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'''ALTER TALENT TREE'''
 
'''ALTER TALENT TREE'''
* '''Disciplined Blast'''. Whenever you use a Force power that has any type of area of effect, you may exclude a certain number of target from the effects of the power. The number of targets that you may exclude in this manner is equal to your Force Attribute modifier.
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'''Disciplined Blast'''. Whenever you use a Force power that has any type of area of effect, you may exclude a certain number of target from the effects of the power. The number of targets that you may exclude in this manner is equal to your Force Attribute modifier.
 
* '''Illusion'''. Prerequisite: Mind Trick power. When you use the Mind Trick power you can instead create the image of an object, a creature, or some other visible phenomenon that is no larger than a 10 foot cube. The image appears at a spot that you can see within 60 feet of you and lasts as long as you concentrate on it. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature. As long as you are within 60 feet of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. Similarly, you can cause the illusion to make different sounds at different times, even making it conversers, for example. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check vs. your Force Saving throw '''DC'''. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature. This is a mind-affecting effect.
 
* '''Illusion'''. Prerequisite: Mind Trick power. When you use the Mind Trick power you can instead create the image of an object, a creature, or some other visible phenomenon that is no larger than a 10 foot cube. The image appears at a spot that you can see within 60 feet of you and lasts as long as you concentrate on it. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature. As long as you are within 60 feet of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. Similarly, you can cause the illusion to make different sounds at different times, even making it conversers, for example. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check vs. your Force Saving throw '''DC'''. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature. This is a mind-affecting effect.
 
* '''Savant'''. Pick one Force Power from the list above. Once per long rest you can use this Force Power without spending a Force Energy point on it. You can pick this talent again, picking the same or a new power, as you wish. Each time you can use this one power without spending a Force Energy point, once per long rest.
 
* '''Savant'''. Pick one Force Power from the list above. Once per long rest you can use this Force Power without spending a Force Energy point on it. You can pick this talent again, picking the same or a new power, as you wish. Each time you can use this one power without spending a Force Energy point, once per long rest.
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* '''Temptation'''. Prerequisite: Heroic level 11+. You are adept at using ''Dun Möch'', an ancient and vile technique for tempting other to tap into the dark side of the Force. As an Action a target you can see within 100 feet must make a Charisma save. If it fails then for the next 10 rounds (1 minute) anytime it spend a Destiny Point, it must either add 1 point to its Dark Side Score or add the Reeling Condition as it is overcome with doubt and remorse. If the target spent two Destiny Points before the end of your next turn it instead must add 1d4+1 points to its Dark Side Score or add the Stunned Condition until that lasts until the start of you next turn. This is a mind-affecting effect talent.
 
* '''Temptation'''. Prerequisite: Heroic level 11+. You are adept at using ''Dun Möch'', an ancient and vile technique for tempting other to tap into the dark side of the Force. As an Action a target you can see within 100 feet must make a Charisma save. If it fails then for the next 10 rounds (1 minute) anytime it spend a Destiny Point, it must either add 1 point to its Dark Side Score or add the Reeling Condition as it is overcome with doubt and remorse. If the target spent two Destiny Points before the end of your next turn it instead must add 1d4+1 points to its Dark Side Score or add the Stunned Condition until that lasts until the start of you next turn. This is a mind-affecting effect talent.
 
* '''Wicked Strike'''. Prerequisite: Weapon Focus (lightsaber) feat, Weapon Specialization (lightsaber) talent, level 7+. When you score a critical hit with a lightsaber you automatically impose the Stunned condition to the target, even if your attack would not have cause even a Reeling condition. The target remains Stunned until the start of your next turn. You must take a short or long rest to use this talent again.
 
* '''Wicked Strike'''. Prerequisite: Weapon Focus (lightsaber) feat, Weapon Specialization (lightsaber) talent, level 7+. When you score a critical hit with a lightsaber you automatically impose the Stunned condition to the target, even if your attack would not have cause even a Reeling condition. The target remains Stunned until the start of your next turn. You must take a short or long rest to use this talent again.
 
 
=== Force Techniques ===
 
=== Force Techniques ===
 
These abilities are gained by taking the Force Technique feat. Each time you take the Force Technique feat you may select two new techniques from the list below.
 
These abilities are gained by taking the Force Technique feat. Each time you take the Force Technique feat you may select two new techniques from the list below.

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