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[[File:StarWars.JediMaster2.jpg | 300px | right]]
 
'''FORCE ADEPT TALENT TREE'''
 
'''FORCE ADEPT TALENT TREE'''
 
:These talents may only be taken as non-Jedi heroic level class talents.
 
:These talents may only be taken as non-Jedi heroic level class talents.
[[File:StarWars.JediMaster2.jpg | 300px | right]]
 
 
* '''Force Adept'''. Prerequisite: Heroic level 3+. You are skilled at resisting Force Powers of the dark side. As a free action you gain Advantage on any saving throw against a power with the [dark side] description. You can use this a number of times equal to your Force Attribute modifier (min 1). You regain these uses after a short or long rest.
 
* '''Force Adept'''. Prerequisite: Heroic level 3+. You are skilled at resisting Force Powers of the dark side. As a free action you gain Advantage on any saving throw against a power with the [dark side] description. You can use this a number of times equal to your Force Attribute modifier (min 1). You regain these uses after a short or long rest.
 
* '''Force Treatment'''. You can make a Wisdom (Medicine) check and gain all the bonus of using a medical kit without actually requiring one (see Gear and also First Aid and Medic feats; basically using the Force instead of gear to heal nor does it cost any extra supplies).
 
* '''Force Treatment'''. You can make a Wisdom (Medicine) check and gain all the bonus of using a medical kit without actually requiring one (see Gear and also First Aid and Medic feats; basically using the Force instead of gear to heal nor does it cost any extra supplies).
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'''SITH TALENT TREE'''
 
'''SITH TALENT TREE'''
 
:All of these Talents require that the person be part of a Sith organization and that they have a Dark Side score equal to at least ½ Wisdom scores. If their Dark Side points fall below ½ Wisdom you can no longer access these talents.
 
:All of these Talents require that the person be part of a Sith organization and that they have a Dark Side score equal to at least ½ Wisdom scores. If their Dark Side points fall below ½ Wisdom you can no longer access these talents.
[[File:StarWars.SithAco.jpg | 250px | right]]
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[[File:StarWars.SithAco.jpg | 300px | right]]
 
* '''Cloud Thoughts'''. You have advantage on saves to avoid detection as a Force User and sensing your Force Potential. You impose disadvantage on skills to avoiding the Sense Surrounding Minor Power. You gain advantage with Charisma (Deception) to appear to be a non-Force User when interacting with anyone that might suspect it.
 
* '''Cloud Thoughts'''. You have advantage on saves to avoid detection as a Force User and sensing your Force Potential. You impose disadvantage on skills to avoiding the Sense Surrounding Minor Power. You gain advantage with Charisma (Deception) to appear to be a non-Force User when interacting with anyone that might suspect it.
 
* '''Dark Healing'''. You can heal your wounds by drawing the life energy from another creature. As an action you spend a Destiny Point and one target that you can see within 30 feet must make a Constitution save. Failure deals a number of 1d10 force damage equal to ½ your Heroic level (round up, max 6d10), and you heal back an equal amount of damage (up to your maximum hit point total; if you drop the target to 0 hit points you only regain a number of HP equal to what it lost). This is a mind-affecting effect talent.
 
* '''Dark Healing'''. You can heal your wounds by drawing the life energy from another creature. As an action you spend a Destiny Point and one target that you can see within 30 feet must make a Constitution save. Failure deals a number of 1d10 force damage equal to ½ your Heroic level (round up, max 6d10), and you heal back an equal amount of damage (up to your maximum hit point total; if you drop the target to 0 hit points you only regain a number of HP equal to what it lost). This is a mind-affecting effect talent.

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