Editing SotDL: Forestalling Midnight: Brutus
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'''Will''' 9 | '''Will''' 9 | ||
− | '''Perception:''' 16 | '''Defense:''' 15 (16 with leather armour) | '''Damage/Health:''' | + | '''Perception:''' 16 | '''Defense:''' 15 (16 with leather armour) | '''Damage/Health:''' 12/24 | '''Healing Rate:''' 6 | '''Composure:''' 7 <br> |
'''Size:''' 1 | '''Speed:''' 8 | '''Power''' 2 <br> | '''Size:''' 1 | '''Speed:''' 8 | '''Power''' 2 <br> | ||
'''Insanity:''' 3 | '''Corruption:''' 1 <br> | '''Insanity:''' 3 | '''Corruption:''' 1 <br> | ||
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===Spells=== | ===Spells=== | ||
*'''Spell Traditions:''' Enchantment, Madness | *'''Spell Traditions:''' Enchantment, Madness | ||
− | *'''Spells:''' Convincing Word (L0 Enchantment); Command (L1 Enchantment); Serenity (L0 Madness); Black Breath (L1 Madness) <br> | + | *'''Spells:''' Convincing Word (L0 Enchantment); Command (L1 Enchantment); Serenity (L0 Madness, 1 of 3 castings used); Black Breath (L1 Madness) <br> |
*'''Spells/Day:''' 3/2/1<br> | *'''Spells/Day:''' 3/2/1<br> | ||
*'''Dark Magic:''' Each time you learn a spell from a dark magic tradition, roll a d6. If the roll is lower than the number of dark magic spells you have learned, including the one you have just learned, you gain 1 Corruption. However, each dark magic spell you learn grants 1 boon on challenge rolls you make to avoid gaining Insanity. | *'''Dark Magic:''' Each time you learn a spell from a dark magic tradition, roll a d6. If the roll is lower than the number of dark magic spells you have learned, including the one you have just learned, you gain 1 Corruption. However, each dark magic spell you learn grants 1 boon on challenge rolls you make to avoid gaining Insanity. |