Editing Spinner

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
==Changing/Combat Stats==
 
==Changing/Combat Stats==
*Current PP: 2
+
*Current PP:
 
*Current Stress:
 
*Current Stress:
 
**Physical:   
 
**Physical:   
Line 6: Line 6:
 
**Emotional:
 
**Emotional:
 
*Current Trauma:
 
*Current Trauma:
*XP: 7
+
*XP:  
  
 
==Affiliations==
 
==Affiliations==
  
Solo d10, Buddy d8, Team d6
+
Solo d, Buddy d, Team d
  
 
==Distinctions==
 
==Distinctions==
  
*Over Achiever
+
*Distinction
*Just use spider web
+
*Distinction
*"Cosmic Power!"
+
*Distinction
  
 
==Power Sets==
 
==Power Sets==
On-Person Spider Colony
+
===Powerset 1===
*Arachnid Control d10
+
*Power
*Arachnid Telepathy d10
+
*Power
*Senses d8
+
*Power
*Reflexes d8
+
**SFX: ''(Effect)''
**SFX: Constructs ''(Add a d6 and step up your effect die by +1 when using spider colony to create spider web assets)''
+
*Limit: ''(Effect)''
**Limit: Conscious Activation ''(While unconscious, shutdown spider colony. Recover spider colony when you regain consciousness)''
 
  
Spider Colony Suit
+
===Powerset 2===
*Tools d10
+
*Power
*Cosmic Control d10
+
*Power
*Durability Life Support d8
+
**SFX: ''(Effect)''
*Flight d8
+
*Limit: ''(Effect)''
**SFX: Absorption '' (On a successful reaction against an energy attack, convert your opponent's effect die into a energy release stunt or step up a colony suit power by +1 for your next action. Spend 1 PP to use this stunt if your opponent's action succeeds)''
 
**SFX: Afflict ''(Add a d6 and step up your effect die by +1 when inflicting cosmic disruption complication on a target)''
 
**Limit: Exhausted ''(Destruction of suit regains 1 PP. Rebuild colony suit by activating an opportunity or during a Transition Scene)''
 
  
 
==Specialties==
 
==Specialties==
*Science d8
+
*Specialty
*Tech d8
+
*Specialty
  
 
==Milestones==
 
==Milestones==
What's with the creepy bug guy?
+
===Milestone 1===
*'''1 XP''' Offer a solution involving spiders that is relevant to the current situation.
+
*'''1 XP''' when
*'''3 XP''' Create an asset that progresses the party in a relevant way to the next plot point.
+
*'''3 XP''' when
*'''10 XP''' Accept that your life's work is only a temporary solution and that your suit is unique.
+
*'''10 XP''' when
Own worst enemy
+
===Milestone 2===
*'''1 XP''' Work it out with your team
+
*'''1 XP''' when
*'''3 XP''' Seek advice from your team to get out of a jam
+
*'''3 XP''' when
*'''10 XP''' Your not alone in space anymore, develop a team strategy
+
*'''10 XP''' when
  
 
==Personal Information==
 
==Personal Information==
*Real Name: Gene Sanderson
+
*Real Name:
Gene grew up with an arachnid fascination that proved instrumental in his school aspirations. It was useful having an idea someone had not come up with before, thus the thesis that lead to his dissertation and a PhD regarding spider silk and applied physics and cosmic radiation. He knew that with the right unknown key factors that he could develop superior collection and transmission material for cosmic energy.
+
*'''Whatever else you want to mention!'''
  
Patu digua, measuring in at a fraction of a millimeter, had shown very adaptive properties. When it was subjected to an energy rich, food scarce environment, it made a transition which would validate Dr Sanderson's beliefs that an earthbound creature could survive on something other than its normal level of nutrients. Tests were then moved to outer space where Patu digua adapted further. Their webs were found to specifically capture cosmic radiation which were more abundant outside of Earth's atmosphere.
+
<br><br>[[MHR:_Annihilation|Back to the main page]]
 
 
Elated, Gene moved his research to deep space on a dedicated research platform in an attempt to further perfect the ground breaking silk that his little Cosmicam Patu digua could produce. Little did Gene know, isolation in deep space had some draw backs, mostly psychological and social. He had a hard time not going stir crazy and he ended up playing with his spiders more than was healthy. He could imagine that they were talking to him, so he started talking back. As it so happens, the spiders were talking to him and took the developing relationship as an opportunity to save Gene's life.
 
 
 
Unbeknownst to the scientist, a lethal wave of cosmic radiation was heading his way. So the spiders told Gene about it and they took it upon themselves to protect their creator. This involved a very intrusive introduction of the spiders making their way into Gene. The transition for Gene was not pleasant, but he survived the threat and with the spiders help was able to rebuild the systems within the platform.
 
 
 
The infusion of cosmic energy into his system sustained him but it also changed him. He was able to go without food and process O2 and H2O from the environment around him. His senses were razors edge sharp, he felt nimble like a spider. But he could now control and talk the the spiders, like a hive mind effect.
 
 
 
The next couple of days, born out of necessity and the desire to invent brought together a suit and a dedicated ecology of spiders that maintained it. The work was enlightening and rewarding. Gene found he was able to with the host of spiders absorb and control cosmic energy. Oh the wonders.
 
 
 
It was not too far into his journey of discovery, weeks really, that the slavers came.
 
 
 
<br>[[Apostlyte|Apostlyte's WIKI of characters active and inactive.]]
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)