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Sorcery is the power to manipulate the Magical Forces of the universe using a High Order Construct such as the Pattern.  Not all High Order Constructs can empower sorcery.  
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Sorcery is the power to manipulate the forces of the universe using a High Order Construct such as the Pattern.  Not all High Order Constructs can empower sorcery.  
  
The effectiveness of spells is based on the Construct they channel such as Patterns, Marks, Squiggles, and other High Order or Low Order Constructs.
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The effectiveness of spells is based on the High Order Construct they channel such as Patters, Marks, Squiggles, and other High Order Constructs.
  
Most sorcerers can memorize one spell.  Otherwise a spell must be encanted in its entirety to cast. High Order Constructs allow a sorcerer to raise a '''''Frame''''' to ''''Hang'''' spell on for easier use.
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Most sorcerers can memorize one spell.  Otherwise a spell must be encanted in its entirety to cast. High Order Constructs allow a orceror to raise a '''''Frame''''' to ''''Hang'''' spell on for eaier use/
  
Sorcerers create a '''''Frame''''' upon which they hang elaborate spells, leaving off a few elements called '''Lynchpins''' to cast the spell. Lynchpins are key phrases and gestures that allow a spell taking hours to cast to be cast in second from a saved or "hung" spell.
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Sorcerers create a '''''Frame''''' and which they hang elaborate spells, leaving off a few elements called'''Lynchpins'''to cast the spell. Lynchpins are key phrases and gestures that allow a spell taking hours to cast to be cast in second from a saved or "hung" spell.
  
High Order and Low Order versions of spells have similar effects but dynamically different results depending on the amount of throughput a sorcerer is able to employ base on his power source.  The descriptions below are for High Order versions of the spells. The Low Order versions may be anywhere from a tiny fraction to around a quarter of the power of their High Order versions. 
 
  
 
==Costs==
 
==Costs==
*Low Order Sorcery 5 Pips
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*Basic Sorcery 15 pips
*Basic Sorcery 15 Pips
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*Advanced Sorcery 30 pips
*Advanced Sorcery 30 Pips
 
 
*Mastery Sorcery 60 Pips
 
*Mastery Sorcery 60 Pips
 
*Paramount Sorcery 120 Pips.
 
*Paramount Sorcery 120 Pips.
 
 
=='''Spells'''==
 
=='''Spells'''==
 
*'''<span style=color:blue> Mind Touch </span>'''
 
*'''<span style=color:blue> Mind Touch </span>'''
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**'''Base Casting Time:''' One Hour.  
 
**'''Base Casting Time:''' One Hour.  
 
**'''Lynchpins:''' Additional ten minutes casting time each. Name/Description of Subject, Magic of Shadow, Duration (Optional), Dispel Word (Optional), Protection Range (Naming Magic, Pattern, Logrus, Trump, or any combination).  
 
**'''Lynchpins:''' Additional ten minutes casting time each. Name/Description of Subject, Magic of Shadow, Duration (Optional), Dispel Word (Optional), Protection Range (Naming Magic, Pattern, Logrus, Trump, or any combination).  
 
*'''<span style=color:blue>Single Wound Healing</span>''' . 
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins:''' Additional ten minutes casting time each.  This spell stops bodily processes involved in damage of a single wound.  It will slowly heal wounds to stop bleeding in a single wound.
 
  
 
*'''<span style=color:blue>Defensive Shield</span>'''
 
*'''<span style=color:blue>Defensive Shield</span>'''
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**'''Base Casting Time:''' Thirty Minutes
 
**'''Base Casting Time:''' Thirty Minutes
 
**'''Lynchpins: '''Additional five minutes of casting  time each. Name/Description of Target, Name/Description of New Appearance, Magic of Shadow, Duration (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional five minutes of casting  time each. Name/Description of Target, Name/Description of New Appearance, Magic of Shadow, Duration (Optional), Dispel Word (Optional).
*'''<span style=color:blue>Animate Inanimate</span>'''
 
This spell allows the caster to grant motion to otherwise immobile objects. Trees, furniture, rocks.  if it is not secured to the ground it will attempt to move as if it was a living creature:A chair walks on its legs, chest wobbles on its corners, a tree on it roots if it has been uprooted. a rock rolls. .
 
**'''Base Casting Time:''' 90 minutes
 
**'''Lynchpins: '''Additional five minutes of casting  time each. Name/Description of Target, Name/Description of New Appearance, Magic of Shadow, Duration (Optional), Dispel Word.
 
*'''<span style=color:blue>Uproot Tree</span>'''
 
The caster  can uproot trees not held magically in place.
 
**'''Spell Type:''' Summoning.
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins: '''Additional ten minutes of casting time each. Target.
 
  
 
*'''<span style=color:blue> Icy Path</span>'''
 
*'''<span style=color:blue> Icy Path</span>'''
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**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Base Casting Time:''' One Hour
 
**'''Base Casting Time:''' One Hour
**'''Lynchpins: '''Additional ten minutes of casting time each. location of Target Area, Magic of Shadow.
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**'''Lynchpins: '''Additional ten minutes of casting time cask location of Target Area, Magic of Shadow.
 
*'''<span style=color:blue>Fourth of July Spell</span>'''
 
*'''<span style=color:blue>Fourth of July Spell</span>'''
 
The caster points at a location, anywhere within sight but usually in midair. Immediately, a whole series of bright, multicolored fireworks flood out from that central point, filling the area with bright flashes of color, accompanied by loud bangs and whistles.
 
The caster points at a location, anywhere within sight but usually in midair. Immediately, a whole series of bright, multicolored fireworks flood out from that central point, filling the area with bright flashes of color, accompanied by loud bangs and whistles.
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**'''Base Casting Time:''' One Hour.
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins: '''Additional ten minutes of casting  time each. Location of Target Area, Magic of Shadow, Directional Guide Word, Range Guide Word, Size of Display, Duration (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional ten minutes of casting  time each. Location of Target Area, Magic of Shadow, Directional Guide Word, Range Guide Word, Size of Display, Duration (Optional), Dispel Word (Optional).
 
 
*'''<span style=color:blue>Fire Fountain</span>'''
 
*'''<span style=color:blue>Fire Fountain</span>'''
 
The caster  can  point, and a literal  fountain  of burning liquid spurts from the pointing finger. This is rather  like a magical flame thrower. The burning liquid continues to jet forth for a maximum of thirty seconds. It will stick to skin, scales, clothing, etc., and continue burning for several minutes.
 
The caster  can  point, and a literal  fountain  of burning liquid spurts from the pointing finger. This is rather  like a magical flame thrower. The burning liquid continues to jet forth for a maximum of thirty seconds. It will stick to skin, scales, clothing, etc., and continue burning for several minutes.
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**'''Spell Type:''' Summoning. **'''Casting Time:''' One Hour
 
**'''Spell Type:''' Summoning. **'''Casting Time:''' One Hour
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Trigger, Command to Stop Recording, Play-back Command.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Trigger, Command to Stop Recording, Play-back Command.
 
 
*'''<span style=color:blue> Imperatives</span>'''
 
*'''<span style=color:blue> Imperatives</span>'''
 
This spell produces an overriding desire in the target to follow a specified, simple, course of action, such as “See your brother. See your mother. Get crowned." More
 
This spell produces an overriding desire in the target to follow a specified, simple, course of action, such as “See your brother. See your mother. Get crowned." More

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