Editing SoF Exalted/CC Summary

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 314: Line 314:
 
====Abyssals====
 
====Abyssals====
  
The Abyssal Exalted are twisted Solar Exaltations, captured by the Deathlords and corrupted within a Monstrance of Celestial Portion. Commonly referred to as Deathknights, they are Exalted champions of the Deathlords and their Neverborn masters. They have only recently appeared, but they seem to be dark reflections of the returned Solar Exalted, with dark mockeries of the Solars' Caste Marks, Animas and even Charms. 
+
The Abyssal Exalted are twisted Solar Exaltations, captured by the Deathlords and corrupted within a Monstrance of Celestial Portion.  
  
  
 
'''Day Caste'''
 
'''Day Caste'''
 
The counterparts to the Solar Night Caste, the Day Caste of the Abyssal Exalted are usually exalted from the best spies, assassins, and thieves Creation has to offer. In the Underworld the Day Caste Abyssals serve as silent assassins and enforcers of the law, bringing the darkness of the Underworld to every corner of Creation.
 
  
  
 
'''Daybreak Caste'''
 
'''Daybreak Caste'''
 
The Daybreak Caste are most commonly Exalted from scholars, and artisans––those who are dedicated to the pursuit of knowledge and education. The Daybreak Caste are best known for their powerful dominion over the realms of necromancy, necrosurgery and magic. Since the Abyssals are the only Exalted with natural access to the highest circle of necromancy (The Void Circle), many of the greatest necromancers in the Underworld are Daybreak Castes, even though necromancy was discovered by Twilight Caste Solars.
 
  
  
 
'''Dusk Caste'''
 
'''Dusk Caste'''
 
The counterparts to the Solar Dawn Caste, the Dusk Caste of is filled with the soldiers, generals, and martial champions of the Neverborn. Some of the Underworld's greatest warriors herald from their ranks, as Dusk Caste essence shards are given only to warriors. Even so, a warrior can take many forms ranging from war veterans to gang leaders.
 
  
  
 
'''Midnight Caste'''
 
'''Midnight Caste'''
 
The counterparts to the Solar Zenith Caste, the Midnight Caste are Priest-kings, prophets and mystics.
 
  
  
 
'''Moonshadow Caste'''
 
'''Moonshadow Caste'''
 
The counterparts to the Solar Eclipse Caste, the Moonshadow Caste are most commonly Exalted from bureaucrats, diplomats, and couriers - those who excel at social interaction. Where the other Abyssals represent mastery over Combat, Performance, Sorcery, and Stealth, the Moonshadow Caste Abyssals are masters of negotiation and deal-making. Where a Dusk Caste might use his sword to defeat an army on the battlefield, a Moonshadow will use his mastery of words to defeat a nation in its courts.
 
  
  
Line 379: Line 369:
 
====Infernals====
 
====Infernals====
  
The Infernal Exalted are Solar Exaltations tainted to the purposes of the mad Yozis, imbued with the strength and the madness of a demon during the Exaltation process. The term Green Sun Prince is used to refer to mortals who have agreed to serve the yozi and received one of the Solar Exaltations which have been tainted by the Yozis.
+
The Infernal Exalted are Solar Exaltations tainted to the purposes of the mad Yozis, imbued with the strength and the madness of a demon during the Exaltation process.  
 +
 
 +
 
 +
'''Akuma'''
 +
 
 +
 
 +
'''Green Sun Princes'''
  
  
 
'''Defiler Caste'''
 
'''Defiler Caste'''
 
The members of the Defiler Caste are sages and sorcerers. They serve the brilliant and judgmental She Who Lives In Her Name, who embodies the hierarchy and law of the demon realm. They possess brilliant insight and an unparalleled ability to directly influence reality with their wills, but aren't especially gifted at healing or teaching.
 
  
  
 
'''Fiend Caste'''
 
'''Fiend Caste'''
 
The members of the Fiend Caste are diplomats and corruptors. They serve the manipulative and adversarial Ebon Dragon, who embodies the darkness of the demon realm. They're extremely adept at manipulation, deception, and crippling opponents, but are bad at honest persuasion.
 
  
  
 
'''Malefactor Caste'''
 
'''Malefactor Caste'''
 
The members of the Malefactor Caste are preachers and leaders. They serve the hypocritical and domineering Cecelyne, who embodies the endless desert surrounding Malfeas. They tend to be capricious, abusive fascists.
 
  
  
 
'''Scourge Caste'''
 
'''Scourge Caste'''
 
The members of the Scourge Caste are spies and assassins. They serve the insane and cataclysmic Adorjan, who embodies the scouring silent wind of the demon realm. Ironically, the members of this cast tend towards tremendous speed and little stealth capability.
 
  
  
 
'''Slayer Caste'''
 
'''Slayer Caste'''
 
The members of the Slayer Caste are soldiers and generals. They serve the agonized and berserk daemon king Malfeas, who embodies the demon realm itself. As a result of Malfeas' influence, however, the Green Sun Princes of this caste are sadistic, unstoppable juggernauts more often than generals.
 
  
  
Line 432: Line 418:
  
  
'''The Essence Affinity Ability'''
+
''The Essence Affinity Ability''
  
 
There is an additional thirteenth Ability in this adapatation, Essence. It is the Affinity Ability which enables all Essence-fuelled supernatural powers. Most ordinary mortals have an Essence rating of 0, they cannot manipulate the flows of Essence at all. You must buy up your Essence Ability if you wish to use any Powers; without it you cannot access the majority of them. There are exceptions for beings for whom Powers represent their natural capabilities, but this is rarely the case with player characters.
 
There is an additional thirteenth Ability in this adapatation, Essence. It is the Affinity Ability which enables all Essence-fuelled supernatural powers. Most ordinary mortals have an Essence rating of 0, they cannot manipulate the flows of Essence at all. You must buy up your Essence Ability if you wish to use any Powers; without it you cannot access the majority of them. There are exceptions for beings for whom Powers represent their natural capabilities, but this is rarely the case with player characters.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)