Editing Spencer Jeffries

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Level 1: Gain a non-combat, non-psychic skill as a bonus.
 
Level 1: Gain a non-combat, non-psychic skill as a bonus.
 
Roll 3d6 and drop the lowest die for all skill checks in this skill.
 
Roll 3d6 and drop the lowest die for all skill checks in this skill.
 
'''Unarmed Combatant'''
 
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed
 
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long
 
arms, though you need at least one hand free to do so.
 
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch
 
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do
 
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality
 
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to
 
any unarmed damage, don’t add it twice to this Shock damage.
 
  
 
===Class Abilities===
 
===Class Abilities===

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