Stanton Schoob

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[QUOTE=coyoteboy;19725602]Rewrite sans background, mostly copy pasted from the MHR book

(the more I look at Iron Dudes EMP, that Circuit-Breaker is swiped from, the less sense it makes mechanically. I may switch out for Area Attack guts instead)

Stanton Schoob

Terran Mutant Technomancer

Solo D6 Buddy D8 Team D10

Nothing Invented, Nothing Gained Just a Kid The Abyss Gazes Back

Whiz Kid Technology Mastery D10 Mimic D8 Punch Gun D6 Tech Sense D6

sfx

Multi-tool- Split Tech Mastery into 2D8, or 3D6

Circuit Breaker- Target multiple tech-bassed opponents. Add a D6 or step up lowest die in the doom pool by +1 for each target and add them to a dice pool including Tech Mastery. Return added Dice to the Doom Pool and shutdown Tech Mastery. Recover by activating an opportunity or during a Transition Scene.

Detached- Spend 1 PP to ignore Emotional Stress or Trauma unless caused by Pride.

Got it Right Here- Add a D6 and step up effect die by +1 when using Whiz Kid to create assets.

Limit CPU- If stressed out, asleep or unconscious, shut down Whiz Kid. Recover when stress is recovered or you awake. If Mental Stress is taken, shut down Whiz Kid until trauma is recovered.


Specialties: Acrobatic Expert(only boy in gymnastics class) Combat Expert (R&D of Punch Gun) Cosmic ? Science Expert Tech Master Vehicle Expert

Milestones:

Homesick

1xp- When you first draw on your Terran heritage

3xp- When you make your Terran heritage the central issue of a confrontation or conflict

10xp- When you either deny your Terran heritage completely, or abandon your friends for Earth

Growing Pains

1xp- When you first us your Circuit Breaker sfx.

3xp- When you first add on e your own stress dice to one of your own action rolls

10xp- When you stress out an opponent on an actin roll not using your Tech Mastery trait die