Editing StarWars for 5ed
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'''Talents''' Adapt Negotiator (advantage persuasion), Dark Healing (action, target within 30 feet makes a Con save. Failure takes 4d10 dark force damage and you heal the ½ amount back), Deflect (bonus action +4 AC vs. ranged attacks), Force Deception (advantages with deception), Force Persuasion (Charisma save or target Charmed), Swiftness ([dark side] powers take bonus instead of Action to use/long rest)</br> | '''Talents''' Adapt Negotiator (advantage persuasion), Dark Healing (action, target within 30 feet makes a Con save. Failure takes 4d10 dark force damage and you heal the ½ amount back), Deflect (bonus action +4 AC vs. ranged attacks), Force Deception (advantages with deception), Force Persuasion (Charisma save or target Charmed), Swiftness ([dark side] powers take bonus instead of Action to use/long rest)</br> | ||
'''Minor Force Powers''': Bane, Move Item, Search Your Feelings, Sense Surroundings, Trance; '''Force Powers''' (Energy 7, level 4, Attack +8, Save DC 16): Farseeing, Fear, Force Grip, Force Lighting, Force Scream, Mind Trick</br> | '''Minor Force Powers''': Bane, Move Item, Search Your Feelings, Sense Surroundings, Trance; '''Force Powers''' (Energy 7, level 4, Attack +8, Save DC 16): Farseeing, Fear, Force Grip, Force Lighting, Force Scream, Mind Trick</br> | ||
− | '''Force Technique''' Force Energy Recovery (as an action regain 1 used Force Energy point | + | '''Force Technique''' Force Energy Recovery (as an action regain 1 used Force Energy point), Power Expert (Fear save DC 20/rest)</br> |
'''Senses''' ''passive'' perception 16; '''Languages''' Basic, Sith-Tongue, plus native</br> | '''Senses''' ''passive'' perception 16; '''Languages''' Basic, Sith-Tongue, plus native</br> | ||
'''ACTIONS'''</br> | '''ACTIONS'''</br> |