Editing StarWars for 5ed
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2,010: | Line 2,010: | ||
==STARSHIPS SPACE TRAVEL== | ==STARSHIPS SPACE TRAVEL== | ||
− | '''Hyperdrive''': Hyperdrive engines are what make travel between the stars possible. Hyperdrive technology has been around since the time of the Infinite Empire, and possibly before. As civilization has grows and wanes in the galaxy, so does the general level of technological know-how, which affects how efficient a Hyperdrive engine will be. | + | '''Hyperdrive''': Hyperdrive engines are what make travel between the stars possible. Hyperdrive technology has been around since the time of the Infinite Empire, and possibly before. As civilization has grows and wanes in the galaxy, so does the general level of technological know-how, which affects how efficient a Hyperdrive engine will be. For the purposes of this game, a standard Hyperdrive engine takes 24 hours plus 24 hours per additional ‘Region’ it is traveling from one point to another. Ship’s list their standard time for travel (x1, x1.5, etc.). Plotting a course through Hyperspace takes 1d6+2 minutes and requires a base '''DC10''' Intelligence (Computer Use) check '''+3''' for each Region plus or minus the following modifiers from the chart below which are cumulative (but minimum '''DC10'''). |
− | |||
− | For the purposes of this game, a standard Hyperdrive engine takes 24 hours plus 24 hours per additional ‘Region’ it is traveling from one point to another. Ship’s list their standard time for travel (x1, x1.5, etc.). | ||
− | |||
− | Plotting a course through Hyperspace takes 1d6+2 minutes and requires a base '''DC10''' Intelligence (Computer Use) check '''+3''' for each Region plus or minus the following modifiers from the chart below which are cumulative (but minimum '''DC10''') | ||
The “Regions” in order are: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, and Wild Space. | The “Regions” in order are: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, and Wild Space. | ||
Line 2,045: | Line 2,041: | ||
For failures of 15+ or when attempting risking hyperspace jumps the hyperdrive could be destroyed | For failures of 15+ or when attempting risking hyperspace jumps the hyperdrive could be destroyed | ||
and/or the vessel might end up in a far different place than it was supposed to. | and/or the vessel might end up in a far different place than it was supposed to. | ||
− | |||
==SAMPLE STARSHIPS== | ==SAMPLE STARSHIPS== | ||
=== Star Fighters === | === Star Fighters === |