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* [[Sol_Riven:Main_Page|Return to Main Page]]
 
 
 
=Psi Related Traits=
 
=Psi Related Traits=
 
Psi Active [20] This is the pre-requisite advantage that all characters with any Psi Skills must take first. It allows access to the Psi Advantages, Telepathy, Psycokinesis, Anti Psi, Psycometabolic, and Precognitive. This ability provides the character with the ability to defend against Psi attacks and the ability to detect when any Psi abilities are being used against them.  
 
Psi Active [20] This is the pre-requisite advantage that all characters with any Psi Skills must take first. It allows access to the Psi Advantages, Telepathy, Psycokinesis, Anti Psi, Psycometabolic, and Precognitive. This ability provides the character with the ability to defend against Psi attacks and the ability to detect when any Psi abilities are being used against them.  
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Psycokinesis [20] This advantage is the pre-requisite for all of the psychokinetic skills.
 
Psycokinesis [20] This advantage is the pre-requisite for all of the psychokinetic skills.
  
Anti-Psi [20] This advantage makes an individual immune to any form of psychic manipulation, detrimental or benifical.
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Anti-Psi [20] This advantage makes individual immune to any form of psychic attack intrusion AND benefit.
  
 
Psycometabolic [20] this advantage is the pre-requisite for all of the Psycometabolic skills.
 
Psycometabolic [20] this advantage is the pre-requisite for all of the Psycometabolic skills.
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==Psycokinetic Skills==
 
==Psycokinetic Skills==
 
Psycokinetics involve the manipulation of force. The Psi Talent is able to move, crush, stop, or even incinerate objects with his mind.
 
 
 
'''PK Punch''' [IQ/H] The ability to create a limited moving force object that creates a virtual fist when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be pushed or toppled using this skill.
 
'''PK Punch''' [IQ/H] The ability to create a limited moving force object that creates a virtual fist when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be pushed or toppled using this skill.
  
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|21 || 216 || 72 || 1728 || 149 || 5832
 
|21 || 216 || 72 || 1728 || 149 || 5832
 
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==Telepathy Skills==
 
 
Telepathy is the ability of an individual to interact with the minds of other sentients.
 
 
'''Simple Broadcast''' [IQ/H] The character is capable of making a broadcast to all the people in the local area, this has a range of up to 100' and whoever is within that area will recieve the message at full strength. This power is blocked by any type of Psi Suppression device.
 
 
'''Mind Speech''' [IQ/H] The character is capable of having a full two way conversation with any single individual within 100k+10k per overage on a test(10).
 
 
'''Conference''' [IQ/H] The character is capable of having a full two way conversation with a group of individuals up to a number equal to his Conference score. The range is equal to the characters Mind Speech range. The character will not regain fatigue while this power is in use. A characters Conference score may not exceed there Mind Speech score.
 
 
'''Simple Suggestion''' [IQ/H] The character is capable of implanting a thought in a characters head, the subject will consider the suggestion with the same weight as if they had thought of it themselves. The subject can make an Intellegence check at -8 to detect the suggestion if he has reason to be suspicious.
 
 
'''Telepathic Attack''' [IQ/H]
 
 
'''Telepathic Defence''' [IQ/H]
 
 
'''Tap Senses''' [IQ/H] The character is able to tap into the sensory information that is being gathered by someone else. The character must make a roll modified by the targets -(IQ - 10), the character can choose a number of senses equal to his overage / 5 with a minimum of 1.
 
 
'''Paralyze''' [IQ/H]
 
 
'''Mental Probe''' [IQ/H]
 
 
'''Sleep''' [IQ/H]
 
 
'''Dominate''' [IQ/H]
 
 
==Psycometabolic==
 

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