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Mercenary: 0</br>
 
Mercenary: 0</br>
  
'''Lifeblood:''' 11</br>
+
Lifeblood: 10
'''Hero Points:''' 5</br>
+
Hero Points: 5
  
'''Boons:'''</br>
+
Boons:
Savant (+1 to Mind, Max Mind 6)</br>
+
Savant (+1 to Mind, Max Mind 6)
Sneaky (Bonus die to stealth checks)</br>
+
Sneaky (Bonus die to stealth checks)
Trademark Weapon (Clockwork Bow, bonus die to attack)</br>
+
Trademark Weapon (Clockwork Bow, bonus die to attack)
  
'''Flaws:'''</br>
+
Flaws:
Distinctive Appearance (Ritual scarring on both cheeks, penalty die to disguise/maintain low profile)</br>
+
Distinctive Appearance (Ritual scarring on both cheeks, penalty die to disguise/maintain low profile)
Untrustworthy</br>
+
Untrustworthy
  
'''Advancement Points:''' 0</br>
+
Advancement Points: 0
  
'''Artificer Items:'''</br>
+
Artificer Items:
Clockwork Bow (common: masterwork; smaller than a Susrahnite longbow due to gears & pulleys but functions the same; Range Increment 75', Damage 1d6 re-roll 1's once)</br>
+
Clockwork Bow (common: masterwork; smaller than a Susrahnite longbow due to gears & pulleys but functions the same; Range Increment 75', Damage 1d6 re-roll 1's once)
Masterwork Sword (common; scimitar design, Damage 1d6 re-roll 1's once)</br>
+
Masterwork Sword (common; scimitar design, Damage 1d6 re-roll 1's once)
  
'''Gear:'''</br>
+
Gear:
Light Armor (leather jerkin, bracers, helmet, and greaves; d6-2 protection, -1 initiative)</br>
+
Light Armor (leather jerkin, bracers, helmet, and greaves; d6-2 protection, -1 initiative)
Quiver w. 30 arrows</br>
+
Quiver w. 30 arrows
Stabbing Dagger (Range Increment 10', Damage 1d6L)</br>
+
Stabbing Dagger (Range Increment 10', Damage 1d6L)
Cloak</br>
+
Cloak
Lantern w. oil flasks</br>
+
Lantern w. oil flasks
Rations</br>
+
Rations
Rope</br>
+
Rope
Grappling Hook</br>
+
Grappling Hook
Waterskin</br>
+
Waterskin
  
 
Born to a blacksmithing family in Zhaol, Valdaris had little choice in what he was to learn in his early life. While he learned to be good at the craft he found the monotony of churning out simple metal items too boring to consider a long life as a blacksmith. He frequented a shop owned by an artificer who often looked to his father to forge items for him. Valdaris was fascinated by the clockwork creations and intricate planning that went into some of the items in the shop. In delivering items to the artificer he came to know him and started doing odd jobs around the shop. The artificer took a liking to his diligence and obvious intellect and decided to take him on as an apprentice. Valdaris eagerly learned everything he could about crafting and repairing clockwork items. When his father was slain he suspected a rival smith had hired a killer so as to be above suspicion. Valdaris was no stranger to the streets and thought perhaps his unique skills could be of use slowly made inroads into the local thieve's and assassin's guild. He proved his worth by setting up mechanical traps and maintaining ones already in use. In return he was trained in the arts of assassination; stealth, human anatomy, secret killing techniques, and disguise. Through his time in the guild he was able to determine which rival smith had arranged his father's assassination and petitioned the guildmaster to take blood vengeance. Normally he would have been turned down but as fate would have it this smith had earned the ire of some local mercenaries due to the cleverly disguised shabby arms he sold to them and they decided he should pay with his life. They put out a contract on this smith and Valdaris was able to both get paid AND take vengeance for the death of his father. His crafted items assisted him in his task and he fulfilled his contract. Having learned what he could he looked to move along and joined on with the mercenaries to travel the world and gain experiences and wealth. Valdaris made sure he made the requisite oaths of loyalty to the assassin's guild so he would be allowed to move on without problems.
 
Born to a blacksmithing family in Zhaol, Valdaris had little choice in what he was to learn in his early life. While he learned to be good at the craft he found the monotony of churning out simple metal items too boring to consider a long life as a blacksmith. He frequented a shop owned by an artificer who often looked to his father to forge items for him. Valdaris was fascinated by the clockwork creations and intricate planning that went into some of the items in the shop. In delivering items to the artificer he came to know him and started doing odd jobs around the shop. The artificer took a liking to his diligence and obvious intellect and decided to take him on as an apprentice. Valdaris eagerly learned everything he could about crafting and repairing clockwork items. When his father was slain he suspected a rival smith had hired a killer so as to be above suspicion. Valdaris was no stranger to the streets and thought perhaps his unique skills could be of use slowly made inroads into the local thieve's and assassin's guild. He proved his worth by setting up mechanical traps and maintaining ones already in use. In return he was trained in the arts of assassination; stealth, human anatomy, secret killing techniques, and disguise. Through his time in the guild he was able to determine which rival smith had arranged his father's assassination and petitioned the guildmaster to take blood vengeance. Normally he would have been turned down but as fate would have it this smith had earned the ire of some local mercenaries due to the cleverly disguised shabby arms he sold to them and they decided he should pay with his life. They put out a contract on this smith and Valdaris was able to both get paid AND take vengeance for the death of his father. His crafted items assisted him in his task and he fulfilled his contract. Having learned what he could he looked to move along and joined on with the mercenaries to travel the world and gain experiences and wealth. Valdaris made sure he made the requisite oaths of loyalty to the assassin's guild so he would be allowed to move on without problems.

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