Difference between revisions of "SotS: Corpse Astray: Foyle"

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'''What is Best in Life? (Drives):'''  Eradicating the inhuman; a great plan; a narrow escape <br>
 
'''What is Best in Life? (Drives):'''  Eradicating the inhuman; a great plan; a narrow escape <br>
  
'''Investigative Abilities:''' <br>
+
'''Investigative Abilities:'''
 +
Taunt 1/1
 +
Trustworthy 1/1
 +
Know Monstrosities 3/3
 +
Leechcraft 1/1
 +
Prophecy 1/1
 +
Spot Frailty 2/2
 +
Wilderness Mastery 1/1
 +
<br>
 
'''General Abilities:'''  
 
'''General Abilities:'''  
 +
Athletics 8/8 (Dodge)
 +
Bind Wounds 4, Preparedness 4/4
 +
Sway 6/6
 +
Warfare 8/8 (Cleave)
  
'''Health:''' X | Threshold  | Armor <br>
+
'''Health:''' 10 | Threshold  4-7 (dented great shield| Armor 2 (heavily scarred chainmail)<br>
'''Morale:''' Y | Threshold | Grit  
+
'''Morale:''' 8 | Threshold 3 | Grit 1 (focus)
  
 
'''Gear:'''
 
'''Gear:'''
*
+
*New but heavily scarred chainmail (Armor 2, Swim penalty -4)
*
+
*New but badly dented great shield (+0 to +3 for Hit Threshold)
*
+
*Trial, an ancient battleaxe once belonging to your grandfather (Damage Modifier +1)
*
+
*The resigned annoyance that no one ever wants to believe you
 +
*Two dozen conspiracy theories about monsters in Eversink, all true
 +
*A depressing lack of close friends who are human
 +
*A deep and abiding faith

Revision as of 06:06, 13 August 2020

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Name: Foyle
Profession: Monster Hunter
Adjectives: Pessimist, cheery, planner, thorough, insightful, pious, proud
What is Best in Life? (Drives): Eradicating the inhuman; a great plan; a narrow escape

Investigative Abilities: Taunt 1/1 Trustworthy 1/1 Know Monstrosities 3/3 Leechcraft 1/1 Prophecy 1/1 Spot Frailty 2/2 Wilderness Mastery 1/1


General Abilities: Athletics 8/8 (Dodge) Bind Wounds 4, Preparedness 4/4 Sway 6/6 Warfare 8/8 (Cleave)

Health: 10 | Threshold 4-7 (dented great shield| Armor 2 (heavily scarred chainmail)
Morale: 8 | Threshold 3 | Grit 1 (focus)

Gear:

  • New but heavily scarred chainmail (Armor 2, Swim penalty -4)
  • New but badly dented great shield (+0 to +3 for Hit Threshold)
  • Trial, an ancient battleaxe once belonging to your grandfather (Damage Modifier +1)
  • The resigned annoyance that no one ever wants to believe you
  • Two dozen conspiracy theories about monsters in Eversink, all true
  • A depressing lack of close friends who are human
  • A deep and abiding faith