Editing StarWars for 5ed

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3,104: Line 3,104:
 
'''Saving Throws''' Constitution +5</br>
 
'''Saving Throws''' Constitution +5</br>
 
'''Proficiencies''' Advance Melee, Heavy, Pistol, Rifle, Simple; Light Armor</br>
 
'''Proficiencies''' Advance Melee, Heavy, Pistol, Rifle, Simple; Light Armor</br>
'''Skills''' Athletics +5, Mechanic +3, Pilot +5</br>
+
'''Skills''' Athletics +5, Mechanic +3, Perception +3</br>
 
'''Feats''' Double Attack, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons)</br>
 
'''Feats''' Double Attack, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons)</br>
 
'''Talents''' Weapon Specialization (blaster carbine)</br>
 
'''Talents''' Weapon Specialization (blaster carbine)</br>
'''Senses''' ''passive'' perception 10; '''Languages''' Basic, plus native</br>
+
'''Senses''' ''passive'' perception 13; '''Languages''' Basic, plus native</br>
 
'''Equipment Mod''': +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br>
 
'''Equipment Mod''': +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br>
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
 
'''''Double Attack'''''. With an attack action, attack twice on the round.</br>
 
'''''Double Attack'''''. With an attack action, attack twice on the round.</br>
'''''Blaster Carbine''''' (50 pc). Range weapon attack: +6 to hit, one target; Hit: 3d8+4 energy. Autofire ranged attack +1 (+4 brace) to hit; Hit: one target 5d8+4 or AOE 10x10ft 3d8, Dex save DC13 ½. Range 200/1,200ft (or 50/300ft with folded stock).</br>
+
'''''Blaster Carbine''''' (50 pc). Range weapon attack: +6 to hit, one target; Hit: 3d8+4 energy. Autofire ranged attack +0 (+3 brace) to hit; Hit: one target 5d8+4 or AOE 10x10ft 3d8, Dex save DC13 ½. Range 200/1,200ft (or 50/300ft with folded stock).</br>
 
'''''Vibro-Sword''''' (pc). Melee Weapon Attack +5 to hit, one target, reach 5ft; Hit: 2d8+2 slashing</br>
 
'''''Vibro-Sword''''' (pc). Melee Weapon Attack +5 to hit, one target, reach 5ft; Hit: 2d8+2 slashing</br>
 
'''''Stun Grenades''''' (2). Range 30/100ft (15ft AOE sphere area), Damage 4d6* stun, DC 15 dex, ½ with a save.</br>
 
'''''Stun Grenades''''' (2). Range 30/100ft (15ft AOE sphere area), Damage 4d6* stun, DC 15 dex, ½ with a save.</br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)