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* '''Restore Force Fields''' (System Operator). A crew can attempt a DC15 Intelligence (Mechanics) check to restore 5 points to a depilated Force Field, up to its maximum rating. This takes a number of rounds equal to the vehicle’s size modifier, minimum 1 round (i.e. a large vehicle requires 1 round, a colossal vehicle requires 6 rounds). For every 5 points the Mechanics check exceeds the DC the crew restores an additional +5 points to the depilated Force Field points, up to its maximum rating or reduces the time required to restore the base amount by one round. This can be combined in any order (i.e. if an operator made its check by +15 it could restore 5 points, 2 rounds earlier, etc.) Failure simply fails to restore any of the force fields rating.
 
* '''Restore Force Fields''' (System Operator). A crew can attempt a DC15 Intelligence (Mechanics) check to restore 5 points to a depilated Force Field, up to its maximum rating. This takes a number of rounds equal to the vehicle’s size modifier, minimum 1 round (i.e. a large vehicle requires 1 round, a colossal vehicle requires 6 rounds). For every 5 points the Mechanics check exceeds the DC the crew restores an additional +5 points to the depilated Force Field points, up to its maximum rating or reduces the time required to restore the base amount by one round. This can be combined in any order (i.e. if an operator made its check by +15 it could restore 5 points, 2 rounds earlier, etc.) Failure simply fails to restore any of the force fields rating.
 
* '''Sensor Scans''' (System Operator). Scanners use both passive and active scanning to detect another ship within the same system (that is not actively hiding). The bonus is based on vehicle’s Intelligence mod and adds directly to the operator’s Intelligence (Computer Use) checks. With passive scanners assume that vehicles Senses rating is its passive perception. Active scanner is an Action to use and grants the operator advantage on its perception test but it also grants advantage (passive +5) on other vehicles to detecting it.
 
* '''Sensor Scans''' (System Operator). Scanners use both passive and active scanning to detect another ship within the same system (that is not actively hiding). The bonus is based on vehicle’s Intelligence mod and adds directly to the operator’s Intelligence (Computer Use) checks. With passive scanners assume that vehicles Senses rating is its passive perception. Active scanner is an Action to use and grants the operator advantage on its perception test but it also grants advantage (passive +5) on other vehicles to detecting it.
 
== VEHICLE & STARSHIP DESCRIPTIONS ==
 
* '''Maneuver/Attack (Man/Atk mod)''' is maneuver modifier apply to all piloting control and initiative checks. The Attack modifier applies only to vehicle mounted weapons and are tied into the vehicle’s computer.
 
* '''Senses''' If listed as Occupant there are no special sensors and crew make normal Perception checks. If listed as ‘sensors’ add the ship’s Intelligence bonus the crews Computer Use check.
 
* '''AC''' the vehicle’s base Armor Class (armor bonus plus size modifier)
 
* '''HD''' the vehicle’s basic hit dice (always 1d20 per HD) and HP the vehicle’s basic hit points
 
* '''Hardness''' a vehicle’s structural strength. Reduce all damage dealt by this amount (except lightsabers) and Threshold the vehicles Damage Threshold verse damage (its Strength modifier + size bonus) and SR (Shield Rating) Force Fields. Damage is subtracted from the shields first.
 
: ''Note'' that all vehicles have Resistance from all non-Heavy Damage weapon attacks. This also applied after Shields but before Hardness is subtracted.
 
* '''Speed''' the basic feet per turn along with maximum mph velocity and starship scale movement.
 
* '''Cover''' bonus to all crew and passengers. For all Starships it is automatically full and not listed. For Starships it is always Full and not listed.
 
* '''Strength bonus''' the basic strength bonus used to oppose tractor beams (Strength + size)
 
* '''Abilities''' basic ability scores of vehicles which include Strength, Dexterity and Intelligence (for a vehicles AI).
 
* '''Crew''' and Passengers the standard crew size and maximum number of passengers.
 
* '''Cargo''' space in pounds or tons, '''Payload''' is for standard missiles or torpedoes carried; and '''Carried Vehicles''' is for any such carried and Consumables amount of emergency or standard food available and life support on starships.
 
* '''Consumables''' is the energy that the vehicle will opperate and includes lifesupport for Starships (food, air, water, etc.)
 
* '''Availability''' for Licensed, Restricted or Military restrictions
 
* '''Cost''' in credits (and used cost).
 
* '''Hyperdrive''' availability and standard speed for a starship.
 
  
 
== VEHICLE EXAMPLES ==
 
== VEHICLE EXAMPLES ==

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