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=== Vehicle Actions ===
 
=== Vehicle Actions ===
 
* '''Attack'''. As an action an operator or gunner can fire one vehicle weapon system. Vehicle weapons use either Dexterity or Intelligence (your choice) for both attack and damage bonuses.
 
* '''Attack'''. As an action an operator or gunner can fire one vehicle weapon system. Vehicle weapons use either Dexterity or Intelligence (your choice) for both attack and damage bonuses.
* '''Attack Run''' (Vehicle Operator Only). As an Action, an aircraft or spacecraft with heavy auto only weapons or bombs and missiles can make a special ‘Attack Run’. However all attacks against the vehicle also have Advantage until the start of the operator’s next turn. For heavy auto weapons they affect targets in a wide line of 25 feet wide and up to 75 feet long (1x3 on space scale). All targets within this Area of Effect are at disadvantage on all Dexterity saves against this damage. With dropped bombs and missiles used against ground or stationary target having normal saves from indirect attacks, and can affect a line of affect with each bomb or missiles AOE (i.e. Rocket Launcher have an AOE of 60x60ft AOE. If the gunner drops 3 bombs then the AOE becomes 60 x 180 feet AOE). If the gunner has a “spotter” that it can communicate with on the ground and makes a '''DC18''' Wisdom (Insight) check then target’s saves are at disadvantage instead.
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Attack Run (Vehicle Operator Only). As an Action, an aircraft or spacecraft with heavy auto only weapons or bombs and missiles can make a special ‘Attack Run’. However all attacks against the vehicle also have Advantage until the start of the operator’s next turn. For heavy auto weapons they affect targets in a wide line of 25 feet wide and up to 75 feet long (1x3 on space scale). All targets within this Area of Effect are at disadvantage on all Dexterity saves against this damage. With dropped bombs and missiles used against ground or stationary target having normal saves from indirect attacks, and can affect a line of affect with each bomb or missiles AOE (i.e. Rocket Launcher have an AOE of 60x60ft AOE. If the gunner drops 3 bombs then the AOE becomes 60 x 180 feet AOE). If the gunner has a “spotter” that it can communicate with on the ground and makes a DC18 Wisdom (Insight) check then target’s saves are at disadvantage instead.
 
* '''Dogfight''' (Vehicle Operator Only). Only aircraft or spacecraft may engage in a Dogfight. Size does not matter and smaller craft have a distinctive advantage over larger, less maneuverable vehicles. As a Reaction, any pilot may initiate a dogfight against another ship. If one side does not wish to engage in a dogfight they can be ‘forced’ with a contested Piloting plus maneuver modifier skill check but the aggressor is at -1d6 to their skill. If the aggressor fails the dogfight is not initiated. If the aggressor wins then a dogfight is taking place and the loser has disadvantage on their attack rolls against the aggressors during the first round of combat. Fighter Wings can engage in dogfights as a group (choosing one pilot from each wing to make the check; gains a +1 insight check for each additional fighters in the wing to its pilot check).
 
* '''Dogfight''' (Vehicle Operator Only). Only aircraft or spacecraft may engage in a Dogfight. Size does not matter and smaller craft have a distinctive advantage over larger, less maneuverable vehicles. As a Reaction, any pilot may initiate a dogfight against another ship. If one side does not wish to engage in a dogfight they can be ‘forced’ with a contested Piloting plus maneuver modifier skill check but the aggressor is at -1d6 to their skill. If the aggressor fails the dogfight is not initiated. If the aggressor wins then a dogfight is taking place and the loser has disadvantage on their attack rolls against the aggressors during the first round of combat. Fighter Wings can engage in dogfights as a group (choosing one pilot from each wing to make the check; gains a +1 insight check for each additional fighters in the wing to its pilot check).
: ''*Dogfighting''. At the beginning of each round, ships engage in a dogfight make opposed vehicle operator check as a ‘free’ action. The side that ‘loses’ is at disadvantage on any attack rolls it makes against the winners this round. Each round the winner of the Dogfighting contest can move the group up to ½ his ship’s base speed on its action IF the craft are of equal size or smaller. Larger craft can continue to move as normal even if they are the loser.
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: '''*Dogfighting'''. At the beginning of each round, ships engage in a dogfight make opposed vehicle operator check as a ‘free’ action. The side that ‘loses’ is at disadvantage on any attack rolls it makes against the winners this round. Each round the winner of the Dogfighting contest can move the group up to ½ his ship’s base speed on its action IF the craft are of equal size or smaller. Larger craft can continue to move as normal even if they are the loser.
: ''*Disengage from a Dogfight'': When a ship wishes to leave a dogfight it requires an action and contested vehicle operations check on its turn. If the target wins they leave the dogfight (no longer considered in the dogfight). If the target fails it can still leave but all enemy ships in the enemy ships in the dogfight can make an Opportunity attack against it. The ship can remain in the dogfight and not suffer these attacks. Massive ships and larger do not need to spend an action to disengage from ships that are smaller but they still would suffer an OA to do so.
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: '''*Disengage from a Dogfight''': When a ship wishes to leave a dogfight it requires an action and contested vehicle operations check on its turn. If the target wins they leave the dogfight (no longer considered in the dogfight). If the target fails it can still leave but all enemy ships in the enemy ships in the dogfight can make an Opportunity attack against it. The ship can remain in the dogfight and not suffer these attacks. Massive ships and larger do not need to spend an action to disengage from ships that are smaller but they still would suffer an OA to do so.
: ''*Firing into a Dogfight'': for any ships outside a dogfight, attack rolls against enemy ships in a dogfight with allies or other ships are at disadvantage except against Massive size or larger.
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: '''*Firing into a Dogfight''': for any ships outside a dogfight, attack rolls against enemy ships in a dogfight with allies or other ships are at disadvantage except against Massive size or larger.
 
* '''Droid Actions'''. Many vehicles employ droids to aid in various tasks. They can act as or aid the Vehicle or System operator with making any Vehicle Operator tests (if they have the proficiency). A non-combat Droids can also perform the following tasks independently – Hide, Maneuver, Move, Raise/Lower Shields, Repair, Reroute Power, Restore Shields, or Sensor Scan.
 
* '''Droid Actions'''. Many vehicles employ droids to aid in various tasks. They can act as or aid the Vehicle or System operator with making any Vehicle Operator tests (if they have the proficiency). A non-combat Droids can also perform the following tasks independently – Hide, Maneuver, Move, Raise/Lower Shields, Repair, Reroute Power, Restore Shields, or Sensor Scan.
 
* '''Hide''' (Vehicle Operator Only). The operator can use his action to make a Hide check during its’ round, so long as he has full obscuring cover (darkness does not count in space) or a Stealth system.
 
* '''Hide''' (Vehicle Operator Only). The operator can use his action to make a Hide check during its’ round, so long as he has full obscuring cover (darkness does not count in space) or a Stealth system.

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