Alchemicals==
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'''Orichalcum Caste Anima Effect'''
 
'''Orichalcum Caste Anima Effect'''
 
  
 
''Imbue Weapon''
 
''Imbue Weapon''
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'''Moonsilver Caste Anima Effect'''
 
'''Moonsilver Caste Anima Effect'''
 
  
 
''Enhanced Reflexes''
 
''Enhanced Reflexes''
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'''Jade Caste Anima Effect'''
 
'''Jade Caste Anima Effect'''
 
  
 
''[[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]]''
 
''[[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]]''
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'''Starmetal Caste Anima Effect'''
 
'''Starmetal Caste Anima Effect'''
 
  
 
''Imbue Weapon''
 
''Imbue Weapon''
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'''Soulsteel Caste Anima Effect'''
 
'''Soulsteel Caste Anima Effect'''
 
  
 
''Awe''
 
''Awe''
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'''Adamant Caste Anima Effect'''
 
'''Adamant Caste Anima Effect'''
 
  
 
''Awe''
 
''Awe''
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  See page 118 of the SoF rulebook for more information.
 
  See page 118 of the SoF rulebook for more information.
 
  
 
==Infernals==
 
==Infernals==
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Total AP: 3AP
 
Total AP: 3AP
  
The Exalt may channel his or her Anima Banner to provide extra armor (+6AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection.
+
The Exalt may channel his or her Anima Banner to provide extra armor (+7AR) for one scene. If wearing armor, this Power instead provides +4 AR that stacks with existing protection.
  
 
  See page 113 of the SoF rulebook for more information.
 
  See page 113 of the SoF rulebook for more information.
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'''Alternate Power''':
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''Barrier''
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'''Sample Power Aspect''':
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'''Base AP Cost''': 3AP
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'''Activation''': Fate Point
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'''Activation Time''': Simple Action
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'''Duration''': 1 + Affinity Rating x 3 hours or until dismissed.
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'''Modifiers''': Hardened Barrier (+1, Triggers Anima banner (-1)
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'''Total AP Cost''': 3AP
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You can surround the zone you are in with a near impenetrable barrier. This is essentially a block action that covers the entire zone, with the potency set by an Affinity roll. The potency of this block action applies to attempts to penetrate the barrier by moving through it as well as protecting against incoming or outgoing energy or projectiles.
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 +
See page 119 of the SoF rulebook for more information.
  
  
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  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 
  See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
 +
  
  
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''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome.
 
''Notes: Modifiers marked by an asterisk are custom mods or not native to the power in the SoF rulebook. The entirety of the Eclipse caste anima effect is custom made, so comments on its AP cost and balance are welcome.
 
  
 
[[SoF_Exalted |Back to Main Page]]<br>
 
[[SoF_Exalted |Back to Main Page]]<br>

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