Spareth

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Spareth is a character played by Psiborg in Jesse Heinig's Temple of Elemental Evil PbP game on RPG.net.

Character

  • Spareth (played by Psiborg)
  • True Neutral Male Elf Soulknife 1
  • Experience: 0/1000

Abilities

  • Str 14 (+2) (6 pts.)
  • Dex 14 (+2) (4 pts.) +2 race
  • Con 11 (+0) (5 pts.) -2 race
  • Int 12 (+1) (4 pts.)
  • Wis 12 (+1) (4 pts.)
  • Cha 10 (+0) (2 pts.)

Combat

  • Hit points: 10
  • Initiative: +2
  • Speed: 30 ft (run x4)
  • AC 16 (+1 Dodge bonus), touch 12, flat-footed 14
  • Fort +0, Ref +4, Will +3

Base Attack Bonus: +0

Melee

  • Mind Blade: +3 to hit, damage 1d6+2, critical 19-20 x2
  • Dagger: +2 to hit, damage 1d4+2 (slashing or piercing), critical 19-20 x2


Skills

  • Autohypnosis 4 ranks + 1 (WIS) = +5
  • Concentration 4 ranks + 0 (CON) = +4
  • Listen 0 ranks + 1 (WIS) + 2 (race) = +3
  • Move Silently 4 ranks + 2 (DEX) = +6
  • Search 0 ranks + 1 (WIS) + 2 (race) = +3
  • Spot 4 ranks + 1 (WIS) + 2 (race) = +7
  • Tumble 4 ranks + 2 (DEX) = +6

Languages: Common, Elven, Dwarven

Feats

  • Weapon Focus (Mind Blade)
  • Wild Talent (Power Point Reserve = 2; can take Psionic feats)
  • Dodge (+1 Dodge bonus to AC against selected target)


Class Features

  • Weapon and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).
  • Mind Blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19-20/×2).

Racial bonuses

  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Skills: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.


Equipment

  • Chain shirt (100 gp)
  • Dagger (3) (6 gp)

24 gp left (130 gp total)