Difference between revisions of "SoF Exalted/Powers"

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* Additionally, they have access to Control (Element).  
 
* Additionally, they have access to Control (Element).  
  
Finally, specific elementals have whatever other Powers which appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example.
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Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example.
  
  

Revision as of 09:49, 11 May 2011

This section was very deliberately not called "Charms" which is what you might have expected. First and foremost, because it is not intended to be a one-for-one translation of Exalted's Charms into Powers. The aim is simply to be guidance for mimicking collections of Charms with Powers. Secondly, Powers are the term of reference Strands of Fate uses, and one of the motivations is to get us away from Exalted-think.


Exalted Powers

General commentary on Powers.

Note that there is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Levelx2. Only Sorcery is exempt from this restriction.


Dragon-Blooded Powers

Elemental themes, outline what sorts of powers each Aspect has.


Solar Powers

Excelling at stuff powers, outline what sorts of powers each Caste has.


Lunar Powers

Physical upgrades, shapeshifting, nature-related powers, outline what sorts of powers each Caste has.


The keystone Lunar Power is Lunar Shifting, which covers all beast transformations. Every Lunar should have this Power. In addition, Transmogrification is a key Lunar Power, enabling the emulation of other Powers while in both human and beast forms. These emulations always take on a feral appearance, Armour appearing as a pelt of thick hide or reptilian scales, Body Weaponry in the form of talons, claws or fangs and so on.


Changing Moon


Full Moon

Full Moon Powers tend towards those most useful in combat, both physical upgrades like...


No Moon


Sidereal Powers

Wierd fate-bending stuff, outline what sorts of powers each Caste has.


Other Exalted Powers

Abyssal Powers

Alchemical Powers

Infernal Powers

Non-Exalted Powers

These are mostly for the benefit of NPCs and God-Blooded characters with their parents' Powers.


Universal Spirit Powers

These are a collection of Powers that all spirits (meaning gods, elementals and demons) can access:

  • Enhanced Reflexes (representing stored up emergency actions)
  • Insubstantial (actually Materialise for those who are naturally insubstantial)
  • Lifeless (Immortal - most are not physical beings with mortal concerns like eating, sleeping and breathing)
  • Sense (Essence)
  • Shapeshifting (often Themed)
  • Teleport Self (only to its domain, sanctum, a gate to Yu-Shan or the point where the spirit entered creation)


They will also tend to have Enhanced Essence and buy up their Refresh.


Demon Powers

Elemental Powers

All of an Elemental's Powers are aspected to their particular element, that applies both to their Universal Powers (Insubstantial is required for them to become immaterial, Sense also includes their element, Shapeshifting is restricted by aspect) and the following natural Powers specific to elementals:

  • Absorption (of their aspected element)
  • Augmented Movement (a form appropriate to their element)
  • Breathless (able to breathe in their native element)
  • Environmental Protection (again immune to their native environment)
  • Power Attack (could be Melee, Ranged or Pulse, depending)
  • Resistance (Immunity to their element)
  • Additionally, they have access to Control (Element).


Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example.


Fae Powers

Ghost Powers

God Powers

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