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* '''Sweep''', ''Prerequisite'': Strength 15+, Level 3+. When you take the Attack action, you instead make a single melee weapon or unarmed attack check against every target within your melee reach (friend or foe). You make a separate attack against each target and deal damage separately with each successful hit. If you melee reach allows you to attack enemies behind others they gain cover (generally ½) against your attack.
 
* '''Sweep''', ''Prerequisite'': Strength 15+, Level 3+. When you take the Attack action, you instead make a single melee weapon or unarmed attack check against every target within your melee reach (friend or foe). You make a separate attack against each target and deal damage separately with each successful hit. If you melee reach allows you to attack enemies behind others they gain cover (generally ½) against your attack.
 
* '''Take a Knee'''. You can crouch quickly and brace your elbow against your knee for a secure firing position. If you spend all of your Movement (Speed 0), you can make one additional weapon range attack as part of your Attack action. You cannot use the weapon features Autofire or use a thrown weapon with this feat. You also cannot use this feat if you are within melee reach of an enemy’s attacks and you are considered ‘prone’ verses Melee attacks until the start of your next turn.
 
* '''Take a Knee'''. You can crouch quickly and brace your elbow against your knee for a secure firing position. If you spend all of your Movement (Speed 0), you can make one additional weapon range attack as part of your Attack action. You cannot use the weapon features Autofire or use a thrown weapon with this feat. You also cannot use this feat if you are within melee reach of an enemy’s attacks and you are considered ‘prone’ verses Melee attacks until the start of your next turn.
* '''Tech Specialist''', ''Prerequisite'': Proficient with Intelligence (Technology). You are allowed to modifier or update or make custom modifications to a weapon, armor, droids, devices or vehicle. The GM will set the '''DC''' but generally a simple bonus like a +1 equipment to attack or a skill or +2 equipment bonus to damage is a '''DC15''', plus 500 credits. The GM may allow better quality bonuses but the character would need extra time and a dedicated work shop to create such things (for greater bonuses)
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* '''Tech Specialist''', ''Prerequisite'': Proficient with Intelligence (Technology). You are allowed to modifier or update or make custom modifications to a weapon, armor, droids, devices or vehicle. The GM will set the DC but generally a simple bonus like a +1 or such is a DC15+, plus 500 credits.  
 
* '''Throw Opponent''', ''Prerequisite'': Trip. If you successfully trip an opponent you can cause the opponent to fall prone in an unoccupied space you desire up to 10 feet beyond your reach and it suffers bludgeoning damage equal to your base unarmed attack damage +1d6 bludgeoning damage. You cannot use crush, pin or push feats against the same target in that you throw in the same attack.  
 
* '''Throw Opponent''', ''Prerequisite'': Trip. If you successfully trip an opponent you can cause the opponent to fall prone in an unoccupied space you desire up to 10 feet beyond your reach and it suffers bludgeoning damage equal to your base unarmed attack damage +1d6 bludgeoning damage. You cannot use crush, pin or push feats against the same target in that you throw in the same attack.  
 
* '''Throwing Expert'''. Attacking at long range with a throw weapon (daggers, grenades, etc.) does not impose disadvantage on your ranged weapon attack roll. Also with a Bonus action you can throw one additional simple ranged weapon on your turn.  
 
* '''Throwing Expert'''. Attacking at long range with a throw weapon (daggers, grenades, etc.) does not impose disadvantage on your ranged weapon attack roll. Also with a Bonus action you can throw one additional simple ranged weapon on your turn.  

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