Editing SotDL: Forestalling Midnight: Brutus
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 42: | Line 42: | ||
**'''Drink Blood:''' When you attack with your natural weapons and the total of your attack roll is 20 or higher and exceeds the target number by at least 5, you can drink the blood of a living target. The target takes 1d6 extra damage and becomes fatigued for 1 minute. While fatigued in this way, the target is also slowed. If already fatigued, the target takes another 1d6 damage. | **'''Drink Blood:''' When you attack with your natural weapons and the total of your attack roll is 20 or higher and exceeds the target number by at least 5, you can drink the blood of a living target. The target takes 1d6 extra damage and becomes fatigued for 1 minute. While fatigued in this way, the target is also slowed. If already fatigued, the target takes another 1d6 damage. | ||
*''Courtier: I wheedled my way into my present position using a combination of charm and wit to open the doors to your betters.'' | *''Courtier: I wheedled my way into my present position using a combination of charm and wit to open the doors to your betters.'' | ||
− | **'''Accomplished Negotiator:''' You make attack rolls in social situations with 1 boon | + | **'''Accomplished Negotiator:''' You make attack rolls in social situations with 1 boon. |
**'''Enamour:''' If you spend at least 1 minute talking to a living creature that can understand what you say, you can make an Intellect attack roll against the target’s Will. On a success, the target becomes charmed until it completes a rest or until you attack it. On a failure, the target becomes immune to your use of Enamor until the target completes a rest. | **'''Enamour:''' If you spend at least 1 minute talking to a living creature that can understand what you say, you can make an Intellect attack roll against the target’s Will. On a success, the target becomes charmed until it completes a rest or until you attack it. On a failure, the target becomes immune to your use of Enamor until the target completes a rest. | ||
**'''Quick Reflexes:''' You can use a triggered action on your turn to hide or retreat. | **'''Quick Reflexes:''' You can use a triggered action on your turn to hide or retreat. |