Editing StarWars for 5ed

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'''Skills''' Deception +8, Galactic Lore +7, Insight +6, Perception +6, Persuasion +8, Pilot +6, Supernatural +7</br>
 
'''Skills''' Deception +8, Galactic Lore +7, Insight +6, Perception +6, Persuasion +8, Pilot +6, Supernatural +7</br>
 
'''Feats''' Cutting Words (persuasion vs. one foe’s insight, imposed disadvantage on their next check), Determined (Wis save), Force Sensitive, Force Technique (2), Force Training (2), Lucky, Skill Training (Perception), Strong in the Force.</br>
 
'''Feats''' Cutting Words (persuasion vs. one foe’s insight, imposed disadvantage on their next check), Determined (Wis save), Force Sensitive, Force Technique (2), Force Training (2), Lucky, Skill Training (Perception), Strong in the Force.</br>
'''Talents''' Adapt Negotiator (advantage persuasion), Dark Healing (action, target within 30 feet makes a Con save. Failure takes 4d10 dark force damage and you heal the ½ amount back), Deflect (bonus action +4 AC vs. ranged attacks), Force Deception (advantages with deception), Force Persuasion (Charisma save or target Charmed), Swiftness ([dark side] powers take bonus instead of Action to use/long rest)</br>
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'''Talents''' Adapt Negotiator (advantage persuasion), Cloud Thoughts (advantage vs. sense force and potential, advance with deception to avoid detection), Dark Healing (action, target within 30 feet makes a Con save. Failure takes 4d10 dark force damage and you heal the ½ amount back), Deflect (bonus action +4 AC vs. ranged attacks), Force Persuasion (Charisma save or target Charmed)</br>
 
'''Minor Force Powers''': Bane, Move Item, Search Your Feelings, Sense Surroundings, Trance; '''Force Powers''' (Energy 7, level 4, Attack +8, Save DC 16): Farseeing, Fear, Force Grip, Force Lighting, Force Scream, Mind Trick</br>
 
'''Minor Force Powers''': Bane, Move Item, Search Your Feelings, Sense Surroundings, Trance; '''Force Powers''' (Energy 7, level 4, Attack +8, Save DC 16): Farseeing, Fear, Force Grip, Force Lighting, Force Scream, Mind Trick</br>
 
'''Force Technique''' Force Energy Recovery (as an action regain 1 used Force Energy point/long rest), Power Expert (Fear save DC 20/rest)</br>
 
'''Force Technique''' Force Energy Recovery (as an action regain 1 used Force Energy point/long rest), Power Expert (Fear save DC 20/rest)</br>

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