Editing Solar Exalted
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*Allies: Allying with someone is worth a couple stories by itself, since allies are extremely close friends, and the default power level is a starting solar character. | *Allies: Allying with someone is worth a couple stories by itself, since allies are extremely close friends, and the default power level is a starting solar character. | ||
*Artefact: Orichalcum artefacts are very difficult to come by, since the setting assumes that any known orichalcum artefacts are either heavily guarded, in the hands of someone important, or lost to the world. | *Artefact: Orichalcum artefacts are very difficult to come by, since the setting assumes that any known orichalcum artefacts are either heavily guarded, in the hands of someone important, or lost to the world. | ||
− | *Manse: Unguarded manses are very rare, so to get a manse in play generally involves evicting the current owners. While this may be fun, it certainly isn | + | *Manse: Unguarded manses are very rare, so to get a manse in play generally involves evicting the current owners. While this may be fun, it certainly isn?t easy, since manse owners are either fae, Exalts or spirits, and as such can present a challenge to a competent solar circle, especially if they?re fighting on their home turf. |
*Mentor: Having someone show you the ropes of being an exalt is worth its weight in orichalcum and that is only part of what the mentor can do. | *Mentor: Having someone show you the ropes of being an exalt is worth its weight in orichalcum and that is only part of what the mentor can do. | ||
− | A good way to break up your backgrounds is to think of every background dot as what would be a single story | + | A good way to break up your backgrounds is to think of every background dot as what would be a single story?s worth of play time in game, since that?s about how long it takes to build up one background dot. |
===Charming your way through life=== | ===Charming your way through life=== |