Editing StarWars for 5ed

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:'''Flight suit, armored''' - Sealed vs. vacuum conditions with 10 hours of life support and full protection of vacuum environmental hazards. +4 equipment bonus to saves vs. pressure. Provides complete protection from radiation and resistance from Extreme and Dangerous levels.
 
:'''Flight suit, armored''' - Sealed vs. vacuum conditions with 10 hours of life support and full protection of vacuum environmental hazards. +4 equipment bonus to saves vs. pressure. Provides complete protection from radiation and resistance from Extreme and Dangerous levels.
 
:'''Scout trooper armor''' - Environmental upgraded armor increases the cost by +2,500 credits and adds these features: +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. Imperial Scout armor costs an additional +2,000cr adds +2 equipment bonus to Wisdom (Perception) check, provide Low-Light vision (see Species) and has a medium range, hands-free comlink.
 
:'''Scout trooper armor''' - Environmental upgraded armor increases the cost by +2,500 credits and adds these features: +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. Imperial Scout armor costs an additional +2,000cr adds +2 equipment bonus to Wisdom (Perception) check, provide Low-Light vision (see Species) and has a medium range, hands-free comlink.
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MEDIUM ARMOR
 
:'''Ceremonial armor''' - made to look good as well as function. Wearer adds +1 to Charisma checks when wearing it in the right situation (GMs call)
 
:'''Ceremonial armor''' - made to look good as well as function. Wearer adds +1 to Charisma checks when wearing it in the right situation (GMs call)
 
:'''Combat spacesuit''' - Sealed vs. vacuum conditions with 10 hours of life support. Provides complete protection from radiation and resistance from Extreme and Dangerous levels.
 
:'''Combat spacesuit''' - Sealed vs. vacuum conditions with 10 hours of life support. Provides complete protection from radiation and resistance from Extreme and Dangerous levels.
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:'''Corllian powersuit''' - When powered on and if the wearer is proficient with Medium Armor, it grants the wearer an equipment base Strength score of 19 and allows him to carry up 200lbs. Advanced suits increase the base Strength to 21 and carry up to 300lbs for +5,000 credits. The basic suit runs on two power cells, advanced suits four cells instead. These cells are good for 8 hours of continuous use before needing recharge or replacement. Require a 14 Strength when unpowered. (Licensed)
 
:'''Corllian powersuit''' - When powered on and if the wearer is proficient with Medium Armor, it grants the wearer an equipment base Strength score of 19 and allows him to carry up 200lbs. Advanced suits increase the base Strength to 21 and carry up to 300lbs for +5,000 credits. The basic suit runs on two power cells, advanced suits four cells instead. These cells are good for 8 hours of continuous use before needing recharge or replacement. Require a 14 Strength when unpowered. (Licensed)
 
:'''Battle armor''' - Environmental systems adds +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. (Licensed)
 
:'''Battle armor''' - Environmental systems adds +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. (Licensed)
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HEAVY ARMOR
 
:'''Armored spacesuit''' - Sealed vs. vacuum conditions with 10 hours of life support. Provides complete protection from radiation and resistance from Extreme and Dangerous levels. (Restricted)
 
:'''Armored spacesuit''' - Sealed vs. vacuum conditions with 10 hours of life support. Provides complete protection from radiation and resistance from Extreme and Dangerous levels. (Restricted)
 
:'''Battle armor, heavy''' -  Environmental systems adds +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. (Resticted).
 
:'''Battle armor, heavy''' -  Environmental systems adds +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. (Resticted).

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