Editing Spica Alaraph

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== Rank ==
 
== Rank ==
 
*Human Mage 5
 
*Human Mage 5
*XP: 34,893/40,000
+
*XP: 20,000/40,000
 
*Alignment Lawful
 
*Alignment Lawful
 
*PC
 
*PC
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== Attributes ==
 
== Attributes ==
 
*STR 11
 
*STR 11
*INT 16 (+2 for main abilities, +10% exp)
+
*INT 16
 
*WIS 11
 
*WIS 11
 
*DEX 10
 
*DEX 10
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** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
 
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
 
*Class Proficiencies
 
*Class Proficiencies
** research spells, scribe magical scrolls, and brew potions
 
 
** Familiar:  Bat, named Mina
 
** Familiar:  Bat, named Mina
*** While the familiar is within 30', the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.
 
  
  
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== Combat ==
 
== Combat ==
*AC: 3  (Cloak of Protection +3)
+
*AC: 0
 
*HP 15
 
*HP 15
 
*Movement Rate
 
*Movement Rate
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**Secondary Melee Attack:
 
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:
*Saves: (+3 from Cloak of Protection +3)
+
*Saves:
**Petrification & Paralysis: 15 (12)
+
**Petrification & Paralysis: 12
**Poison & Death: 15 (12)
+
**Poison & Death: 12
**Blast & Breath: 17 (14)
+
**Blast & Breath: 14
**Staves & Wands: 13 (10)
+
**Staves & Wands: 10
**Spells: 14 (11)
+
**Spells: 11
 
 
* Familiar's (Mina's) Stats:
 
**Movement: 9' (3')
 
**Fly: 120' (40')
 
**Armor Class: 3
 
**HP: 7
 
**Attacks: 1 (bite)
 
**Damage: 1
 
**Save: 0 Human
 
**Morale: -2
 
  
 
== Spells ==
 
== Spells ==
*First Level: 2 per Day
+
*First Level: Spells Per Day
 
**Charm Person
 
**Charm Person
 
**Light
 
**Light
 
**Magic Missile
 
**Magic Missile
 
**Ventriloquism
 
**Ventriloquism
*Second Level: 2 Per Day
+
*Second Level: Spells Per Day
 
**Invisibility
 
**Invisibility
 
**Knock
 
**Knock
 
**Mirror Image
 
**Mirror Image
 
**Phantasmal Force
 
**Phantasmal Force
*Third Level: 1 Per Day
+
*Third Level:  
 
**Lightning Bolt
 
**Lightning Bolt
 
**Protection from Evil (Sustained)
 
**Protection from Evil (Sustained)
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== Equipment ==
 
== Equipment ==
* Wand of Magic Missles
 
 
*Coin
 
** 6,000 left from start
 
*** 731 g purchases
 
** 5,269 g left
 
*** gain 272 g from Salamandars
 
*** gain 2016 g from Lamia hoard
 
*** gain 3452 g from gnoll village
 
 
 
*Scrolls
 
*Scrolls
 
** (2) scrolls of Ward vs Undead
 
** (2) scrolls of Ward vs Undead
** Treasure Map! --  Found Treasure
+
** Treasure Map!  
  
 
*Formulae
 
*Formulae
 
**Polymorph
 
**Polymorph
 
**Superheroism
 
**Superheroism
 
* Weapons & Armor
 
** Silver Dagger (1d4 damage)
 
** Staff (1d6 damage)
 
** Darts (40) (1d4 damage)
 
 
* Clothes
 
** robes
 
** Cloaks (2) (winter, long)
 
** Gown, noble's
 
** Tunic & Pants (2) (armiger, crafter)
 
 
* General Equipment
 
** Backpack
 
** Blankets, 2
 
** Candles, wax, 2 lb
 
** Ink, black, 1 lb, blue, 2 oz
 
** Lantern, 10 pints oil
 
** Mirror (hand, steel)
 
** Spell book, blank
 
** Tent, stakes (4), mallet
 
** Rope (50')
 
** Tinder box
 
** Water skin
 
** Rations
 
*** Standard, 1 week
 
*** Iron, 6 weeks
 
 
* Healing
 
** 1 lb each of Birthwort, Comfrey, Wolfsbane, Woundwort, Goldenrod, Garlic
 
 
* Cooking
 
** 30 lb various spices
 
** 30 lb dried fruit
 
** 1 lb Saffron
 
 
* Transportation
 
** Medium Riding Horse - Hadar, so named because he always heads for home if given half a chance
 
*** 2 Saddlebags
 
*** Saddle and Tack
 

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