Difference between revisions of "Sophia Allman"
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+ | |Francesca Sandoval, my co-worker | ||
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− | | | + | |Colt M1911A1 |
− | | | + | |60 |
− | | | + | |15m |
− | | | + | |1d10 |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |15 |
|- | |- | ||
− | | | + | |Bauer .25 ACP |
− | | | + | |60 |
− | | | + | |10m |
− | | | + | |1d8 |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |7 |
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− | | | + | |Knife |
− | | | + | |30 |
− | | | + | |N/A |
− | | | + | |1d4 |
− | | | + | |3 |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |N/A |
|- | |- | ||
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Latest revision as of 12:03, 15 April 2020
Agent Name: | Sophia Allman | ||
Code Name: | |||
Profession: | Intelligence Case Officer | ||
Nationality: | American | ||
Sex (Age): | Female (31) | ||
Education: | High School, Howard University, CIA Training |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 9 | 45 | |
Constitution | 9 | 45 | |
Dexterity | 9 | 45 | |
Intelligence | 14 | 70 | Intuitive |
Power | 14 | 70 | Steadfast |
Charisma | 11 | 55 |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 9 | 9 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 65 | 70 |
Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Marcus Allman, my father | 11 |
Francesca Sandoval, my co-worker | 11 |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 30 | First Aid (10%) | 30 | Science (0%) | |
Alertness (20%) | 50 | Forensics (0%) | Search (20%) | 40 | |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | 50 | ||
Archeology (0%) | History (10%) | Stealth (10%) | 70 | ||
Art (0%): | HUMINT (10%) | 70 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | 50 | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | 50 | Melee Weapons (30%) | Unarmed Combat (40%) | 50 | |
Computer Science (0%) | Military Science (Land) (0%): | Unnatural (0%) | |||
Craft (0%) | Foreign Language (Russian)(0%) | 50 | Foreign Language (Mandarin)(0%) | 40 | |
Criminology (10%) | 50 | Navigate (10%) | Carousing | 55 | |
Demolitions (0%) | Occult (10%) | 20 | |||
Disguise (10%) | 60 | Persuade (20%) | 80 | ||
Dodge (30%) | 50 | Pharmacy (0%) | |||
Drive Auto (20%) | 40 | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 60 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Colt M1911A1 | 60 | 15m | 1d10 | N/A | N/A | N/A | 15 |
Bauer .25 ACP | 60 | 10m | 1d8 | N/A | N/A | N/A | 7 |
Knife | 30 | N/A | 1d4 | 3 | N/A | N/A | N/A |