Spring of Hubris Anna

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Description[edit]

Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.

Like all Dogs of Virtue, Anna is quintessentially a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.

Vital Statistics[edit]

  • Size: -2
  • Age: n/a (appears to be full grown)
  • Decrepitude: n/a
  • Season: Spring
  • Confidence: 1 (3) - can only be spent while protecting her master (Eulàlia)
Characteristics Score
Int 0
Per +3
Pre -2
Com +1
Str -4
Sta +3
Dex +2
Qik +3

(Anna's base stats are Int 0, Per +2, Pre -3, Com 0, Str 0, Sta +3, Dex +2, Qik +1. These are then modified by Size and Animal Qualities)

Personality Reputation
Dog* +3
Loyal* +3
Reckless* +3
Brave +2
Friendly +3

Virtues and Flaws[edit]

Virtues[edit]

Essential Virtue: Loyal (Minor, General), Ferocity (Minor, Beasts only), Magic Animal (Free, Special)

Flaws[edit]

Magical Friend (Minor, Social Status), Reckless (Minor, Personality)

Animal Qualities[edit]

  • Domesticated: The beast loses any Survival Ability that it might have, but gains 1 point of Communication, if currently negative. (Anna gains nothing)
  • Keen Sense of Smell: Add 1 to Perception, +3 to all rolls using the sense of smell, and +2 to all Hunt rolls. (Per goes to +3)
  • Pack Animal: These creatures may fight as a Trained Group when a Pack Leader is present. If the Pack Leader is not present, they may still fight as an Untrained Group. (dogs specifically can fight under a human with Animal Handling instead, though I don't expect that to be relevant for Anna)
  • Pursuit Predator: The beast actively hunts for its prey, either tracking its scent or chasing it down. Grants Hunt 4 (prey) and an extra Fatigue level. The beast’s Specialization for Brawl changes to one of the beast’s natural weapons.
  • Vocal: The creature can produce impressive vocalizations, such as a powerful roar or howl, beautiful birdsong, or the like. Communication is raised to 0 (if negative) or increased by 1: gain Music 3. (Raises Anna's Com to +1, but I haven't given her Music 3 cause that seems more for birds and the like)

These are the Qualities of the Hound in the Book of Mundane Beasts, which I take to be the norm for dogs in general.

Combat Stats[edit]

  • Combat:

Bite: Init +3, Atk +10, Def +9, Dam -3
Bite, when transformed: Init +1, Atk +12, Def +7, Dam +3

  • Soak: +3 (+4 when transformed)
  • Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
  • Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
  • Wound Penalties, when transformed: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
  • Natural Weapons: A dog's bite is Init +0, Atk +3, Def +1, Dam +1

Abilities[edit]

Name Speciality Score XP
Athletics distance running 3 30
Awareness alertness 3 30
Brawl bite 4 50
Catalan commands 4 50
Hunt track by scent 4(3) 30
Second Sight invisible things 3 30

Magic[edit]

  • Magic Might: 4 (Animal)
  • Vis: Anna's hide can be rendered into 1 pawn of Animal Vis. You monster.

Magical Qualities[edit]

Personal Power (Minor), Lesser Power (Minor), Minor Virtue (Second Sight), Minor Virtue (Unaffected by the Gift), Improved Abilitiesx2 (Minor)

Magical Inferiorities[edit]

Reduced Might (Minor), Susceptibility to Deprivation (Minor), Minor Flaw (Magic Dependency 3)

Powers[edit]

Surpassing Hound of War, 1 point, Init +1, Animal
R: Per, D: Diam, T: Ind
When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.
MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.

Lick the Wounds of the Master, 5 points, Init -7, Corpus or Animal
R: Touch, D: Moon, T: Ind
The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.
CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)

Notes[edit]

Here's the relevant stuff summarized from ROP:M -


1) Anna is about as intelligent as an adolescent human, but cannot speak. Laia and her can communicate just fine, though, thanks to Animal Ken


2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Well, technically she can but her Magic Might is high enough that it basically doesn't happen, and as she's a grog for simplicity's sake I think it's easiest to say she just doesn't get any XP. Extended time exposed to magic might lead to new abilities, but that is largely GM's discretion.


3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:
Magic Dependency
Minor, Supernatural
You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.

4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can't help liking people your dog likes, just a little)

5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.