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Sorcery is the power to manipulate the Magical Forces of the universe using a High Order Construct such as the Pattern.  Not all High Order Constructs can empower sorcery.  
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Sorcery is the power to manipulate the forces of the universe using a High Order Construct such as the Pattern.  Not all High Order Constructs can empower sorcery.  
  
The effectiveness of spells is based on the Construct they channel such as Patterns, Marks, Squiggles, and other High Order or Low Order Constructs.
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The effectiveness of spells is based on the High Order Construct they channel such as Patters, Marks, Squiggles, and other High Order Constructs.
  
Most sorcerers can memorize one spell.  Otherwise a spell must be encanted in its entirety to cast. High Order Constructs allow a sorcerer to raise a '''''Frame''''' to ''''Hang'''' spell on for easier use.
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Most sorcerers can memorize one spell.  Otherwise a spell must be encanted in its entirety to cast. High Order Constructs allow a orceror to raise a '''''Frame''''' to ''''Hang'''' spell on for eaier use/
  
Sorcerers create a '''''Frame''''' upon which they hang elaborate spells, leaving off a few elements called '''Lynchpins''' to cast the spell. Lynchpins are key phrases and gestures that allow a spell taking hours to cast to be cast in second from a saved or "hung" spell.
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Sorcerers create a '''''Frame''''' and which they hang elaborate spells, leaving off a few elements called'''Lynchpins'''to cast the spell. Lynchpins are key phrases and gestures that allow a spell taking hours to cast to be cast in second from a saved or "hung" spell.
  
High Order and Low Order versions of spells have similar effects but dynamically different results depending on the amount of throughput a sorcerer is able to employ base on his power source.  The descriptions below are for High Order versions of the spells. The Low Order versions may be anywhere from a tiny fraction to around a quarter of the power of their High Order versions. 
 
  
 
==Costs==
 
==Costs==
*Low Order Sorcery 5 Pips
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*Basic Sorcery 15 pips
*Basic Sorcery 15 Pips
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*Advanced Sorcery 30 pips
*Advanced Sorcery 30 Pips
 
 
*Mastery Sorcery 60 Pips
 
*Mastery Sorcery 60 Pips
 
*Paramount Sorcery 120 Pips.
 
*Paramount Sorcery 120 Pips.
 
 
=='''Spells'''==
 
=='''Spells'''==
 
*'''<span style=color:blue> Mind Touch </span>'''
 
*'''<span style=color:blue> Mind Touch </span>'''
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**'''Base Casting Time:''' One Hour.  
 
**'''Base Casting Time:''' One Hour.  
 
**'''Lynchpins:''' Additional ten minutes casting time each. Name/Description of Subject, Magic of Shadow, Duration (Optional), Dispel Word (Optional), Protection Range (Naming Magic, Pattern, Logrus, Trump, or any combination).  
 
**'''Lynchpins:''' Additional ten minutes casting time each. Name/Description of Subject, Magic of Shadow, Duration (Optional), Dispel Word (Optional), Protection Range (Naming Magic, Pattern, Logrus, Trump, or any combination).  
 
*'''<span style=color:blue>Single Wound Healing</span>''' . 
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins:''' Additional ten minutes casting time each.  This spell stops bodily processes involved in damage of a single wound.  It will slowly heal wounds to stop bleeding in a single wound.
 
  
 
*'''<span style=color:blue>Defensive Shield</span>'''
 
*'''<span style=color:blue>Defensive Shield</span>'''
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**'''Base Casting Time:''' Thirty Minutes
 
**'''Base Casting Time:''' Thirty Minutes
 
**'''Lynchpins: '''Additional five minutes of casting  time each. Name/Description of Target, Name/Description of New Appearance, Magic of Shadow, Duration (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional five minutes of casting  time each. Name/Description of Target, Name/Description of New Appearance, Magic of Shadow, Duration (Optional), Dispel Word (Optional).
*'''<span style=color:blue>Animate Inanimate</span>'''
 
This spell allows the caster to grant motion to otherwise immobile objects. Trees, furniture, rocks.  if it is not secured to the ground it will attempt to move as if it was a living creature:A chair walks on its legs, chest wobbles on its corners, a tree on it roots if it has been uprooted. a rock rolls. .
 
**'''Base Casting Time:''' 90 minutes
 
**'''Lynchpins: '''Additional five minutes of casting  time each. Name/Description of Target, Name/Description of New Appearance, Magic of Shadow, Duration (Optional), Dispel Word.
 
*'''<span style=color:blue>Uproot Tree</span>'''
 
The caster  can uproot trees not held magically in place.
 
**'''Spell Type:''' Summoning.
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins: '''Additional ten minutes of casting time each. Target.
 
  
 
*'''<span style=color:blue> Icy Path</span>'''
 
*'''<span style=color:blue> Icy Path</span>'''
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**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Base Casting Time:''' One Hour
 
**'''Base Casting Time:''' One Hour
**'''Lynchpins: '''Additional ten minutes of casting time each. location of Target Area, Magic of Shadow.
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**'''Lynchpins: '''Additional ten minutes of casting time cask location of Target Area, Magic of Shadow.
 
*'''<span style=color:blue>Fourth of July Spell</span>'''
 
*'''<span style=color:blue>Fourth of July Spell</span>'''
 
The caster points at a location, anywhere within sight but usually in midair. Immediately, a whole series of bright, multicolored fireworks flood out from that central point, filling the area with bright flashes of color, accompanied by loud bangs and whistles.
 
The caster points at a location, anywhere within sight but usually in midair. Immediately, a whole series of bright, multicolored fireworks flood out from that central point, filling the area with bright flashes of color, accompanied by loud bangs and whistles.
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**'''Base Casting Time:''' One Hour.
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins: '''Additional ten minutes of casting  time each. Location of Target Area, Magic of Shadow, Directional Guide Word, Range Guide Word, Size of Display, Duration (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional ten minutes of casting  time each. Location of Target Area, Magic of Shadow, Directional Guide Word, Range Guide Word, Size of Display, Duration (Optional), Dispel Word (Optional).
 
 
*'''<span style=color:blue>Fire Fountain</span>'''
 
*'''<span style=color:blue>Fire Fountain</span>'''
 
The caster  can  point, and a literal  fountain  of burning liquid spurts from the pointing finger. This is rather  like a magical flame thrower. The burning liquid continues to jet forth for a maximum of thirty seconds. It will stick to skin, scales, clothing, etc., and continue burning for several minutes.
 
The caster  can  point, and a literal  fountain  of burning liquid spurts from the pointing finger. This is rather  like a magical flame thrower. The burning liquid continues to jet forth for a maximum of thirty seconds. It will stick to skin, scales, clothing, etc., and continue burning for several minutes.
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**'''Base Casting Time:''' Thirty Minutes.
 
**'''Base Casting Time:''' Thirty Minutes.
 
**'''Lynchpins: '''Additional five minutes of  casting  time each. Magic of Shadow, Size of Blade (Optional, if not specified it will cover the size of Merlin’s favorite blade style), Type of Poison (Optional, if not specified  the poison will be an acid that burns flesh and prevents the rapid healing of a shape shifter or regeneration).
 
**'''Lynchpins: '''Additional five minutes of  casting  time each. Magic of Shadow, Size of Blade (Optional, if not specified it will cover the size of Merlin’s favorite blade style), Type of Poison (Optional, if not specified  the poison will be an acid that burns flesh and prevents the rapid healing of a shape shifter or regeneration).
*'''<span style=color:blue> Well of Blackness</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Well of Blackness
 
Blocks off all of the target’s senses, leaving them alone in blackness and utter silence. Targets with Human psyche may be driven insane if this spell is kept on them long enough; targets with higher psyche are merely inconvenienced (and may, in fact, be able to locate their opponents using other "senses’).
 
Blocks off all of the target’s senses, leaving them alone in blackness and utter silence. Targets with Human psyche may be driven insane if this spell is kept on them long enough; targets with higher psyche are merely inconvenienced (and may, in fact, be able to locate their opponents using other "senses’).
 
**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Base Casting Time:''' One Hour
 
**'''Base Casting Time:''' One Hour
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), target (Optional for Logrus Sorcery), Dispel Word (Optional), Duration (Optional).
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), target (Optional for Logrus Sorcery), Dispel Word (Optional), Duration (Optional).
*'''<span style=color:blue> Burn</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Burn
 
A variant on the Basic Spell “Quell,“ this spell locks the target’s voluntary muscles into spasm, preventing them from moving, casting spells, etc. (Since the spell doesn’t affect the involuntary muscles, the target continues to breathe, pump blood, or whatever life-sustaining activities are normal for it.)
 
A variant on the Basic Spell “Quell,“ this spell locks the target’s voluntary muscles into spasm, preventing them from moving, casting spells, etc. (Since the spell doesn’t affect the involuntary muscles, the target continues to breathe, pump blood, or whatever life-sustaining activities are normal for it.)
 
**'''Spell Type:''' Invasive.
 
**'''Spell Type:''' Invasive.
 
**'''Casting Time:''' One Hour
 
**'''Casting Time:''' One Hour
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Dispel Word (Optional), Duration (Optional).
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Dispel Word (Optional), Duration (Optional).
*'''<span style=color:blue> Sound Capture</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Sound Capture
 
Mandor uses this spell to capture a ‘recording" of sound within a precious stone, playing it back later by speaking a command word.
 
Mandor uses this spell to capture a ‘recording" of sound within a precious stone, playing it back later by speaking a command word.
 
**'''Spell Type:''' Summoning. **'''Casting Time:''' One Hour
 
**'''Spell Type:''' Summoning. **'''Casting Time:''' One Hour
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Trigger, Command to Stop Recording, Play-back Command.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Trigger, Command to Stop Recording, Play-back Command.
 
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*'''<span style=color:blue> Mind Touch </span>'''Imperatives
*'''<span style=color:blue> Imperatives</span>'''
 
 
This spell produces an overriding desire in the target to follow a specified, simple, course of action, such as “See your brother. See your mother. Get crowned." More
 
This spell produces an overriding desire in the target to follow a specified, simple, course of action, such as “See your brother. See your mother. Get crowned." More
 
complicated courses of action would require a different spelL In Prince of Chaos, such a spell is cast on the spikard Merlin is supposed to get; it is intended to affect  the wearer.
 
complicated courses of action would require a different spelL In Prince of Chaos, such a spell is cast on the spikard Merlin is supposed to get; it is intended to affect  the wearer.
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**'''Casting Time:''' Thirty Minutes
 
**'''Casting Time:''' Thirty Minutes
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Dispel Word (Optional), Specific Imperatives (ten minutes per imperative).
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Dispel Word (Optional), Specific Imperatives (ten minutes per imperative).
*'''<span style=color:blue> Electric Porcupines</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Electric Porcupines
 
This spell summons a mass of floating, spiked metal balls, bristling with lightning, which are all drawn through the air toward the target as if by magnetism. Any that contact the target give an electric shock, numbing the part contacted; if enough hit, the target may be shocked into unconsciousness (Human or Chaos level endurance), incapacitated by muscle spasms (Amber endurance or only a few points), or merely annoyed (good rank in endurance).
 
This spell summons a mass of floating, spiked metal balls, bristling with lightning, which are all drawn through the air toward the target as if by magnetism. Any that contact the target give an electric shock, numbing the part contacted; if enough hit, the target may be shocked into unconsciousness (Human or Chaos level endurance), incapacitated by muscle spasms (Amber endurance or only a few points), or merely annoyed (good rank in endurance).
 
**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Casting Time:''' One Hour
 
**'''Casting Time:''' One Hour
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Number of Porcupines, Trigger.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Number of Porcupines, Trigger.
*'''<span style=color:blue> Diamond Bubble</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Diamond Bubble
 
Another entrapment spell, this one surrounds the target with a bubble of the hardest crystal, invulnerable to conventional forces, through which various types of energy (Magic, Trump, Logrus, or Pattern; determined by the caster) cannot pass.
 
Another entrapment spell, this one surrounds the target with a bubble of the hardest crystal, invulnerable to conventional forces, through which various types of energy (Magic, Trump, Logrus, or Pattern; determined by the caster) cannot pass.
 
**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Casting Time:''' One and a Half Hours
 
**'''Casting Time:''' One and a Half Hours
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Dispel Word (Optional), Protection Range (naming Magic, Trump, Logrus, or Pattern in any combination), Trigger.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Dispel Word (Optional), Protection Range (naming Magic, Trump, Logrus, or Pattern in any combination), Trigger.
*'''<span style=color:blue>Chains of Deliverance</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Chains of Deliverance
 
Brings into being a webwork of living, twisting, viciously-hooked chains, which envelop the target and draw him er/it toward the caster, all the while draining the target’s magical energy. Characters with Chaos strength or less will be unable to break the chains; those of Amber strength will have difficulty (obviously, this spell would be nigh-ineffective against Gerard).
 
Brings into being a webwork of living, twisting, viciously-hooked chains, which envelop the target and draw him er/it toward the caster, all the while draining the target’s magical energy. Characters with Chaos strength or less will be unable to break the chains; those of Amber strength will have difficulty (obviously, this spell would be nigh-ineffective against Gerard).
 
**'''Spell Type:''' Summoning
 
**'''Spell Type:''' Summoning
 
Casting Rime: One and a Half Hours
 
Casting Rime: One and a Half Hours
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Trigger.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Trigger.
*'''<span style=color:blue>Bubble Stream</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Bubble Stream
 
Bubbles stream from the caster’s hands, and swirl
 
Bubbles stream from the caster’s hands, and swirl
 
around the target. Each bubble contains a concentration of feelings, captured from some place in Shadow where psyche is broadcast, so that a strong emotion is emitted when a bubble bursts. The closer the burst,  the  more likely the victim will be affected. One by one, the bubbles will swoop in, strike the target, and burst. The target will then feel whatever emotions he or she would feel, if that event had just happened to him or her. Basically, this is a distraction spell, keeping the victim from concentrating properly on fighting, spell-casting, power-summoning, or quick movement.
 
around the target. Each bubble contains a concentration of feelings, captured from some place in Shadow where psyche is broadcast, so that a strong emotion is emitted when a bubble bursts. The closer the burst,  the  more likely the victim will be affected. One by one, the bubbles will swoop in, strike the target, and burst. The target will then feel whatever emotions he or she would feel, if that event had just happened to him or her. Basically, this is a distraction spell, keeping the victim from concentrating properly on fighting, spell-casting, power-summoning, or quick movement.
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Lynchpins: Additional fifteen minutes casting time each. Magic o( Shadow, Hand Motions (Optional), Name of Target (Optional), Type of Emotion (Optional, but one Lynch pin per emotion specified), Trigger (Optional), Dispel Word (Optional), and Quantity of Bubbles (Optional).
 
Lynchpins: Additional fifteen minutes casting time each. Magic o( Shadow, Hand Motions (Optional), Name of Target (Optional), Type of Emotion (Optional, but one Lynch pin per emotion specified), Trigger (Optional), Dispel Word (Optional), and Quantity of Bubbles (Optional).
  
*'''<span style=color:blue> Confusion Storm</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Confusion Storm
 
Find a race of strongly Psychic creatures out in Shadow, of the type that broadcast their emotions. Then record their confusion as they are subjected to a number of stresses. Finally, put the resulting recording through a manic blender, sight first, then hearing, then taste, smell, etc., till the pieces are no more than half a second long. Release, so the target is subjected to a barrage of emotions. If successful, the victim will be literally unable to form a whole word, let alone a thought.
 
Find a race of strongly Psychic creatures out in Shadow, of the type that broadcast their emotions. Then record their confusion as they are subjected to a number of stresses. Finally, put the resulting recording through a manic blender, sight first, then hearing, then taste, smell, etc., till the pieces are no more than half a second long. Release, so the target is subjected to a barrage of emotions. If successful, the victim will be literally unable to form a whole word, let alone a thought.
 
**'''Spell Type:''' Summoning. **'''Casting Time:''' Two Hours.
 
**'''Spell Type:''' Summoning. **'''Casting Time:''' Two Hours.
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Magic of Shadow, Name of Target (Optional), Duration (Optional), Dispel Word (Optional).
 
Magic of Shadow, Name of Target (Optional), Duration (Optional), Dispel Word (Optional).
  
*'''<span style=color:blue>Warm & Fuzzy</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Warm & Fuzzy
 
Why break into somebody’s mind with a battering ram or a pickaxe, if you can coax them into handing you the keys. Under the influence a “Warm Fuzzy” spell, the target will feel safe, willing to trust the caster.  If successful, the victim will be easy meat for Imperatives, or any other invasive spell. As with other invasive spells, the
 
Why break into somebody’s mind with a battering ram or a pickaxe, if you can coax them into handing you the keys. Under the influence a “Warm Fuzzy” spell, the target will feel safe, willing to trust the caster.  If successful, the victim will be easy meat for Imperatives, or any other invasive spell. As with other invasive spells, the
 
victim’s Psyche must be overcome. Also, unless the victim has  a  relatively  inferior  Psyche,  there  must  be  at  least some positive feelings for the caster. It might also  be called a Judas spell; it only works if cast by those you like or trust.
 
victim’s Psyche must be overcome. Also, unless the victim has  a  relatively  inferior  Psyche,  there  must  be  at  least some positive feelings for the caster. It might also  be called a Judas spell; it only works if cast by those you like or trust.
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**'''Lynchpins: '''Additional five minutes casting time each. Name Description of Subject, Name of Caster's Current Shadow location, Name of Subject’s location in Shadow, Duration (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional five minutes casting time each. Name Description of Subject, Name of Caster's Current Shadow location, Name of Subject’s location in Shadow, Duration (Optional), Dispel Word (Optional).
  
*'''<span style=color:blue> Astral Club</span>'''
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*'''<span style=color:blue> Mind Touch </span>'''Astral Club
 
This spell conjures a shimmering, translucent rod of force, that sails through the air from the caster’s hand. Being insubstantial until contact, it is impossible to parry with conventional weapons. The main advantage of this spell is that it is fast, and that an ignorant target may attempt to parry rather than dodge.
 
This spell conjures a shimmering, translucent rod of force, that sails through the air from the caster’s hand. Being insubstantial until contact, it is impossible to parry with conventional weapons. The main advantage of this spell is that it is fast, and that an ignorant target may attempt to parry rather than dodge.
 
**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Casting Time:''' Thirty Minutes
 
**'''Casting Time:''' Thirty Minutes
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional (or Logrus Sorcery), Hand Motions, Trigger.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional (or Logrus Sorcery), Hand Motions, Trigger.

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