Editing StarWars for 5ed
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Administrators and bureaucrats are common in all eras often times causing trouble for the heroes as they have to cut through red tape to find some important information or piece of equipment or dock their ship.</br></br> | Administrators and bureaucrats are common in all eras often times causing trouble for the heroes as they have to cut through red tape to find some important information or piece of equipment or dock their ship.</br></br> | ||
[[File:SWD5.Doctor.jpg | 300px | left]] | [[File:SWD5.Doctor.jpg | 300px | left]] | ||
− | '''DOCTOR''', ''Medium sized humanoid nonheroic | + | '''DOCTOR''', ''Medium sized humanoid nonheroic 6/Noble 1''</br> |
− | '''Dark Side''' 0 or 1d12</br> | + | '''Destiny Point''' 1 (1d4+1), '''Dark Side''' 0 or 1d12</br> |
− | '''AC''' | + | '''AC''' 16 (unarmored)</br> |
− | '''Hit Points''' | + | '''Hit Points''' 19 (6d4/1d6, Second Wind 1d6+1, Damage Threshold 19 (recover +6)</br> |
'''Speed''' 30 feet</br> | '''Speed''' 30 feet</br> | ||
STR 10, DEX 11, CON 11, INT 13 (+1), WIS 16 (+3), CHA 14 (+2)</br> | STR 10, DEX 11, CON 11, INT 13 (+1), WIS 16 (+3), CHA 14 (+2)</br> | ||
+ | '''Saves''' Wisdom +6</br> | ||
'''Proficiencies''' Simple weapons, Pistols</br> | '''Proficiencies''' Simple weapons, Pistols</br> | ||
'''Skills''' Computer Use +4, Galactic Lore +4, Insight +6, Medicine +9, Nature +4, Perception +6, Technology +4</br> | '''Skills''' Computer Use +4, Galactic Lore +4, Insight +6, Medicine +9, Nature +4, Perception +6, Technology +4</br> | ||
'''Feats''' First Aid (can remove reeling or stun from adjacent ally same DC, use of medical kit heals 1d6+ 9+ creatures level, when stabilizing a check 20+ restore target to 1HP), Medic (advantage w/HD rolls short or long rest and add +6 to each HD, can restore spent HD with medicine check DC10+, two if 20+), Skill Expertise (Medicine), Surgical Expertise</br> | '''Feats''' First Aid (can remove reeling or stun from adjacent ally same DC, use of medical kit heals 1d6+ 9+ creatures level, when stabilizing a check 20+ restore target to 1HP), Medic (advantage w/HD rolls short or long rest and add +6 to each HD, can restore spent HD with medicine check DC10+, two if 20+), Skill Expertise (Medicine), Surgical Expertise</br> | ||
+ | '''Talent'''s Flash of Genius (re-roll skill check, take the better)</br> | ||
'''Senses''' ''passive'' perception 16; Languages Basic, native plus two more</br> | '''Senses''' ''passive'' perception 16; Languages Basic, native plus two more</br> | ||
'''Extra Gear''': Medical Pack, Stimpac (2), Uniform.</br> | '''Extra Gear''': Medical Pack, Stimpac (2), Uniform.</br> |