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* '''Disarming Strike''', ''Prerequisite'': Intelligence 13+. When you successfully strike a creature with a melee attack, you can spend a Bonus action to also attempt to disarm the target. The target must make a Strength save DC against the damage that you dealt with your successful strike (add your Intelligence modifier to this DC). On a failed save, it drops one object of your choice at its feet.  
 
* '''Disarming Strike''', ''Prerequisite'': Intelligence 13+. When you successfully strike a creature with a melee attack, you can spend a Bonus action to also attempt to disarm the target. The target must make a Strength save DC against the damage that you dealt with your successful strike (add your Intelligence modifier to this DC). On a failed save, it drops one object of your choice at its feet.  
 
* '''Dogfighter''', ''Prerequisite'': Proficiency with Capital Ship Pilot, Drive or Piloting. You are a skilled vehicle operator and know how to get your vehicle out of harm’s way. When you are operating a vehicle that you are proficient with add your proficiency bonus to the vehicle’s Armor Class total. You cannot use this ability when the vehicle is stationary, stunned or disable.
 
* '''Dogfighter''', ''Prerequisite'': Proficiency with Capital Ship Pilot, Drive or Piloting. You are a skilled vehicle operator and know how to get your vehicle out of harm’s way. When you are operating a vehicle that you are proficient with add your proficiency bonus to the vehicle’s Armor Class total. You cannot use this ability when the vehicle is stationary, stunned or disable.
* '''Do Science on it!''' You can double your proficiency bonus on any one Intelligence based class skill that you are proficient with even if you have Skill Expertise with already with it (i.e. then triple your proficiency bonus with it). You must complete a shot or long rest before you can use this ability again.
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* '''Do Science on it!''' You can double your proficiency bonus on any one Intelligence based class skill that you are proficient with that you do not have Expertise with. You must complete a shot or long rest before you can use this ability again.
 
* '''Double Attack''', ''Prerequisite'': level 5+. You can attack twice, instead of once, whenever you take the Attack action on your turn.  
 
* '''Double Attack''', ''Prerequisite'': level 5+. You can attack twice, instead of once, whenever you take the Attack action on your turn.  
 
* '''Double Tap'''. You can fire two rounds in quick succession with a pistol or rifle. With a weapon range attack action your take a -2 penalty to the attack check and if you successfully hit you deal an additional +1d(x) weapon type dice of damage. Your weapon must have at least two rounds in order to use this feature. You cannot combined this with the Deadly Aim or Careful Shot feats.  
 
* '''Double Tap'''. You can fire two rounds in quick succession with a pistol or rifle. With a weapon range attack action your take a -2 penalty to the attack check and if you successfully hit you deal an additional +1d(x) weapon type dice of damage. Your weapon must have at least two rounds in order to use this feature. You cannot combined this with the Deadly Aim or Careful Shot feats.  

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