Editing StarWars for 5ed
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[[File:StarWars.Scout2.jpg | 400px | right]] | [[File:StarWars.Scout2.jpg | 400px | right]] | ||
'''HIT POINTS''' | '''HIT POINTS''' | ||
− | : | + | :Hit Dice: 1d8 |
− | : | + | :Hit Points at 1st level: 24 + your Constitution modifier |
− | : | + | :Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier |
'''PROFICIENCIES''' | '''PROFICIENCIES''' | ||
− | : | + | :Armor: Light armor |
− | : | + | :Weapons: Pistols, Rifles, Simple weapons, Martial weapons |
− | : | + | :Saving Throws: Constitution and Wisdom |
− | : | + | :Skills: Choose four from among Acrobatics, Animal Handling, Athletics, Drive, Galactic Lore, Gambling, Initiative, Insight, Mechanic, Medicine, Nature, Perception, Pilot, Stealth, and Survival. |
− | : | + | :Bonus Feat: '''''Shake it Off''''' |
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'''EQUIPMENT''': At first level you start with the following equipment, in addition to the equipment grants by your background: | '''EQUIPMENT''': At first level you start with the following equipment, in addition to the equipment grants by your background: | ||
* Blaster carbine with two extra power cell | * Blaster carbine with two extra power cell | ||
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* (a) field kit with short range comlink or (b) utility belt. | * (a) field kit with short range comlink or (b) utility belt. | ||
* An additional 100 credits on your credstik. | * An additional 100 credits on your credstik. | ||
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'''TALENTS'''</br> | '''TALENTS'''</br> |