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'''Cover''': cover is very important in modern/sci-fi settings. Soft cover is provided by effects that obscure vision such as smoke, foliage, etc. These effects cannot stop an attack but rather obscure the creature making them harder to hit. Hard cover works similarly but can be destroyed by damage. Any hit that misses a target do to the cover bonus (including full cover if the attacker wishes to strike it) damages the cover instead. Otherwise cover has an AC of 10 to attack any. ½ Cover can absorb 25 HP, ¾ Cover can absorb 50 HP, Full Cover has 100 HP, and all have Resistance to damage. Full cover that is reduced to 50 HP only provides ¾ cover now, and ¾ cover reduces to 25 HP only provides ½ cover. When all the area’s HP are depleted it no longer provides cover. The material cover is made of also provides Hardness. Light materials (wood, dirt, etc.) provide 2 Hardness, Medium material (concrete, plastics, etc.) provide 4 Hardness, Heavy materials (reinforced concrete, steel, etc.) provides 8 Hardness, while Super-Heavy material (reinforced steel, etc.) provide 10 Hardness.
 
'''Cover''': cover is very important in modern/sci-fi settings. Soft cover is provided by effects that obscure vision such as smoke, foliage, etc. These effects cannot stop an attack but rather obscure the creature making them harder to hit. Hard cover works similarly but can be destroyed by damage. Any hit that misses a target do to the cover bonus (including full cover if the attacker wishes to strike it) damages the cover instead. Otherwise cover has an AC of 10 to attack any. ½ Cover can absorb 25 HP, ¾ Cover can absorb 50 HP, Full Cover has 100 HP, and all have Resistance to damage. Full cover that is reduced to 50 HP only provides ¾ cover now, and ¾ cover reduces to 25 HP only provides ½ cover. When all the area’s HP are depleted it no longer provides cover. The material cover is made of also provides Hardness. Light materials (wood, dirt, etc.) provide 2 Hardness, Medium material (concrete, plastics, etc.) provide 4 Hardness, Heavy materials (reinforced concrete, steel, etc.) provides 8 Hardness, while Super-Heavy material (reinforced steel, etc.) provide 10 Hardness.
:''Special'' – it takes ½ movement to initially benefit from cover and when making “pop-out/up” attacks to gain the benefiting from either Full Cover or ¾.
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*''Special'' – it takes ½ movement to initially benefit from cover and when making “pop-out/up” attacks to gain the benefiting from either Full Cover or ¾.
  
 
'''Falling Prone''': unless you are forced Prone, you must use 5 feet of Movement to fall to the ground prone. As a reaction, if you have at least 5 feet of movement remaining this turn or have not acted yet this turn and still have your reaction, you can fall prone (costing you 5 feet of movement) and gain Resistance to any damage from an AOE attack.
 
'''Falling Prone''': unless you are forced Prone, you must use 5 feet of Movement to fall to the ground prone. As a reaction, if you have at least 5 feet of movement remaining this turn or have not acted yet this turn and still have your reaction, you can fall prone (costing you 5 feet of movement) and gain Resistance to any damage from an AOE attack.

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