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==STARSHIPS SPACE TRAVEL==
 
==STARSHIPS SPACE TRAVEL==
'''Hyperdrive''': Hyperdrive engines are what make travel between the stars possible. Hyperdrive technology has been around since the time of the Infinite Empire, and possibly before. As civilization has grows and wanes in the galaxy, so does the general level of technological know-how, which affects how efficient a Hyperdrive engine will be.  
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'''Hyperdrive''': Hyperdrive engines are what make travel between the stars possible. Hyperdrive technology has been around since the time of the Infinite Empire, and possibly before. As civilization has grows and wanes in the galaxy, so does the general level of technological know-how, which affects how efficient a Hyperdrive engine will be. For the purposes of this game, a standard Hyperdrive engine takes 24 hours plus 24 hours per additional ‘Region’ it is traveling from one point to another. Ship’s list their standard time for travel (x1, x1.5, etc.). Plotting a course through Hyperspace takes 1d6+2 minutes and requires a base '''DC10''' Intelligence (Computer Use) check '''+3''' for each Region plus or minus the following modifiers from the chart below which are cumulative (but minimum '''DC10''').
 
 
For the purposes of this game, a standard Hyperdrive engine takes 24 hours plus 24 hours per additional ‘Region’ it is traveling from one point to another. Ship’s list their standard time for travel (x1, x1.5, etc.). During the Knights of the Old Republic timeframe this changes to 36 hours or 48 in the Deep Core, the Outer Rim and within Wild Space.
 
 
 
Plotting a course through Hyperspace takes 1d6+2 minutes and requires a base '''DC10''' Intelligence (Computer Use) check '''+3''' for each Region plus or minus the following modifiers from the chart below which are cumulative (but minimum '''DC10'''). A 'Blind Jump' is include unknown space where the hyperspace route has not yet been plotted and upgraded through the Holonet and Hyperspace Routes charts. During the Old Republic period this also includes planets that are not yet part of the Hyperspace Bouy linked systems.  
 
  
 
The “Regions” in order are: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, and Wild Space.
 
The “Regions” in order are: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, and Wild Space.
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For failures of 15+ or when attempting risking hyperspace jumps the hyperdrive could be destroyed
 
For failures of 15+ or when attempting risking hyperspace jumps the hyperdrive could be destroyed
 
and/or the vessel might end up in a far different place than it was supposed to.
 
and/or the vessel might end up in a far different place than it was supposed to.
 
 
==SAMPLE STARSHIPS==
 
==SAMPLE STARSHIPS==
 
=== Star Fighters ===
 
=== Star Fighters ===

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