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Each of the Exalted types has one area that stands out as their own speciality. The Solars is perfection. They are the best at everything, specialist generalists, if you will. Solars have the highest cap for charms which add dice to their pools. They also have the largest number of Perfect effects and unlike the other Exalted, Solars have easy access to them. They can also create custom charms with Perfect effects, if they wish to spend the time and experience to develop them. They have access to the most powerful Sorcery too, the spells of the Solar Circle, magic on a truly epic scale, from destroying an entire city, to a single phrase so powerful and spiteful; it damages the very soul of the individual it is directed at.  
 
Each of the Exalted types has one area that stands out as their own speciality. The Solars is perfection. They are the best at everything, specialist generalists, if you will. Solars have the highest cap for charms which add dice to their pools. They also have the largest number of Perfect effects and unlike the other Exalted, Solars have easy access to them. They can also create custom charms with Perfect effects, if they wish to spend the time and experience to develop them. They have access to the most powerful Sorcery too, the spells of the Solar Circle, magic on a truly epic scale, from destroying an entire city, to a single phrase so powerful and spiteful; it damages the very soul of the individual it is directed at.  
  
==Castes==
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Full of salient points. Don't stop belienivg or writing!
 
 
The Solar Exalted are divided into five [[Caste]]s.  Each Caste represents a different general method by which the Solar will bring the [[Unconquered Sun]]'s virtue and righteousness to [[Creation]] and, in turn, glory to the Unconquered Sun.  When a Solar is Exalted, her Caste is chosen according to her natural gifts and temperment. 
 
 
 
* <b>[[Dawn Caste]]</b> Solars are matchless warriors and champions.  They achieve glory through force of arms.
 
* <b>[[Zenith Caste]]</b> Solars are prophets, priests, and charismatic leaders.  They achieve glory through force of personality.
 
* <b>[[Twilight Caste]]</b> Solars are sorcerers, physicians, detectives, and artificers.  They achieve glory through great wisdom.
 
* <b>[[Night Caste]]</b> Solars are spies, assassins, infiltrators, and secret agents.  They achieve glory through unequaled cunning.
 
* <b>[[Eclipse Caste]]</b> Solars are diplomats, travellers, merchants, and socialites.  They achieve glory through fostering cooperation.
 
 
 
It is important to note that despite the stereotypes listed above, a Solar's Caste is in no way a restriction; Caste is an indicator of probable methodology, not a straight-jacket.  For example, a Twilight Caste Solar may be the greatest swordsman that ever lived, but he is likely to consider the wisdom gained through his mastery to be more important than the battles it allows him to win.
 
 
 
''Terminology note: Perfect effects and perfection.''
 
 
 
Perfection (small "p") means just that: Solars are very, ''very'' good at what they do, which is pretty much everything.
 
 
 
Perfect Effects (big "P") are specific in-game effects which automatically succeed; the exception is where two Perfect Effects come into opposition: In Exalted, an immovable object trumps an unstoppable force, Perfect defenses always trump Perfect offenses. Examples of these effects can be found in Exalted core, pages 155 (Accuracy Without Distance), 166 (Heavenly Guardian Defence), 198 (Seven Shadow Evasion) all have examples of Perfect effects.
 
 
 
 
 
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Original Author : Ubermonkey on Rpgnet
 
 
 
[[Category:Exalted]]
 

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