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=Campaign Power Level=
+
8BHENC web20power.txt;1;1
 
 
 
 
The choice of Campaign Power Level (CamPL) for the game is a critical one because it defines the capability and competence of the PCs. It also, to an extent sets out the parameters for advancement as well; a game starting as Heroic Mortals has a much broader scope of advancement potential than one starting out as Celestials. The GM/group should select the CamPL appropriate to the sort of game they want to play.
 
 
 
This adaptation uses customised Campaign Power Levels (CamPL) which are felt to be more appropriate to both the power of the various types of Exalt, but also reinforces the distinctions between the various tiers. A Heroic Mortal should not expect to be able to take on a Dragon-Blooded in single combat and live, not stacking the deck in their favour in significant ways.
 
 
 
Note that as per p29 of SoF the limits on how many APs you can spend on a single Advantage remain in place during play, not only while character generation is going on. This is to preserve the distinction between the tiers, and encourage a broadening of capability rather than hyper-specialisation on one or two things.
 
 
 
The CamPLs for Exalted are shown in the table below.
 
 
 
 
 
<pre>
 
Campaign                          Abilities  Expert    Adv.   
 
Power Level            Refresh    (Max)      Adv    Points      Available Advantages
 
---------------------------------------------------------------------------------------------------------------
 
Common Mortal              4        24(3)      1       1(1)      Expert Only
 
Expert Mortal              4        25(3)      2      2(2)      Expert Only and Powers (Thaumaturgy Only)
 
Heroic Mortal              5        27(4)      3      6(3)      Expert, Heroic and Powers (Thaumaturgy Only)
 
Enlightened Mortal        5        28(4)      3      9(3)      Expert, Heroic and Powers (Restricted)
 
God-Blooded                6        29(4)      3      12(5)      Expert, Heroic and Powers (No Super Powers)
 
Dragon-Blooded            7        30(5)      3      15(6)      Expert, Heroic and Powers (No Super Powers)
 
Celestial Exalted          8        32(6)      3      20(10)    All, Up to Metro Class Super Power Only
 
Experienced* Celestial    8        34(6)      3      30(12)    All, Up to World Class Super Powers Only
 
</pre>
 
 
 
 
 
''Common Mortal:'' You are an average denizen of Creation.  Good luck.
 
 
 
''Expert Mortal:'' A mortal with a useful skill set.
 
 
 
''Heroic Mortal:'' You are an extremely capable mortal, possibly with a powerful Destiny. 
 
 
 
''Enlightened Mortal:'' You are a capable mortal possessing the ability to use Essence to surpass mortal limitations.
 
 
 
''God-Blooded:'' You are the child of a powerful being, most commonly a God of some sort, but possibly an Elemental, Ghost, Demon, or even one of the Exalted.
 
 
 
''Dragon-Blooded:'' You are one of the Terrestrial Exalted, the most common (and weakest) of the Exalted.  With teamwork and discipline you can face nearly any threat.
 
 
 
''Celestial Exalted:'' You are one of the most powerful of the Exalted.  Your potential is practically limitless, but there are likely a lot of people who want you dead.
 
 
 
''*Experienced:'' Mortals and Celestial Exalted are not the only types of characters that have an Experienced option, they're simply the only ones listed as such. Experienced Heroic/Enlightened Mortals, God-Blooded, and Dragon-Blooded are all made using the next Campaign Power Level.
 
 
 
Note that even if you are using Experienced characters, the types of Powers you are able to use does not change. Heroic Mortals built using the God-Blooded tier do not gain the ability to use any non-Super Powers, for example. Please see the Power Tech Level table below for information on who can access which Powers.
 
 
 
The main reason the Experienced option exists is for Mixed games and premises that call for seasoned Exalted. If you have a group of Solars and one Dragon-blooded, you should probably let that Dragon-Blooded be Experienced if you want them to keep up. If the premise of your game is that you're an elite Sworn Brotherhood of the Wyld Hunt, sent to sneak in and assassinate the Bull of the North, then (you're probably dead anyway, but) you really need to start in the Experienced tier.
 
 
 
See page 16 of the SoF rulebook for more information.
 
See also the [http://www.voidstar.me/home/2011/6/1/alternate-campl-table.html Alternate CamPL table].
 
 
 
 
 
==Tech Level==
 
 
 
The general Tech Level (TL) of Creation is TL2 and in some places with strong surviving magitech TL3. First Age artifacts and the like can raise it higher than this. This gives a guide to the sorts of mundane equipment available.
 
 
 
However, with regards Powers, a special Power Tech Level (Power TL) is used, which is based on character tiers.
 
 
 
See page 15 of the SoF rulebook for more information.
 
 
 
 
 
==Power Tech Level==
 
 
 
 
 
An exception to the usual way in which Tech Levels are used is with regard to Powers. This is designed to enforce the strict differences in scale between the different tiers of character. Thus when Powers use TL as the basis for their effects, use Power TL for your character's type instead.
 
 
 
In most instances Power TL is fixed. The exception to this are mortals, who might become any of the higher-tiered types in play.
 
 
 
 
 
<pre>
 
Character                      Power    Powers Available
 
Type                            TL     
 
-----------------------------------------------------------------------------------------------------------------
 
All un-Enlightened Mortals      1      Mortal Thaumaturgy only   
 
Enlightened Mortal              2      Mortal Thaumaturgy, Terrestrial Martial Arts, Terrestrial Circle Sorcery   
 
God-Blooded                      3      Any Powers (but not Super Powers)   
 
Dragon-Blooded                  4      Any Powers (but not Super Powers)*   
 
Lunars, Sidereals, Alchemicals  5      Any Powers (up to Metro-Class Super Powers)
 
Solars, Abyssals, Infernals      6      Any Powers (up to World-Class Super Powers)**
 
 
 
* Dragon-Blooded who are initiated into the Celestial Martial Arts may take appropriate Metro-Class Super Powers.
 
** No Non-Experienced Solar/Abyssal/Infernal can obtain World-Class Super Powers at Character Creation.
 
</pre>
 
  
 
=Character Concepts=
 
=Character Concepts=

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