Editing Spica Alaraph

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** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
 
** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
 
*Class Proficiencies
 
*Class Proficiencies
** research spells, scribe magical scrolls, and brew potions
 
 
** Familiar:  Bat, named Mina
 
** Familiar:  Bat, named Mina
 
*** While the familiar is within 30', the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.
 
*** While the familiar is within 30', the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points.

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