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'''SIMPLE MELEE WEAPONS'''</br>
 
'''SIMPLE MELEE WEAPONS'''</br>
 
''Power gloves and stun batons require a Power Cell (pc) to be activated. Last around an hour of continual use.''
 
''Power gloves and stun batons require a Power Cell (pc) to be activated. Last around an hour of continual use.''
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{| class="wikitable" border="0"
 
|-
 
| '''Name''' || '''Cost''' || '''Damage''' || '''Wt.''' || '''Properties'''
 
|-
 
| Combat gloves || 50 || 1d4 bludgeoning || ½ || Finesse, light.
 
|-
 
| Power gloves || 200 || Unarmed +1d8 energy || ½ || Finesse, light, reload (pc), stun setting.
 
|-
 
| Stun baton || 75 || 3d8 energy || 2 || Finesse, light, reload (pc), stun setting only, touch (deals no ability mod damage, +2 to melee attack roll).
 
|-
 
| Survival knife || 50 || 1d6 piercing || 1 || Finesse, light; adds +1 insight to Survival checks.
 
|-
 
|}
 
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