SoF Exalted/New Advantages

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This page will contain all the new Advantages created in the process of this adaptation.


Expert Advantages

As per page 87 of SoF, all Expert Advantages cost 1 Advantage Points.


Salty Dog Method

You were born on or near the ocean and grew up on the decks of a small boat or mighty ship. You gain a +1 bonus on all Physical tasks related to sailing (swordfighting on deck, maintaining one's footing during a storm, etc.)and all Mental tasks pertaining to the science of sailing (designing ships, identifying ship types, etc.).


Seasoned Criminal Method

You are a student of the streets and have a knack for navigating the criminal underground. You gain a +1 bonus on all tasks related to engaging in larceny, identifying major players and rackets in the criminal underworld, and influencing criminal activities. You are at home in the criminal subculture.


Master Consumer Technique

Haggling comes as second nature to you. You can sell ice to an air elemental and never fall victim to scammers and cheaters. You gain a +1 bonus on all tests for buying, selling, and otherwise haggling over goods; estimating the value of items; and for identifying and avoiding dishonest peddlers.


Flawless Pickpocketing Technique

You are adept at the fine art of picking pockets. You gain a +2 bonus for all related to picking pockets and avoiding being the victim of other pickpocketers.


Read the Crowd

You have a background as a performance artist and know just how to read your audience. Whenever using your performance style (acting, magic tricks, singing, etc.) to influence your audience one way or another, you gain a +2 to your Persuasion rolls.


Heroic Advantages

As per page 88 of SoF, all Heroic Advantages cost 2 Advantage Points.


Organization Theory Expert

Through years of study and careful observation you have keen insight into the workings and structure of organizations, from continent spanning governments to small town secret societies. Spend a Fate Point to gain a +3 bonus on any Social attack against an organization.


Practicing Healer

Your character has studied medicine and has experience tending to the sick and injured. He gets a +2 bonus on Knowledge rolls for healing the injured.


Occultist

Ever since you were a child you have had an interest in the magical and supernatural. Lucky for you, you had the chance to study this topic of interest in great detail. You gain a +2 bonus on all Knowledge rolls related to identifying and understanding dark cults, magic, spirits, the Fair Folk, and the undead.


Regional Survival Expert

You are an expert on surviving in one specific region of Creation. When this Advantage is taken, choose one of the five elemental poles (air, wood, fire, water, earth). You gain a +2 bonus on all rolls for foraging, creating and identifying traps, navigating, and identifying flora and fauna in that specific area. This advantage can be taken multiple times for different regions.


Strongman

You are extremely strong, gaining the Aspect Incredibly Strong. You also gain a +2 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.


Power Advantages

For more details on Power Advantages, please see page 89 of SoF.


Enhanced Endurance

Sample Power Aspect: Iron Constitution Technique

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

You gain the ability to become inhumanly durable, gaining the Aspect Enhanced Endurance when this power is activated, as well as the following benefits:

Stress Boxes: +2 Stress boxes.

Other Rolls: For other uses of Enhanced Endurance, you gain a +3 bonus.

Modifiers:

+2 (Passive): Your Enhanced Endurance is "always on" and you do not need to activate it.

See page 177 of the SoF rulebook for more details. This is a "half-powered" Super Endurance.
This may not be stacked with Super Endurance.


Enhanced Strength

Sample Power Aspect: Five Dragon Musculature

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

You gain the ability to become inhumanly strong, gaining the Aspect Enhanced Strength when this power is activated, as well as the following benefits:

Stress Boxes: +1 Stress box.

Other Rolls: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.

Modifiers:

+2 (Passive): Your Enhanced Strength is "always on" and you do not need to activate it.

See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength.
This may not be stacked with Super Strength.


Inhuman Strength

Sample Power Aspect: Supernatural Brawn

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

You gain the ability to become inhumanly strong, gaining the Aspect Inhuman Strength when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.

Modifiers:

+2 (Passive): Your Inhuman Strength is "always on" and you do not need to activate it.

See page 178 of the SoF rulebook for more details. This is another "half-powered" Super Strength.
This may be stacked with either Enhanced Strength or Super Strength.


Robust Defense

Sample Power Aspect: Tough as Oak

Base AP Cost: 1

Activation: None

You are incredibly solid, so much so that you can trust to your natural toughness to ward off blows. Use Endurance to defend against physical attacks.

Modifiers:

+1 (Improved Resilience): For every additional AP you spend on this Power, add +1 to your Endurance for the purposes of defense rolls.


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