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'''Senses''' ''passive'' perception 14; Languages basic plus native</br>
 
'''Senses''' ''passive'' perception 14; Languages basic plus native</br>
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
'''''Hold-out Blaster Pistol''''' (6 pc). Ranged weapon attack +4 to hit, one target; Hit: 3d4+2 energy, Range 150/300</br>
+
'''''Hold-out Blaster Pistol''''' (6 cell). Ranged weapon attack +4 to hit, one target; Hit: 3d4+2 energy, Range 150/300</br>
 
Professional gamblers have to balance their reputations as gamblers with not scaring off their opponents at the table long enough to extract enough creds from their pockets.</br></br>
 
Professional gamblers have to balance their reputations as gamblers with not scaring off their opponents at the table long enough to extract enough creds from their pockets.</br></br>
 
'''SLICER''', ''Medium sized humanoid Scoundrel 5 (criminal)''</br>
 
'''SLICER''', ''Medium sized humanoid Scoundrel 5 (criminal)''</br>
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'''Senses''' ''passive'' perception 11; '''Languages''' basic plus native</br>
 
'''Senses''' ''passive'' perception 11; '''Languages''' basic plus native</br>
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
'''''Blaster Pistol''''' (50 pc). Ranged weapon attack +4 to hit, one target; Hit: 3d6+4 energy, Range 150/300</br>
+
'''''Blaster Pistol''''' (100 charges). Ranged weapon attack +4 to hit, one target; Hit: 3d6+4 energy, Range 150/300</br>
 
'''Extra Gear''': Datapad, Repair kit, Slicer kit</br>
 
'''Extra Gear''': Datapad, Repair kit, Slicer kit</br>
 
The Slicer specializes in bypassing computer system security to get to the juicy secret data troves others want to keep hidden.</br></br>
 
The Slicer specializes in bypassing computer system security to get to the juicy secret data troves others want to keep hidden.</br></br>
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'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
 
'''''Heavy Club.''''' Melee weapon attack: +4 to hit, one target, reach 5ft; Hit: 1d6+2 bludgeoning.</br>
 
'''''Heavy Club.''''' Melee weapon attack: +4 to hit, one target, reach 5ft; Hit: 1d6+2 bludgeoning.</br>
'''''Sport Blaster Pistol''''' (25 pc). Ranged weapon attack +3 to hit, one target; Hit: 3d4+1 energy damage, Range 50/300ft</br>
+
'''''Sport Blaster Pistol''''' (50 cell). Ranged weapon attack +3 to hit, one target; Hit: 3d4+1 energy damage, Range 50/300ft</br>
or '''''Sport Blaster Rifle''''' (50 pc). Ranged Weapon Attack: +3 to hit, one target; Hit: 3d6+1 energy. Range 200/1,200ft</br>
+
or '''''Sport Blaster Rifle''''' (50 cell). Ranged Weapon Attack: +3 to hit, one target; Hit: 3d6+1 energy. Range 200/1,200ft</br>
 
Whether cheap muscle or a local gang thug, this thug is a commonly found throughout the galaxy. Such foes often fill a variety of the roles serving a main enforcer or lieutenant, due to being more capable than many starting in the profession.</br></br>
 
Whether cheap muscle or a local gang thug, this thug is a commonly found throughout the galaxy. Such foes often fill a variety of the roles serving a main enforcer or lieutenant, due to being more capable than many starting in the profession.</br></br>
 
'''MUSCLE''', ''Medium sized humanoid nonheroic 4/Soldier 1''</br>
 
'''MUSCLE''', ''Medium sized humanoid nonheroic 4/Soldier 1''</br>
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'''''Brawler'''''. Melee attack +6 to hit, one target, reach 5ft; Hit: 1d3+5 bludgeoning damage (bonus action with melee attack action)</br>
 
'''''Brawler'''''. Melee attack +6 to hit, one target, reach 5ft; Hit: 1d3+5 bludgeoning damage (bonus action with melee attack action)</br>
 
'''''Maul''''' (2h). Melee weapon attack +7 to hit, one target, reach 5ft; Hit: 2d6+7 bludgeoning.</br>
 
'''''Maul''''' (2h). Melee weapon attack +7 to hit, one target, reach 5ft; Hit: 2d6+7 bludgeoning.</br>
'''''Sport Blaster Pistol''''' (25 pc). Ranged weapon attack +3 to hit, one target; Hit: 3d4 energy damage, Range 50/300ft</br>
+
'''''Sport Blaster Pistol''''' (50 cell). Ranged weapon attack +3 to hit, one target; Hit: 3d4 energy damage, Range 50/300ft</br>
 
These are the stronger thugs of crime organization, mostly meant to be big and intimidating and to beat up foes with their fists if need be. Most also carry a heavy maul like clubs (although certain species prefer other weapons, such as Gamorreans and their love of heavy axes).</br></br>
 
These are the stronger thugs of crime organization, mostly meant to be big and intimidating and to beat up foes with their fists if need be. Most also carry a heavy maul like clubs (although certain species prefer other weapons, such as Gamorreans and their love of heavy axes).</br></br>
 
'''CRIMINAL ENFORCER''', ''Medium sized humanoid Scoundrel* 5/Soldier 3 (criminal)''</br>
 
'''CRIMINAL ENFORCER''', ''Medium sized humanoid Scoundrel* 5/Soldier 3 (criminal)''</br>
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'''Senses''' ''passive'' perception 12; '''Languages''' basic plus native</br>
 
'''Senses''' ''passive'' perception 12; '''Languages''' basic plus native</br>
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
'''''Blaster Pistol''''' (50 pc). Ranged weapon attack +8 to hit, one target; Hit: 3d6+10 energy, Range 150/300ft</br>
+
'''''Blaster Pistol''''' (100 charges). Ranged weapon attack +8 to hit, one target; Hit: 3d6+10 energy, Range 150/300ft</br>
'''''Vibro-dagger''''' (pc). Melee weapon attack +7 to hit, one target, reach 5ft; Hit: 2d4+8 piercing, Thrown (30/100ft).</br>
+
'''''Vibro-dagger'''''. Melee weapon attack +7 to hit, one target, reach 5ft; Hit: 2d4+8 piercing, Thrown (30/100ft).</br>
 
'''Extra Gear''': Security kit, Short range comlink with pocket scrambler.</br>
 
'''Extra Gear''': Security kit, Short range comlink with pocket scrambler.</br>
 
Every criminal organization needs someone to ‘enforce’ the rules of the crime boss. That’s where the enforcer comes in. They carry out the special jobs that the leadership.</br></br>
 
Every criminal organization needs someone to ‘enforce’ the rules of the crime boss. That’s where the enforcer comes in. They carry out the special jobs that the leadership.</br></br>
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'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
 
'''''Double Attack'''''. With attack action, take two attacks in the round.</br>
 
'''''Double Attack'''''. With attack action, take two attacks in the round.</br>
'''''Blaster Pistol''''' (50 pc). Ranged weapon attack +8 to hit, one target; Hit: 3d6+10 energy, Range 50/300ft</br>
+
'''''Blaster Pistol''''' (100 charges). Ranged weapon attack +8 to hit, one target; Hit: 3d6+10 energy, Range 50/300ft</br>
 
'''Extra Gear''': Base or hideout, lots of vehicles and tools and supplies. Illegal goods.</br>
 
'''Extra Gear''': Base or hideout, lots of vehicles and tools and supplies. Illegal goods.</br>
 
This is a major criminal boss, known and fear throughout a sector. They command loyalty (through fear or bribes and occasionally respect) and have access to a lot of money and illegal gear. They should also have a nice out of the way secret base that is full of loot and credits.
 
This is a major criminal boss, known and fear throughout a sector. They command loyalty (through fear or bribes and occasionally respect) and have access to a lot of money and illegal gear. They should also have a nice out of the way secret base that is full of loot and credits.

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