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'''Minor Powers''': these minor abilities do not cost Force Energy and most can be used as often as the Force User wishes. Force Users start knowing three Minor Powers at 1st level. They gain additional Minor Power every 4 Character level after that (4th, 8th, 12th, 16th and 20th). Every time a Force User learns a new Minor Power it can also exchange an existing known ability for a different one.
 
'''Minor Powers''': these minor abilities do not cost Force Energy and most can be used as often as the Force User wishes. Force Users start knowing three Minor Powers at 1st level. They gain additional Minor Power every 4 Character level after that (4th, 8th, 12th, 16th and 20th). Every time a Force User learns a new Minor Power it can also exchange an existing known ability for a different one.
  
'''Force Energy and Force Powers''': When the Force User first takes the Force Training its start with 2+ ½ it Character Level (round up), in Force Energy. It takes a Force Energy point to use a Force Power. Force Users regains all Force Energy after a short or long rest. The feat Force Training also grants the user 3 Force Powers to chosen from the list below and an additional 3 Force Powers each additional time you take the feat.
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'''Force Energy''': When the Force User first takes the Force Training its start with 2+ ½ it Character Level (round up), in Force Energy. It takes a Force Energy point to use a Force Power. Force Users regains all Force Energy after a short or long rest. The feat Force Training also grants the user 3 Force Powers to chosen from the list below and an additional 3 Force Powers each additional time you take the feat.
  
 
'''Force Power Attack modifier and Saving Throws''': Many Force Powers require an attack roll to successfully affect a target or the target gains a Saving Throw or suffer its affects. A Force User’s Force Power Attack modifier is equal to your proficiency bonus + Force Attribute modifier and your Saving Throw DC is 8 + your proficiency bonus + Force Attribute modifier. A Force User’s ‘''Force Attribute''’ is their choice between their Intelligence, Wisdom or Charisma modifier. Once chosen it cannot be later changed.
 
'''Force Power Attack modifier and Saving Throws''': Many Force Powers require an attack roll to successfully affect a target or the target gains a Saving Throw or suffer its affects. A Force User’s Force Power Attack modifier is equal to your proficiency bonus + Force Attribute modifier and your Saving Throw DC is 8 + your proficiency bonus + Force Attribute modifier. A Force User’s ‘''Force Attribute''’ is their choice between their Intelligence, Wisdom or Charisma modifier. Once chosen it cannot be later changed.

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