Editing Spica Alaraph

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
 
== Rank ==
 
== Rank ==
 
*Human Mage 5
 
*Human Mage 5
*XP: 34,893/40,000
+
*XP: 20,000/40,000
 
*Alignment Lawful
 
*Alignment Lawful
 
*PC
 
*PC
Line 11: Line 11:
 
== Attributes ==
 
== Attributes ==
 
*STR 11
 
*STR 11
*INT 16 (+2 for main abilities, +10% exp)
+
*INT 16
 
*WIS 11
 
*WIS 11
 
*DEX 10
 
*DEX 10
Line 27: Line 27:
 
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
 
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
 
*Class Proficiencies
 
*Class Proficiencies
** research spells, scribe magical scrolls, and brew potions
+
** Familiar
** Familiar:  Bat, named Mina
+
**
*** While the familiar is within 30', the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.
 
 
 
 
 
* Mina's Proficiencies
 
** Sense Power: The character can detect spellcasters within 60' and estimate their level of power relative to his own. He can tell when arcane magic has been used within the last 24 hours within the same vicinity. (The character cannot necessarily sense whether an item is magic, unless it has been used in the last 24 hours.) Each use takes a turn. (pg 63)
 
** Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. (pg 58)
 
** Caving: The character has learned to keep a map in his head of where he is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 11+, the character with this proficiency will be able to automatically know the route he has taken to get where he is, if he was conscious at the time.  (pg 59)
 
** Knowledge: Natural History (pg 61)
 
** Knowledge: Political Economy
 
  
 
== Combat ==
 
== Combat ==
*AC: 3  (Cloak of Protection +3)
+
*AC: 0
*HP 15
+
*HP (just list the max here, list current HP on the front page.)
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
Line 49: Line 40:
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:
*Saves: (+3 from Cloak of Protection +3)
+
*Saves:
**Petrification & Paralysis: 15 (12)
+
**Petrification & Paralysis: 12
**Poison & Death: 15 (12)
+
**Poison & Death: 12
**Blast & Breath: 17 (14)
+
**Blast & Breath: 14
**Staves & Wands: 13 (10)
+
**Staves & Wands: 10
**Spells: 14 (11)
+
**Spells: 11
 
 
* Familiar's (Mina's) Stats:
 
**Movement: 9' (3')
 
**Fly: 120' (40')
 
**Armor Class: 3
 
**HP: 7
 
**Attacks: 1 (bite)
 
**Damage: 1
 
**Save: 0 Human
 
**Morale: -2
 
  
 
== Spells ==
 
== Spells ==
*First Level: 2 per Day
+
*First Level: Spells Per Day
**Charm Person
+
**A first level spell in your repertoire
**Light
+
**Another first-level spell in your repertoire
**Magic Missile
+
**Etc
**Ventriloquism
+
*Second Level: Spells Per Day
*Second Level: 2 Per Day
+
**One
**Invisibility
+
**Two
**Knock
+
**You-know-what-to-do
**Mirror Image
 
**Phantasmal Force
 
*Third Level: 1 Per Day
 
**Lightning Bolt
 
**Protection from Evil (Sustained)
 
**Water Breathing
 
  
 
== Equipment ==
 
== Equipment ==
* Wand of Magic Missles
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
 
+
**Then list
*Coin
+
**Those things
** 6,000 left from start
+
**Individually
*** 731 g purchases
 
** 5,269 g left
 
*** gain 272 g from Salamandars
 
*** gain 2016 g from Lamia hoard
 
*** gain 3452 g from gnoll village
 
 
 
*Scrolls
 
** (2) scrolls of Ward vs Undead
 
** Treasure Map!  --  Found Treasure
 
 
 
*Formulae
 
**Polymorph
 
**Superheroism
 
 
 
* Weapons & Armor
 
** Silver Dagger (1d4 damage)
 
** Staff (1d6 damage)
 
** Darts (40) (1d4 damage)
 
 
 
* Clothes
 
** robes
 
** Cloaks (2) (winter, long)
 
** Gown, noble's
 
** Tunic & Pants (2) (armiger, crafter)
 
 
 
* General Equipment
 
** Backpack
 
** Blankets, 2
 
** Candles, wax, 2 lb
 
** Ink, black, 1 lb, blue, 2 oz
 
** Lantern, 10 pints oil
 
** Mirror (hand, steel)
 
** Spell book, blank
 
** Tent, stakes (4), mallet
 
** Rope (50')
 
** Tinder box
 
** Water skin
 
** Rations
 
*** Standard, 1 week
 
*** Iron, 6 weeks
 
 
 
* Healing
 
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic
 
 
 
* Cooking
 
** 30 lb various spices
 
** 30 lb dried fruit
 
** 1 lb Saffron
 
 
 
* Transportation
 
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance
 
*** 2 Saddlebags
 
*** Saddle and Tack
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)