SoF Exalted/Sorcery

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Sorcery

Sorcery is performed using the Control (Reality) Power, and the base power represents Terrestrial Circle Sorcery. Celestial and Solar Circle Sorcery are modifiers on the base template.


Sample Power Aspect: Mastery of Terrestrial Circle Sorcery

Base AP Cost: 6AP

Activation Difficulty: 3 + Control Modifiers

Activation Time: Free Action

Base Template: Control Reality (9AP), Rote Dependent (-3)

Requires a Power Source and the Essence Affinity Ability

[blurb]


Modifiers:

-1 (Inability to Focus): You may not spend additional rounds to focus on a use of Sorcery.

-1 (Strenuous): You find Sorcery more enervating than normal. Your base activation difficulty is 7 instead of 3.

+2 (Celestial Circle): blah. There is minimum Power TL of 5 to use Celestial Circle Sorcery.

+4 (Solar Circle): blah. Note this replaces (and does not stack with) Celestial Circle. Only Solars can use Solar Circle Sorcery.


See page 189-197 of the SoF rulebook for more details. 


Rotes

Some example Rotes to get people started.

Death of Obsidian Butterflies

Control:(Attack)

Sample Power Aspect: Razor-Sharp Magical Manifestation

Activation: 12 (2)

Activation Time: Simple Action

You unleash a swarm of razor-sharp obsidian butterflies that leave a wide swath of distruction in their wake. This is treated as a +6 ExR attack that affects an entire Zone.

Emerald Countermagic

Emulate Power: Nullify

Sample Power Aspect: First Circle Dispelling

Activation: 8(2)

Activation Time: Simple Action

Modifiers: Improved Nullifcation (+1), Deconstruction (+1)

This spell can be used to counteract another spell being cast in the Sorcerer's presence, or used to dispell a spell already in effect.

Invulnerable Skin of Bronze

Emulate Power: Armor

Sample Power Aspect: Body of Bronze

Activation: 8(2)

Activation Time: Simple Action

Duration: Scene (24 hours with FP)

Modifiers: Passive (+2)

Your body is transmuted into living metal, granting you a +6 AR that lasts for one scene (24 hours with FP).

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