SoF Exalted/New Advantages

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This page will contain all the new Advantages created in the process of this adaptation.


Expert Advantages

As per page 87 of SoF, all Expert Advantages cost 1 Advantage Points.



Heroic Advantages

As per page 88 of SoF, all Heroic Advantages cost 2 Advantage Points.


Enhanced Essence

You gain two more stress boxes for each set of stress boxes on your Essence Stress Track. You may take this Advantage multiple times, each time adding one additional stress box. Note that the exact form may vary depending on your character type; for Dragon Blooded this is "breeding", for God-Blooded "inheritance" and so on.


x Essence

Any time you take Essence stress that forces you to suffer a Consequence, and it overflows into the next set of stress boxes, reduce the amount of stress that overflows by 2.


Signature Item

Select an item you have obtained by taking a Resource Specialty Aspect (see SoF pg. 86). This item no longer costs a Fate Point to bring into the scene. In addition, it does not cost you a Fate Point the first time you invoke the Aspect associated with this item in a scene.


Strongman

You are extremely strong, gaining the Aspect Incredibly Strong. You also gain a +2 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.



Power Advantages

For more details on Power Advantages, please see page 89 of SoF.



Enhanced Endurance

Sample Power Aspect: Iron Constitution Technique

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

Requires a Power Source

You gain the ability to become inhumanly durable, gaining the Aspect Enhanced Endurance when this power is activated, as well as the following benefits:

Stress Boxes: +2 Stress boxes.

Other Rolls: For other uses of Enhanced Endurance, you gain a +3 bonus.

Modifiers:

+2 (Passive): Your Enhanced Endurance is "always on" and you do not need to activate it.

See page 177 of the SoF rulebook for more details. This is a "half-powered" Super Endurance.
This may not be stacked with Super Endurance.


Enhanced Strength

Sample Power Aspect: Five Dragon Musculature

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

Requires a Power Source

You gain the ability to become inhumanly strong, gaining the Aspect Enhanced Strength when this power is activated, as well as the following benefits:

Stress Boxes: +1 Stress box.

Other Rolls: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.

Modifiers:

+2 (Passive): Your Enhanced Strength is "always on" and you do not need to activate it.

See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength.
This may not be stacked with Super Strength.


Inhuman Strength

Sample Power Aspect: Supernatural Brawn

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

Requires a Power Source

You gain the ability to become inhumanly strong, gaining the Aspect Inhuman Strength when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.

Modifiers:

+2 (Passive): Your Inhuman Strength is "always on" and you do not need to activate it.

See page 178 of the SoF rulebook for more details. This is another "half-powered" Super Strength.
This may be stacked with either Enhanced Strength or Super Strength.


Lunar Shifting

Sample Power Aspect: Wildshaping Trickster

Base AP Cost: 4AP

Activation: Fate Point each time you change

Activation Time: One Turn

Duration: Permanent until you change back

Base Template: Shapeshifting (9AP), Rote Reliant (-2), Themed Shifting (-2), Tell (-1)

Requires a Power Source and the Essence Affinity Ability


This is an augmentation of the Shapeshifting Power to fit the specifics of how Lunars use it. Other creatures with 'shifting powers may use the base Power differently.

The Theme for Lunar shifting is natural animals and people. They cannot, for example, turn into a cloak, anvil or tree. Nor can they (without paying for the Modifier below) turn into a fire elemental.

The Rotes in question here are specific animal forms; when changing into them, you take the Physical stats of a normal animal. You start with as many forms as your Essence x2. Each form requires that you have drunk their hearts-blood as well as paid 2XP to them add to your list. Adding human forms costs 1XP. The rules for custom forms on p173 still apply for beastman transformations.

The Tell is a visible facet in every form that marks out the particular Lunar. It might be a blaze of colour or a forked tongue that appears in all their forms and cannot be hidden.

You may also activate Transmogrification as a free action while changing, but these augmentations last only for the scene.

Modifiers:

+1 (Broader Shifting): You are not limited merely to the forms of natural animals and your own half-beast forms, but can take on the forms of anything living with your Rotes.
+1 (Shapeshifting Mastery): As per p173.
+1 (Mass Shifting): As per p173. You may shift your size category up or down one for free, this Modifier is required to go beyond that.


See page 173 of the SoF rulebook for more details.


Robust Defense

Sample Power Aspect: Tough as Oak

Base AP Cost: 1

Activation: None


You are incredibly solid, so much so that you can trust to your natural toughness to ward off blows. Use Endurance to defend against physical attacks.

Modifiers:

+1 (Improved Resilience): For every additional AP you spend on this Power, add +1 to your Endurance for the purposes of defense rolls.



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