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The wookiees, whose name for themselves translates to the People of the Trees, are a species of furred bipeds that inhabit the planet Kashyyyk. Thought not a warrior culture, wookiees make fine combatants and have a reputation as powerful, tough and deadly foes. Ironically, this has combined with their inability to speak languages other than Shyriiwook to result in a history of oppression, discrimination and enslavement by other species.
 
The wookiees, whose name for themselves translates to the People of the Trees, are a species of furred bipeds that inhabit the planet Kashyyyk. Thought not a warrior culture, wookiees make fine combatants and have a reputation as powerful, tough and deadly foes. Ironically, this has combined with their inability to speak languages other than Shyriiwook to result in a history of oppression, discrimination and enslavement by other species.
  
==== Pirates ====
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==== PIRATES ====
 
The bane of interstellar commerce and trade, Pirates are those criminal element whom make their living stealing ships and their cargo. They are also not above the occasional kidnaping and ransom demands.
 
The bane of interstellar commerce and trade, Pirates are those criminal element whom make their living stealing ships and their cargo. They are also not above the occasional kidnaping and ransom demands.
  
'''PIRATE CREW''', ''Medium sized humanoid nonheroic 4/Soldier 1''</br>
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'''Pirate Crew''', ''Medium sized humanoid nonheroic 4/Soldier 1''</br>
 
'''Dark Side''' 8</br>
 
'''Dark Side''' 8</br>
 
'''Armor Class''' 16 (combat jumpsuit ACR 14)</br>
 
'''Armor Class''' 16 (combat jumpsuit ACR 14)</br>
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'''Extra Gear''': Bandolier (4 power cells for carbine, 1 for vibro-sword), Short range comlink, Utility belt.</br>
 
'''Extra Gear''': Bandolier (4 power cells for carbine, 1 for vibro-sword), Short range comlink, Utility belt.</br>
 
These standard pirates are battle hardened and experience blood takers. Most are merciless and greedy. Pirates are not known for their mercy and many of their targets will fight to the bitter end knowing their fate if they are ‘captured’.</br></br>
 
These standard pirates are battle hardened and experience blood takers. Most are merciless and greedy. Pirates are not known for their mercy and many of their targets will fight to the bitter end knowing their fate if they are ‘captured’.</br></br>
'''PIRATE STARFIGHTER PILOTS''', ''Medium sized human, nonheroic 4/Solider 1''</br>
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'''Pirate Starfighter Pilots''', ''Medium sized human, nonheroic 4/Solider 1''</br>
 
'''Dark Side''' 8</br>
 
'''Dark Side''' 8</br>
 
'''Armor Class''' 17 (armored flight suit ACR 14)</br>
 
'''Armor Class''' 17 (armored flight suit ACR 14)</br>
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'''Extra Gear''': 2 power cells for blaster pistol, utility belt.</br>
 
'''Extra Gear''': 2 power cells for blaster pistol, utility belt.</br>
 
Pirates often deploy Starfighters to chase down their prey and weaken it before their main transport moves in to finish their opponents off. Most of these ships employ Ion-cannons so as not to permanently damage the ship or its cargo.</br></br>
 
Pirates often deploy Starfighters to chase down their prey and weaken it before their main transport moves in to finish their opponents off. Most of these ships employ Ion-cannons so as not to permanently damage the ship or its cargo.</br></br>
'''FIRST MATE''', ''Medium humanoid soldier 7 (military)''</br>
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'''First Mate''', ''Medium humanoid soldier 7 (military)''</br>
 
'''Force Points''' 6 (1d4+1), '''Dark Side''' 10</br>
 
'''Force Points''' 6 (1d4+1), '''Dark Side''' 10</br>
 
'''Armor Class''' 17 (unarmed)</br>
 
'''Armor Class''' 17 (unarmed)</br>
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'''Extra Gear''': Bandolier (4 power cells for pistol, 4 power cells for power maul), Utility belt</br></br>
 
'''Extra Gear''': Bandolier (4 power cells for pistol, 4 power cells for power maul), Utility belt</br></br>
 
[[File:SWD5.Pirate.jpg | 400px | left]]
 
[[File:SWD5.Pirate.jpg | 400px | left]]
'''PIRATE CAPTAIN''', ''Medium sized humanoid, Noble* 3/Scoundrel 7 (merchant/guild)''</br>
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'''Pirate Captain''', ''Medium sized humanoid, Noble* 3/Scoundrel 7 (merchant/guild)''</br>
 
F'''orce Points''' 8 (1d4+1), '''Dark Side''' 10</br>
 
F'''orce Points''' 8 (1d4+1), '''Dark Side''' 10</br>
 
'''Armor Class''' 21 (unarmored)</br>
 
'''Armor Class''' 21 (unarmored)</br>

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