Difference between revisions of "Spider"

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(Equipment)
Line 7: Line 7:
 
* Background:  
 
* Background:  
 
* Total Hit Points:  '''3'''
 
* Total Hit Points:  '''3'''
* Armor Class: '''9'''
+
* Armor Class: '''6'''
 
* Encumbrance:  ''' '''
 
* Encumbrance:  ''' '''
 
* Movement Rate:  '''40'/Round'''
 
* Movement Rate:  '''40'/Round'''

Revision as of 16:04, 8 September 2012

- Main Page; Keep On The Borderlands

  • Title: Apprentice
  • Class: Thief
  • Level: 1
  • Experience Points: 0 +5%
  • Background:
  • Total Hit Points: 3
  • Armor Class: 6
  • Encumbrance:
  • Movement Rate: 40'/Round
  • Special Abilities: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Languages: Common


Abilities and Saving Throws

Abilities Score Bonuses and Penalties
Strength 8
Intelligence 10
Wisdom 14 +1 to (certain) magic-based saving throws
Dexterity 14 +1 to hit with missiles, -1 armor class, +1 individual initiative
Constitution 12
Charisma 13 +1 reaction rolls, Maximum retainers 5, default morale of retainers 8


Saving Throws
Poison or Death Ray 13
Magic Wand 14
Turn to Stone or Paralysis 13
Dragon Breath 16
Spells or Magic Staff 15


Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20


Abilites Open Locks Find/Remove Traps Pick Pockets Move Silently Climb Sheer Surfaces Hide in Shadows Hear Noise
15% 10% 20% 20% 87% 10% 1-2



Valuables

  • 80 gp

Equipment

Leather Armor Short Bow Quiver w/ 20 arrows Battle axe Backpack Thieves' tools Standard Rations 50' rope Lantern 2 flasks of oil


- Main Page; Keep On The Borderlands